Biggest bullshit in a video game

Final Fantasy X-2 might be the most notorious game for this sort of thing, to the point where there's an entire GameFAQs guide for things you can miss that add up to 100% completion. So if you want to 100% it, you have to have that guide hold your hand the entire way through.
Oh, fuck 100%ing FFX-2. The game intentionally refuses to give you 1% for missing 1 line of inconsequential dialogue. The first time I got 100%, I didn't even know what I did different from other playthroughs. Absolute dog shit.
 
This is more from a lore perspective, but...

In Bioshock Infinite, if the citizens of Columbia hate blacks, Chinese, and Irish so much, then why do they have them in their city? It's a floating city in the sky for fuck's sakes! They can pick who can come in and who can't!
Someone needs to do the dirty work; if Fink pulled the same shit on white people he did with his workers, there would be hell to pay; the developers wanted segeration and slavery to condemn and damn the logic.
 
TMNT: The Hyperstone Heist for the Sega Genesis

When it came to the hardest difficulty, Konami didn't just stop by just increasing the enemy count, they actually removed health items in stages. This becomes more of a glaring issue once you get to the Technodrome stage, which is just a barrage of constant shit hitting you full force (or bullshit surprises like the pillars that come out of the ground and freeze you, taking out a chunk of your health. Worst part is you can't even tell where exactly they come out of cause the ground doesn't have markings that hint there's something there). You'll be lucky if you even get to Krang assuming Baxter Stockman's Mousers from the last stage (The Gauntlet, where you fight all 3 previous bosses in a row and then Baxter himself) didn't fuck your shit up.

Also I get it, it's supposed to be played multiplayer for a better experience, but if you compare it to Streets of Rage (specifically the second game), another "multiplayer" beat-em-up, where even if you get gang raped on MANIA difficulty on the first stage you can rest assured that the chicken before the bar in NORMAL difficulty will still be there.
 
This is the first Dr. Wily stage in Mega Man 8:


Pardon the furry commentary, that really seems to be the best recording of it on YouTube that I could find in around 30 seconds.

I never did get past even the first part the last time I played it. Mega Man 8 is the most bullshit game in the series.
I always found the maze level (Astro Man?) to be more annoying than JUMP JUMP SLIDE SLIDE.
Anyway, these are the worst Mega Man levels of all time IMO.
 
Final Fantasy X-2 might be the most notorious game for this sort of thing, to the point where there's an entire GameFAQs guide for things you can miss that add up to 100% completion. So if you want to 100% it, you have to have that guide hold your hand the entire way through.

Best part is if you walk away while someone is talking, it doesn't count towards the 100%.
 
Timed missions like the ones in Jak 2.
I was mildly perturbed by that "throw the fucking bombs (make sure you fucking jump high enough) in the fucking reactors (good luck fucking finding them all on your first few attempts) on your fucking jetboard that'll bounce you off walls and to your death" mission.

That was most certainly neither a fun nor an enjoyable experience.
 
South Park: The Stick of Truth does that with the Chinpokomon.
It also has that quest at the police station that is easier to miss than to trigger because there is no reason to return there at the point when that quest becomes available, and if you go home to bed, the quest can never be undertaken until another play through!
 
It also has that quest at the police station that is easier to miss than to trigger because there is no reason to return there at the point when that quest becomes available, and if you go home to bed, the quest can never be undertaken until another play through!

Fortunately, I managed to take up and complete that quest. But yeah, stuff like that kinda makes you glad the game isn’t that long.
 
Rubber banding in racing games. Even if you're confident and skilled or have an upgraded car, the AI would suddenly catch up out of nowhere.

You play a racing game online and everybody has OP vehicles. Or griefing with collusions. That's why I prefer Mario Kart.
Yeah, if you do well, the game shouldn't give the AI unfair advantances like that.
 
Awful friendly AI in games where your squad is important. Two games come to mind:

- Persona 3 FES. The AI ranged from "not that bad" to "incredibly stupid", and can't set up any strategy more complex than hitting weaknesses or casting buffs. Worst part is when your main character gets incapacitated, and the AI decides that keeping the main character alive to avoid a game over is using too much SP and throws a standard healing item instead.

- The Bureau: XCOM Declassified. Despite being a third-person shooter, they tried to make it like XCOM...which is a codeword for them not bothering to make the AI any good, forcing you to babysit them the entire time and tell them exactly what to do the entire time. That works until they decide your orders are boring and that taking cover in the middle of the enemy squad is a great idea. Sometimes they'll even ignore crucial orders to do their own thing - like letting the player bleed out, which is a "back to last checkpoint" situation, even after being given orders to revive you, so they can stand next to you taking potshots at enemies and missing all of them.
 
Awful friendly AI in games where your squad is important. Two games come to mind:

- Persona 3 FES. The AI ranged from "not that bad" to "incredibly stupid", and can't set up any strategy more complex than hitting weaknesses or casting buffs. Worst part is when your main character gets incapacitated, and the AI decides that keeping the main character alive to avoid a game over is using too much SP and throws a standard healing item instead.
MY favorite part of that was Mitsuru wasting SP trying to charm an enemy that was weak to ice. JUST KILL IT, STOP WASTING MY TIME.
 

I just finished this game and liked it, but holy shit, fuck bosses like this. If you've played it, you'll know how obnoxious it is with this game and its checkpoints.
 
South Park: The Stick of Truth does that with the Chinpokomon.
TSoT had quite a few bullshit missable achievements. Most notably the Heisenberg achievement and
The one you have to summon Mister Slave during the stage where you are inside of him.

I despise points of no return. Golden Sun Dark Dawn was terrible with this in regards to collecting Djin unless you use a glitch.
 
TSoT had quite a few bullshit missable achievements. Most notably the Heisenberg achievement and
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South Park: The Stick of Truth does that with the Chinpokomon.
Supposedly, that's supposed to encourage replayability and creativity, but that's a cheap way to get players to play your game again. Yes, I know there's quick saving but that's a band-aid to that issue.
 
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