Hellblade: Senua's Sacrifice and it's "permadeath" is the perfect example of shitty game design. At the start they make you face two enemies that are immune to your attacks, so whatever you do, you are going to die. Ok, that's a pretty shitty introduction, they could just show this in the cutscene, like in Sekiro, when Wolf loses his arm, despite beating Gen. Then they show that your hand is rotting and inform you, that with each death it's going to rot further and if it will reach your head - game over, start again. I'm not one of those, who started sperging "boo-hoo, it is unfair", I'm ok with challenge in games. The problem is that game is terribly fucking easy and repetitive, even on the highest difficulty. Yeah, I didn't die once and even if I would, it takes 4 hours to beat this piece of crap why bother though, it's not worth it. But wait, there is more - because developers realized, that without your arm progressively roting, plot will be fucking pointless, they made it so after each boss fight, it rots anyway, because of some "fighting evil makes you evil" bullshit. So get this - even if you didn't die once, like I did, in the end your arm will be rotten almost to the shoulder. But then it gets worse - to beat the game you have to lose. The worst part? You don't know that. The game just throws all three bosses at you and then starts spamming with enemies. My screen was full of bodies and I couldn't see shit, framerate dropped to single digits because of this and in I thought that game just glitched. In the end I just gave up and then boom - final cutscene. First I thought that maybe I did something wrong and went to check - nope, that's what supposed to happen, dying or not dying during the playthrough changes nothing and you can get secret ending only by finding all the pieces of northern mythology, which means you have to play this shit again and fuck that. I just watched it on YouTube and yep, that ending sucks dick too. Fuck everyone who praised this garbage.