Super Smash Bros.

I can understand the salt to an extent, but I don't buy the whole "Minecraft is too trendy and Zoomer bait!" arguments. I feel like a lot of people forget the game is over a decade old now. It's still a relevant game to be sure, but a title that has been around since 2009 and still going strong is exempt from the trendy card if you ask me, especially when actual trendy games these days last a few months at best (or in more recent cases like Fall Guys, a mere few weeks).
 
You guys seen the leaks yet? High chance this is the next character for Smash:

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I can understand the salt to an extent, but I don't buy the whole "Minecraft is too trendy and Zoomer bait!" arguments. I feel like a lot of people forget the game is over a decade old now. It's still a relevant game to be sure, but a title that has been around since 2009 and still going strong is exempt from the trendy card if you ask me, especially when actual trendy games these days last a few months at best (or in more recent cases like Fall Guys, a mere few weeks).
If Persona 5 can get a rep despite being like 2 years old at the time of Smash's release, a game that's stood the test of time for 8 years definitely can get a rep.

Certainly more relevant than fuckin' Geno, anyway.
 
If Persona 5 can get a rep despite being like 2 years old at the time of Smash's release, a game that's stood the test of time for 8 years definitely can get a rep.

Certainly more relevant than fuckin' Geno, anyway.
Hell, they basically add new pokemon and Fire Emblem reps partly as advertisement for new installments in the franchise (which is why Cinderace was in the predictions for the DLC reveal). If Steve is too trendy or Zoomer bait just because younger demographics like the game, by Smash logic his addition would be more justified if Mojang had been pushing out games like MINECRAFT 5: GIVE US MORE MONEY.
 
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I can understand the salt to an extent, but I don't buy the whole "Minecraft is too trendy and Zoomer bait!" arguments. I feel like a lot of people forget the game is over a decade old now. It's still a relevant game to be sure, but a title that has been around since 2009 and still going strong is exempt from the trendy card if you ask me, especially when actual trendy games these days last a few months at best (or in more recent cases like Fall Guys, a mere few weeks).
Yeesh, the idiots complaining about Steve really are all at least in their 30s.

If you were 10 when Minecraft was new, you're old enough to drink in America now. He's been around for 11 years, making him have a longer time between his initial debut and Smash debut than a lot of other characters. Captain Falcon, Olimar, every single Fire Emblem character but Marth, every single Pokemon but the Pokemon Trainer trio... shit, like, half the cast?
 
Yeesh, the idiots complaining about Steve really are all at least in their 30s.

If you were 10 when Minecraft was new, you're old enough to drink in America now. He's been around for 11 years, making him have a longer time between his initial debut and Smash debut than a lot of other characters. Captain Falcon, Olimar, every single Fire Emblem character but Marth, every single Pokemon but the Pokemon Trainer trio... shit, like, half the cast?
And keep in mind when Minecraft was new it was mainly adults who liked and were playing the game. Kids didn't start liking Minecraft en masse until Let's Players made it popular, and Minecraft itself wasn't seen as a kiddy game until the mid 2010s.
 
Yeesh, the idiots complaining about Steve really are all at least in their 30s.

If you were 10 when Minecraft was new, you're old enough to drink in America now. He's been around for 11 years, making him have a longer time between his initial debut and Smash debut than a lot of other characters. Captain Falcon, Olimar, every single Fire Emblem character but Marth, every single Pokemon but the Pokemon Trainer trio... shit, like, half the cast?
Good points. And I mean the guy is the player-character of the best selling video game. That's a great inclusion alongside Mario and Mega Man and Pac-Man and I am intentionally excluding Sonic from this party. Sonic knows what he did.

And keep in mind when Minecraft was new it was mainly adults who liked and were playing the game. Kids didn't start liking Minecraft en masse until Let's Players made it popular, and Minecraft itself wasn't seen as a kiddy game until the mid 2010s.
This is also a great point. We were definitely a bunch of older dudes playing Minecraft back in 2009; desperately trying to fight back the swarm of infinite water. Which never should have been removed entirely.
 
If Persona 5 can get a rep despite being like 2 years old at the time of Smash's release, a game that's stood the test of time for 8 years definitely can get a rep.

Certainly more relevant than fuckin' Geno, anyway.
10 years actually. They had an anniversary for it and everything.
 
Oh hey, Steve comes out in a little over a half hour doesn't he?

Glad I remembered that. Would have gone to bed otherwise... actually I still might. But yeah. Steve. Woo!
 
I have no clue what to do as Steve
I haven't played as him either, but the game plan with him from what I can tell is to:

1. Gather as much resources as possible
2. Craft the best shit with said resources
3. Wail on your opponent until said shit breaks
4. Rinse repeat.
 
So, what are some's thoughts about Steve?
Steve seems like a glass cannon to me. Lots of great kill moves (the minecart is also a kill option, do not be fooled by how gimmicky the trailers made it look) super strong smash attacks, but as predicted he's incredibly vulnerable to rushdowns. Especially because you can get hit out of his crafting animation. If your tools break and you're faced with an aggressive opponent you are SOL. But that's just my impression from playing a few matches with him.
 
I think Steve is the perfect example of overdesigning a moveset. There's so much shit to keep track of between gathering materials, upgrading/recrafting tools and weapons, building blocks, maintaining access to your crafting table and paying attention to just what materials you have at any given time since a good chunk of your moveset depends on them.
 
I think Steve is the perfect example of overdesigning a moveset. There's so much shit to keep track of between gathering materials, upgrading/recrafting tools and weapons, building blocks, maintaining access to your crafting table and paying attention to just what materials you have at any given time since a good chunk of your moveset depends on them.
Really? From the gameplay I've seen, the maintenance isn't all that bad. Especially if you know how to keep your opponent at bay.
 
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