- Joined
- Jan 1, 2015
This is a loosely played tactical game. I usually make the rules as I go along.
I will be DMing and I need some Players. If you wish to join post a little about your character and their class. I give brownie points for Lore, Backstory and other Roleplay bullshit.
Yes you can be as retarded as you want.
If you do not reply, I will play your character automatically after each update.
We need a leader for each three military Squads and a few troops to fight the menace that is ADF.
Your objective is to scour every bridge in portland for ADF.
You must take out ADF's troops.
There will be dangers ahead.
Alpha, Beta and Charlie team is currently subjected to land at Portland International Airport soon.
Classes:
Leader: Directs Squad's direction and path, they also get to name the Team and are able to split the team up.
Specialist: Most Offensive, you deal a lot more damage than any other class. You roll from another table.
Engineer: Can repair vehicles and equipment, create entrenchments, create traps.
Recon: Can scout ahead of the squad silently with little chance of being attacked, and adds a +1 to Squad Reflex.
Demolitions: Blows up shit, allowing you to pass through buildings or other obstructions.
Medic: Can revive downed squadmates, heal.
Alpha Team: 6/6 - FULL
Leader: ʕノ•ᴥ•ʔノ Pander as Pander - AR-15
Specialist: Dynastia as Trannykiller88 - Misgendering.
Engineer: hurrhurrhurr as hatchetman420 - Hatchet
Recon: Ziltoid - Portland State University lanyard.
Demolitions: Randal Fragg as Derrick "Hangman" Dee - M82 Barret Sniper rifle, baseball bat.
Medic: Spooky-Scary - NHLPA approved golf putter (resembling a hockey stick)
Beta Team: 6/6 - FULL
Leader: Morbid Boredom as Susan Gibson - Books.
Specialist: Saul Goodman as Mike Ehrmantraut - Hand-to-Hand
Engineer: Phil Ken Sebben - Illegal Bootleg Fireworks and Dynamite.
Recon: GREEDY FIREMAN as Brad Stormrooster - Knife, Waterpistol with chems.
Demolitions: lolwut as 101-WU7 - Grenades/Tomahawk
Medic: Darky - burlap sack full of used needles, shovel
Charlie Team: 0/6 - Unlocked!
Leader:
Specialist:
Engineer:
Recon:
Demolitions:
Medic:
In the 21st Century a new war is becoming real. Ahuviya Harel, also known as ADF, has begun his nightmare rule with his Tranny Team of Elite Warriors. They have begun to take over Portland, and ADF is attempting to wage war upon the world.
You are apart of the Stryker Mercenary Company, you have been sent by your benefactors - Mr. Kiwi and an entity known as Slaughterhouse - to end this threat. As a Stryker Mercenary, you have a strict guideline: No killing civilians, no overkill and to be as professional and clean as possible.
Who are you and what is your weapon of choice?
I will be DMing and I need some Players. If you wish to join post a little about your character and their class. I give brownie points for Lore, Backstory and other Roleplay bullshit.
Yes you can be as retarded as you want.
If you do not reply, I will play your character automatically after each update.
We need a leader for each three military Squads and a few troops to fight the menace that is ADF.
Your objective is to scour every bridge in portland for ADF.
You must take out ADF's troops.
There will be dangers ahead.

Alpha, Beta and Charlie team is currently subjected to land at Portland International Airport soon.
Classes:
Leader: Directs Squad's direction and path, they also get to name the Team and are able to split the team up.
Specialist: Most Offensive, you deal a lot more damage than any other class. You roll from another table.
Engineer: Can repair vehicles and equipment, create entrenchments, create traps.
Recon: Can scout ahead of the squad silently with little chance of being attacked, and adds a +1 to Squad Reflex.
Demolitions: Blows up shit, allowing you to pass through buildings or other obstructions.
Medic: Can revive downed squadmates, heal.
Alpha Team: 6/6 - FULL
Leader: ʕノ•ᴥ•ʔノ Pander as Pander - AR-15
Specialist: Dynastia as Trannykiller88 - Misgendering.
Engineer: hurrhurrhurr as hatchetman420 - Hatchet
Recon: Ziltoid - Portland State University lanyard.
Demolitions: Randal Fragg as Derrick "Hangman" Dee - M82 Barret Sniper rifle, baseball bat.
Medic: Spooky-Scary - NHLPA approved golf putter (resembling a hockey stick)
Beta Team: 6/6 - FULL
Leader: Morbid Boredom as Susan Gibson - Books.
Specialist: Saul Goodman as Mike Ehrmantraut - Hand-to-Hand
Engineer: Phil Ken Sebben - Illegal Bootleg Fireworks and Dynamite.
Recon: GREEDY FIREMAN as Brad Stormrooster - Knife, Waterpistol with chems.
Demolitions: lolwut as 101-WU7 - Grenades/Tomahawk
Medic: Darky - burlap sack full of used needles, shovel
Charlie Team: 0/6 - Unlocked!
Leader:
Specialist:
Engineer:
Recon:
Demolitions:
Medic:
In the 21st Century a new war is becoming real. Ahuviya Harel, also known as ADF, has begun his nightmare rule with his Tranny Team of Elite Warriors. They have begun to take over Portland, and ADF is attempting to wage war upon the world.
You are apart of the Stryker Mercenary Company, you have been sent by your benefactors - Mr. Kiwi and an entity known as Slaughterhouse - to end this threat. As a Stryker Mercenary, you have a strict guideline: No killing civilians, no overkill and to be as professional and clean as possible.
Who are you and what is your weapon of choice?
Spotting Enemies: Roll 1d6 - 1: Enemy spots you, 2-3: Both sides spot each other, 4-6: Squad undetected.
Combat:
Prior-Combat (who goes first): 1d6 - 1-3 Squad goes first, raises to 1-4 with Recon within Squad. Enemy will always go first if spotting your squad first.
Automatic Team Responce (Reflex): If ambushed or autonomous roll a 1d6 for each squad member. If the dice lands on 5-6 there is an automatic response from that member.
Hit: 1d6 - rolling a 4-6 is a hit.
Damage (non-Specialist):
1-6: Legs - odds left, Evens right, cripples target.
7-14: Chest - higher number higher position. flip coin for heart or lung shot at 13-14 for instant death.
15-18: Arms - Odds Left, Evens Right
19-20: Head - roll 1d6 - rolling a one.
Damage (non-Specialist): Instant death on 5-10 or 15-20.
1-4: Legs.
5-10: Chest.
11-14: Arms.
15-20: Head.
Combat:
Prior-Combat (who goes first): 1d6 - 1-3 Squad goes first, raises to 1-4 with Recon within Squad. Enemy will always go first if spotting your squad first.
Automatic Team Responce (Reflex): If ambushed or autonomous roll a 1d6 for each squad member. If the dice lands on 5-6 there is an automatic response from that member.
Hit: 1d6 - rolling a 4-6 is a hit.
Damage (non-Specialist):
1-6: Legs - odds left, Evens right, cripples target.
7-14: Chest - higher number higher position. flip coin for heart or lung shot at 13-14 for instant death.
15-18: Arms - Odds Left, Evens Right
19-20: Head - roll 1d6 - rolling a one.
Damage (non-Specialist): Instant death on 5-10 or 15-20.
1-4: Legs.
5-10: Chest.
11-14: Arms.
15-20: Head.
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