Dunkey's praise for the game comes as very dishonest to me. He hated the first last of us and in his uncharted 4 video he complained about the story
to the point he gave it a 3/5. But now Uncharted 4 was so godlike that Last of us 2 only mistake was not being able to match it? He always mocked critics for scores having no value but now he proudly brings up metacritic? He says the part 2 is "more game than 1" when it features a lot more walk and talk + unskipable long animations that he hates? Not to mention that him gushing over the graphics and details sounds like a paid adversertisement.
Regardless, since people talk about the acessibility options and proning invisiblity, i want to bring up Killer instinct as a great example. It has a sound design so amazing that Blind people can actually play a fast paced fighting game to a much higher level than you'd expect.
Here is a video where a blind player (who plays a lot of games btw) explaining how he can tell exactly what he is doing and another of him fighting.
Special shoutouts to Fullgore who has unique sounds for everything, crouching, directional jumps, wind up animations, specials etc. Killer Instinct is a fast paced fighting game that you're supposed press button while you're being comboed to combo break, and you can play it while blindfolded. And you know why that's beautiful? Because it doesnt require an OPTION, it's acessible by default. You dont go to a menu and turn on auto-block, you just play the exact game your opponent is playing except you rely on your ears instead of your eyes.
Of course last 2 is a much more complex 3D game and the game still has an impressive array of acessibility features but stuff like prone invisibility is actually insulting and that's why everyone is making fun of it. It's like you're treating the player as a useless baby, tricking you into thinking you're playing a real game when you're not. Disabled people who enjoy videogames dont want to cheat, they want to have fun.
What i mean is, if you added so much acessibility and someone STILL NEEDS TO BE LITERALLY INVISIBLE TO PLAY then you're admitting you failed. I think anyone would rather drop the difficulty level than do that. Also, the game lacks the option to make QTEs automatic, something even resident evil 6 has for cutscenes.