Biggest bullshit in a video game

My biggest complaint with most 2D shooters, you get all the powerups in the easier part of the game and once you hit the hard part of the game and die. you lose your powerups and stuck with a peashooter that won't do anything.
Don't die. No seriously, I beat Gradius simply by not dying a single time.
 
Supposedly, that's supposed to encourage replayability and creativity, but that's a cheap way to get players to play your game again. Yes, I know there's quick saving but that's a band-aid to that issue.
True, the problem is that with TSoT the game doesn’t give you any hints whatsoever. I am all for creativity and stumbling upon secrets but not with points of no return.
 
Don't die. No seriously, I beat Gradius simply by not dying a single time.

When I used to play a lot of shmups I always reset the game if I died, the goal was to play well not beat the game. I'm not very good at them (a sick burn from a Japanese shmup community during that time after they snooped around on a western shmup community: "they understand the game should be played using the hands, right?") but I could pretty consistently get up to the fourth level in DoDonPachi.

OG Xcom/OpenXcom: Getting a Snakeman terror mission before you've even developed laser weapons.

I didn't know you could save mid-mission until after I beat the game. That made it more fun, strangely enough, it was tense.
 
Awful friendly AI in games where your squad is important. Two games come to mind:

- Persona 3 FES. The AI ranged from "not that bad" to "incredibly stupid", and can't set up any strategy more complex than hitting weaknesses or casting buffs. Worst part is when your main character gets incapacitated, and the AI decides that keeping the main character alive to avoid a game over is using too much SP and throws a standard healing item instead.

- The Bureau: XCOM Declassified. Despite being a third-person shooter, they tried to make it like XCOM...which is a codeword for them not bothering to make the AI any good, forcing you to babysit them the entire time and tell them exactly what to do the entire time. That works until they decide your orders are boring and that taking cover in the middle of the enemy squad is a great idea. Sometimes they'll even ignore crucial orders to do their own thing - like letting the player bleed out, which is a "back to last checkpoint" situation, even after being given orders to revive you, so they can stand next to you taking potshots at enemies and missing all of them.

I see all of this and raise you Dragon Quest IV. Unlike most of the series, you could only control the main character in each chapter. Everything else was controlled by AI. Enter Kiryl, a healer who would do nothing but cast the instant death spell, even on bosses.
 
True, the problem is that with TSoT the game doesn’t give you any hints whatsoever. I am all for creativity and stumbling upon secrets but not with points of no return.
The game doesn’t give you any clues, and almost all of the trophies are hidden, so even multiple playthroughs won’t get you everything unless you use a guide.
 
  • Agree
Reactions: The Last Stand
Rubber banding in racing games. Even if you're confident and skilled or have an upgraded car, the AI would suddenly catch up out of nowhere.

You play a racing game online and everybody has OP vehicles. Or griefing with collusions. That's why I prefer Mario Kart.
Hot take: rubber banding is okay when not taken to ludicrous extremes (some Mario Kart games). Without it, you get pathetically easy games like Pac-Man World Rally or Sonic Drift.
 
I see all of this and raise you Dragon Quest IV. Unlike most of the series, you could only control the main character in each chapter. Everything else was controlled by AI. Enter Kiryl, a healer who would do nothing but cast the instant death spell, even on bosses.

To the point that he became essentially a meme in Dragon Quest Heroes.
 
Supposedly, that's supposed to encourage replayability and creativity, but that's a cheap way to get players to play your game again. Yes, I know there's quick saving but that's a band-aid to that issue.
And Stick of Truth's not even that replayable of a game considering a lot of the magic comes from seeing just how many tiny little references from all across the series they squeezed in

I missed the achievement where you watch your parents have sex and I have to play through the entire game again to get that sometime
 
Sounds like The Stick of Truth has several design flaws with achievements and progression. It's Obsidian, so I'd figured they'd avoid that.
 
  • Agree
Reactions: Pissmaster
I never felt bullshit in video games till relatively recently, when shadowbringers dropped. Its FUCKING BEING ABLE TO BUY YOUR WAY TO ENDGAME CONTENT IN A FUCKING MMO.
The fucking deep rage I felt in some of those dungeons made me feel like I was actually going to die. No you fucking window licker, dont stand in the fucking big red circle!
 
I never felt bullshit in video games till relatively recently, when shadowbringers dropped. Its FUCKING BEING ABLE TO BUY YOUR WAY TO ENDGAME CONTENT IN A FUCKING MMO.
The fucking deep rage I felt in some of those dungeons made me feel like I was actually going to die. No you fucking window licker, dont stand in the fucking big red circle!
"You don't pay my sub" is basically MMO for "I'm fucking retarded and it's a miracle I've survived this long".
 
"You don't pay my sub" is basically MMO for "I'm fucking exceptional and it's a miracle I've survived this long".
Thankfully I play tank so I have a lot of control over the speds that say that, unless its a healer. Then I just fucking leave.
 
I got one
Tales of Zestiria:
  • 6 playable characters
  • 2 are human and have to always be in the party, can make a superstonk anime combined character with 1 of four seraphim characters at a time
  • All play different, most aren't very good
  • If you dont play a character for a while you'll probably suck
here's the BS
The final boss has you shooting the seraph characters at it one by one with a very out-of-place gun, in order to do this you need to get to the next phase of the fight and every time this happens if you don't hit a damage threshold then the boss will instakill. You need to have been very lucky with equipment (which has random abilities, you're likely to keep a piece of armor the whole game because it has the right stack) and not be bad with the worse characters in the game and/or use them in order of worst to best and spam their highest DPS skills if you even know what they are.

I've seen people get 7+ game overs on the last phase of this, it's not dependent on levels because levels in Zest are basically empty. It's all about being lucky with or grinding gear and spamming moves. Zestiria is the lowest point in the Tales series for a reason.
 
I see all of this and raise you Dragon Quest IV. Unlike most of the series, you could only control the main character in each chapter. Everything else was controlled by AI. Enter Kiryl, a healer who would do nothing but cast the instant death spell, even on bosses.
Definitely sounds like Persona 3.
MARIN KARIN
 
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Dragon shrine makes way more sense once you realize you're supposed to dash through the entire area and hope nobody stops you from opening doors with a backstab. Shittest area in souls
I fight through because I hate myself and find Dark Souls 2 strangely comfy. Again because I hate myself. But the mace guy just has infinite stamina or something. Lotta people think he is bugged.
 
  • Agree
Reactions: Smaug's Smokey Hole
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