- Joined
- Apr 19, 2019
There are two games where the timed sections are complete bullshit. The PS3 version of Shadow of the Colossus and Mirror's edge. Both of those are due to developer error.
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Quite a lot of Mirror's Edge was "timed" with the guards coming in and shooting the fuck out of you if you weren't fast enough. It annoyed me when it wasn't clear where you had to go, so you lost your sick parkour combo speed boost and had to stand still like a dumbass while you looked around for the next grabby point while you got riddled with bullets.There are two games where the timed sections are complete bullshit. The PS3 version of Shadow of the Colossus and Mirror's edge. Both of those are due to developer error.
Oh I don't doubt we've all done this at some point. I just find amusing how a simple clock appearing on screen suddenly can turn a player into a speedrunner at the drop of a hatI'll admit I did the same thing in the FF7 Remake demo, I just zoomed straight to the exit when the timer started and still had several minutes left on the timer. I think the main problem is you (generally) don't know how long it's going to take to get out of the danger zone, you don't want to die because a timer counted down to zero, so you just run for the finish line.
I was able to get it on my first try, but I played Demon's Souls beforehand so I probably had a better idea of what to expect.I'm not talking about the bit where the dragon is staring you down, I'm talking about the first encounter where you get roasted from behind. I don't think it's hard to deal with when you know about it, I just don't think it's particularly fair to the player first time around who is playing blind.
I'm not talking about the bit where the dragon is staring you down, I'm talking about the first encounter where you get roasted from behind. I don't think it's hard to deal with when you know about it, I just don't think it's particularly fair to the player first time around who is playing blind.
Then again I'm one of the people who immediately after starting the game go into the Dragon's Gorge to enter the darkroot forest so I can beat the shit out of the black knight for his halberd.
You're supposed to paying attention to the environment for clues. This is the part where the devs slap you upside the head with this fact.
I hate that shit in video games. You want to collect these scattered collectibles, only that a couple of them will be inaccessible if you progress the story. Especially if you look up a guide and it tells you a spoiler of the game of which that collectible will be unobtainable.Getting all totems in Far Cry 3. If you are autistic like me, you will try to find all 100+ of them scattered across the map, only to realize near the last mission that number 2 is nowhere to be seen. Then you will go to check Goggle and find out that you can obtain it only during the time when protagonist gets high on shrooms in the cave and never again. Start again? No, fuck that.
It's especially prevalent in open world games, and why I tend not to even bother, unless you're talking like say, GTA IV.I hate that shit in video games. You want to collect these scattered collectibles, only that a couple of them will be inaccessible if you progress the story. Especially if you look up a guide and it tells you a spoiler of the game of which that collectible will be unobtainable.
If you put collectibles in games, they should be EASIER to obtain once you progress. Not disappear and ruin cumulative progress.
When you're trying to reach 100% completion in a game, but you're like a percentage off because you forgot one little thing. Out of dozens or so activities and collectibles. Sometimes, a save or restart will trigger it or you have to backtrack. OCD.It's especially prevalent in open world games, and why I tend not to even bother, unless you're talking like say, GTA IV.
Final Fantasy X-2 might be the most notorious game for this sort of thing, to the point where there's an entire GameFAQs guide for things you can miss that add up to 100% completion. So if you want to 100% it, you have to have that guide hold your hand the entire way through.I hate that shit in video games. You want to collect these scattered collectibles, only that a couple of them will be inaccessible if you progress the story. Especially if you look up a guide and it tells you a spoiler of the game of which that collectible will be unobtainable.
If you put collectibles in games, they should be EASIER to obtain once you progress. Not disappear and ruin cumulative progress.
Yeah, I tried to 100% it, but it was just too annoying having to check that guide all the time. It's not a bad game (even if it is a little questionable as a sequel to FFX), just a bad game for perfectionists.Final Fantasy X-2 might be the most notorious game for this sort of thing, to the point where there's an entire GameFAQs guide for things you can miss that add up to 100% completion. So if you want to 100% it, you have to have that guide hold your hand the entire way through.
I hate that shit in video games. You want to collect these scattered collectibles, only that a couple of them will be inaccessible if you progress the story. Especially if you look up a guide and it tells you a spoiler of the game of which that collectible will be unobtainable.
If you put collectibles in games, they should be EASIER to obtain once you progress. Not disappear and ruin cumulative progress.
or when programmers forgot to add some collectibles (like in Just Cause 2)When you're trying to reach 100% completion in a game, but you're like a percentage off because you forgot one little thing. Out of dozens or so activities and collectibles. Sometimes, a save or restart will trigger it or you have to backtrack. OCD.