The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

All this horror and I realized I also completely fucking failed to notice the Streamable link, which is half a minute long and then just black screen afterwards for some godforsaken reason. (assorted links to mind searing horror deleted)
Yet again, I am reminded of the superiority of the witcher games, witcher 2 and 3 did sex cutscenes much better than this and with more appealing character models. Seriously now, Naughty Dog, nobody needs or wants a no-lube tranny anal scene in their videogame you silly bastards.
 
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To this:
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Is really saddening.


(Also, Jesus fuck what's wrong with their faces? and the lightning makes it look like something out of the PS2)

That's probably actually Druckmann's Oh Face. He strikes me as the sort of narcissist who watches himself in a mirror while wanking.

Yet again, I am reminded of the superiority of the witcher games, witcher 2 and 3 did sex cutscenes much better than this and with more appealing character models. Seriously now, Naughty Dog, nobody needs or wants a no-lube tranny anal scene in their videogame you silly bastards.

Kingdom Come Deliverance as well.

Christ on a bike. Sometimes I wonder where all the $45 million budget went. It wasn't on staff because they underpaid and crunched the fuck out their employees. I can only assume that Neil pocketed quite a lot for himself or spunked it all on marketing.
 
5) Joel as a Prop

Joel is not a character in TLOU 2. He simply is not. He exists only to die and drive the motivation for Ellie. He is not even relevant to Abby, as he is simply just a name for her. Killing another person named Joel at this point would hold no meaning. Joel for Abby is another drop in an ocean of blood. What does it matter? Abby chose to kill and go down this path out of her own free will.

So for Abby, Joel's death serves no real point. How is this any different than the many others she's played out over the years? Because he's the 'real' one? In the end, does it matter? No. Abby is not killing for revenge. She's killing just because she wants a purpose. 'Real' Joel doesn't matter any more than the 'fake' Joel's she's killed. Therefore her true motive is not revenge, its purpose.

For Ellie, we get no screen time with her and Joel except in brief flashbacks. This means the total emotive resonance of Joel comes from the first game. Which does not count. We need legitimate emotive resonance in the sequel. We get none. Therefore, Joel is being used only to drive the plot. For all his faults, it doesn't matter if we don't see them. We see him saving the antagonist and get betrayed.

His only purpose was to exemplify Abby's villainy and give Ellie motive. Joel is not an independent actor in the story, but simply a prop to push things along. Even then, Ellie for some bizarre reason hates Joel at the end, which makes her entire quest pointless, thus even rendering his entire EXISTENCE pointless. As Ellie should not have motivation to go after Abby or care all that much.
Joel got fridged. Take that Patriarchy.
 
Looking at those tits, I assume they just did what the Greek sculpters did: get a male model, add some tits, call it a woman. It's fairly clear they wanted a muscular woman, but obviously had no model to-hand, so they used a male model. When the game is released, people will datamine it and I'm willing to bet they'll find a male model with a very similar mesh to Abby's.

Ancient Greeks tended to sculpt actual women. Now, Michelangelo, he was the one known for making Renaissance Abbies.
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I wanted to see how the game journos were spinning this game as a masterpiece. Wasn't disappointed at all to see the rotting corpse of Electronic Gaming Monthly use it as an excuse to talk current events.
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Gaming industry is so desperate to be given the same shallow praise as film. This feels like the film equivalent to 2004's Crash, a similarly overwrought shallow experience that ended up winning "Best Picture" due to a lack of competition.
 
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