Biggest bullshit in a video game

Say what you will about Oblivion and Skyrim, but tying walking speed to a stat like in Morrowind is retarded.
Eh, I thought it gave visible feedback on the growth of your character. You noticed becoming faster and faster, with increases in Speed and Athlethics improving your tempo.
I found that to be a cool thing.

The lack of underwater combat in Skyrim.
If Bethesda won't let me use weapons in water, then at least allow me to electrify it. Like setting oil-spills on fire.
 
The morality system in in the Metro games. I get that doing good deeds leads to a better morality score but sitting around for an hour listening to optional conversations or watching a whole cabaret show? Fuck off with that bullshit.
 
Eh, I thought it gave visible feedback on the growth of your character. You noticed becoming faster and faster, with increases in Speed and Athlethics improving your tempo.
I found that to be a cool thing.

Sure, except the starting speed is so slow NPCs walk faster than you.
 
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Sure, except the starting speed is so slow NPCs walk faster than you.
I had almost maxed both speed and athletics and moved comically fast. It was great in battle but honestly was too fast in most cases. I dunno, if I'm moving too fast it feels frantic. I spent a lot of time jumping down ramps in Vivec City...
 
I wouldn't really call this one bullshit, but it annoys me when the player character has a noticeably slower or faster walking speed than NPCs do in a game where you have to follow people around on foot. I want to pay attention to what the other character is saying, not worry about juggling between walking and running to keep pace.
 
I wouldn't really call this one bullshit, but it annoys me when the player character has a noticeably slower or faster walking speed than NPCs do in a game where you have to follow people around on foot. I want to pay attention to what the other character is saying, not worry about juggling between walking and running to keep pace.

If you want to make it frustrating, how about the following?: Your jogging speed is faster than the NPC you're following, but your walking speed is slower than them.
 
Oh BOY, do I got a tale to weave:
This takes place in the wonderfully-fun world of Monster Hunter.
Alatreon, specifically Iceborne Alatreon. It'd be the first time I ever faced one, and from my SO's account before we fought it, it should've been a hella fun fight. And it was.
Then the special nuke, Eschaton Judgement hit, and we failed our mission. Not a huge loss, we can just go back, remember to hide behind something like Savi'jiva, and we'd be fine!
CART
Okay, so hiding won't work. how about spam healing?
CART
So we're like, what the actual fuck. We do a bit of digging into what this nuke is, and why it's BS.
On every weapon is an elemental alignment. Right under the attack stat of every weapon is an element (sometimes hidden because Free Elemental has to have a use somewhere) and next to the element is how much an element payload it can dish out. Alatreon is only weak to three elements: Ice, Fire, and Dragon, and can switch its elements to be completely immune to either Ice or Fire. And if you don't do enough elemental damage to it, Eschaton Judgement will kill everyone.
It's all but mandatory that you have Safi's Dragon weapons, and don't you dare put anything but Elemental boosters on it, or you'll feel nothing but agony. In short, unless you turn your fighting build into an elemental DPS monstrosity, you're not going to survive. It's like the entire fight was catered to the DPS players (which if you've ever had the misfortune of fighting along side them are a nightmare to babysit, right next to longsword users)
But what really iced the cake was that Alatreon didn't used to have that dumbass mechanic. It hit like a run away dump truck on fire, had an insane amount of health, and could switch its elements; but the nuke and elemental DPS nonsense didn't exist on it. It was already insanely powerful on its own! It's a Black Dragon! it didn't need this shit!
 
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Randomly generated content. It's neat in a sandbox like Minecraft, but put it in something like a metroidvania like Chasm and it makes what could be a decent game a frustrating ordeal.
Makes me think of weapon or enemy spawning in loot-n-shoots like Borderlands or Fallout 4: a "legendary" has all the strength of wet cardboard, while a "common" enemy or weapon can be ridiculously OP.
 
I wouldn't really call this one bullshit, but it annoys me when the player character has a noticeably slower or faster walking speed than NPCs do in a game where you have to follow people around on foot. I want to pay attention to what the other character is saying, not worry about juggling between walking and running to keep pace.
Recently picked up Yakuza Zero and it has a button you can hold to match pace with other characters, sovles this issue pretty well. Witcher 3 and RDR also had a feature like this.
 
way of the wise's balance scaling in the original Nioh.
way of the demon was fine, tough but fair and fun to play with a friend. way of the wise, on the other hand, was an awful chore to play through unless you had one hell of a broken build, which was hard to accomplish thanks to the fact that team ninja reworked all of the major buffs and debuffs in the WotW patch to the point where they were completely non-viable.
 
I had almost maxed both speed and athletics and moved comically fast. It was great in battle but honestly was too fast in most cases. I dunno, if I'm moving too fast it feels frantic. I spent a lot of time jumping down ramps in Vivec City...

I found a nice tall stair without a railing. The beauty was that the stair was tall enough that I never had to find another one to provide enough fall damage to level acrobatics.

W for to go up the stairs, D to strafe off and take fall damage, S to go backwards, A to get aligned again then W to talk up the stairs, rince and repeat for hours while reading a book, talking to someone and only occasionally looking at the screen to heal.

That's how you level acrobatics in Morrowind and it sucks ass.
 
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