Baldurs Gate 3 is gonna be another divinity clone

You know considering the follow has happened:

Diablo 4: 60 dollar Mobile phone game
Warcraft 3 Reforged: fucking garbage
Fallout 76: The Hiroshima of Videogames
Elder Scrolls 6: Delayed Indefinitely
Fallout 4: you were not meant to play past the tutorial
Cyberpunk 2077: Also Delayed Indefinitely
Starfield: Most Expensive Piece of vaporware since what eventually became Overwatch
Pillars of Eternity 2: Garbage with transexuals painted over it
Torchlight 3: cobbled together mess of an MMO reused as a mobile game before being abandoned again and then stapled and bolted some systems on for a console game sold at full price


Having a DOS2 clone really isn't that bad. At least it's proven to work and nothing hampers actually exploring the world.
Playing Pharaoh atm. Sometimes the classics are the best time killers.

Also should add Star Citizen to that list :D
 
RTwP is NOT turn based. Not even close. Turn based brings an extra level of tactical play of making sure you set up everything right before pressing that end turn button. Once you do, it's out of your hands. No pausing, no interrupting. RTwP lets you change decisions on the fly; you always have some amount of control.

Believe it or not, some people like turn based because it plays more like an actual tabletop game.
Real time with pause that has sort of pseudo-turns like KOTOR is kind of inbetween, to be honest. It's not like Mass Effect where you can pause, but it's still a third person shooter at heart.

What's the point of this game when the story was absolutely, completely, unquestionably concluded at the end of Throne of Bhaal?
Because an adventure set named Murder in Baldur's Gate dredged it up, canonized Abdel Adrian then killed him off, and set up a new story that has absolutely nothing to do with the first two games.
 
RTwP is NOT turn based. Not even close. Turn based brings an extra level of tactical play of making sure you set up everything right before pressing that end turn button. Once you do, it's out of your hands. No pausing, no interrupting. RTwP lets you change decisions on the fly; you always have some amount of control.

Believe it or not, some people like turn based because it plays more like an actual tabletop game.
Pretty sure most of them are resolving turns behind the scenes anyway. Ever taken a look at the full combat log for BG1 or 2? It's incomprehensible to anyone without a few levels in grognard, because it's running a full D&D sim back there. The 'real time' part is just a concession that most of the time, you're just gonna hit the thing, and an automation therein.
 
Pretty sure most of them are resolving turns behind the scenes anyway. Ever taken a look at the full combat log for BG1 or 2? It's incomprehensible to anyone without a few levels in grognard, because it's running a full D&D sim back there. The 'real time' part is just a concession that most of the time, you're just gonna hit the thing, and an automation therein.
No it is real time tell that to my hasted character that runs around while a cloud kill spell is chasing him in circles but never hits him as long as he is moving away from it. Also spells and abilities make it so that you can constantly attack (whirlwind) or cast spells (Alacrity). "Rounds and turns" is basically just how the game calculates time how many attacks can you preform in 6 seconds, spell effect duration ect. If you and the enemy can constantly move and position in combat it is not turnbased what so ever, Chess is an example of turnbased gameplay this is not at all like that.

On a side note anyone else like turning a dragon into a chicken then deleting it from the game by imprisoning it in limbo for all eternity? Yeah im pretty sure that isn't gonna be a thing in BG3.
 
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Does the plot even have anything to do with the rest of the franchise, or is it just brand recognition.
 
Does the plot even have anything to do with the rest of the franchise, or is it just brand recognition.
Brand recognition they even stated its not a continuation of the original saga. Githyanki and Illithids are pretty bad ass though so I would probably still playthrough the game just to get the story out of it but I'll probably wait till it goes on sale.
 
Does the plot even have anything to do with the rest of the franchise, or is it just brand recognition.
Larian has said it will tie into the original 2 games. But its not in early access. I assume it won't be known how it ties in until the full game is out.

A data miner found unused lines of dialog that mentions Minsc, a popular character from the first 2 games.
 
RTwP is NOT turn based. Not even close. Turn based brings an extra level of tactical play of making sure you set up everything right before pressing that end turn button. Once you do, it's out of your hands. No pausing, no interrupting. RTwP lets you change decisions on the fly; you always have some amount of control.

Believe it or not, some people like turn based because it plays more like an actual tabletop game.
I agree, but for the opposite reason. In real-time with pause I feel like I never have quite enough control. I either need to be riding the pause button so often that it might as well be turn-based anyway, or something just spirals out of control and by the time I catch it, it’s too late.

how about the Combat Mission/Frozen Synapse compromise? You plan out your actions, then everything happens for 30 seconds of real time and you have no control, and then you get another turn. Make EVERYONE unhappy.
 
I agree, but for the opposite reason. In real-time with pause I feel like I never have quite enough control. I either need to be riding the pause button so often that it might as well be turn-based anyway, or something just spirals out of control and by the time I catch it, it’s too late.

how about the Combat Mission/Frozen Synapse compromise? You plan out your actions, then everything happens for 30 seconds of real time and you have no control, and then you get another turn. Make EVERYONE unhappy.
Yeah, I could have worded it better. I meant that they both offer the same level of control (enough to let you win), but at different times and in different ways.

I've always enjoyed tactical games much more (I'm like you, I ride the pause button). I'd much rather have all my control during my turn and then let it out of my hands once I've done everything I can.

Which is why turn based and RTwP are different. Even if ppl say "oh, just pause after every round". However, I don't mind when turn based games have a "rush mode" for when you're just clearing trash. Much like autoresolve in strategy games.
 
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Larian has said it will tie into the original 2 games. But its not in early access. I assume it won't be known how it ties in until the full game is out.

A data miner found unused lines of dialog that mentions Minsc, a popular character from the first 2 games.

That is called fan service it does not mean the game is a continuation just because they mention the heroics or blunders of a previous popular character.
 
That is called fan service it does not mean the game is a continuation just because they mention the heroics or blunders of a previous popular character.
Agreed. To be completely honest, Baldur's Gate (as in the duology of CRPG's, not the actual town) should have stayed it's own continuity.

And whoever's idea was to make Murder in Baldur's Gate deserves to get thrown from a replica of the highest peak of Sword Coast (in minecraft).
 
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I’ve personally played it and I actually really enjoy it, but I don’t recommend buying it right now because there’s a lot of issues like sound files missing and the ugly pop in that seems to take forever to render. It’s definitely not for everyone though and it seems like half the roster of followers are unlikable cunts.
 
This game rules. Idk anything about divinity, and it's not like bg1 and 2 but I really loved the early access. Can't wait to play the full game.
Yeah I respect Larian studios as a developer they do not create shit it just sucks for people who wanted the old school experience I have faith they will do it its justice in their own way.
 
I’ve personally played it and I actually really enjoy it, but I don’t recommend buying it right now because there’s a lot of issues like sound files missing and the ugly pop in that seems to take forever to render. It’s definitely not for everyone though and it seems like half the roster of followers are unlikable cunts.
This seems to be about what my gut says. It seems to be going in a good direction in spite of what some people might say, but it obviously isn’t fucking finished. Is the opening act less of a slog than Fort Joy from Originial Sin 2? I can tell that DOS2 is a good game but I personally don’t like how it starts. I’d also like to know what classes in early access seems the most fun thematically. The main thing I’ve seen from playthroughs is that it seems to be too lenient with letting you camp to regain spell slots.
 
The main thing I’ve seen from playthroughs is that it seems to be too lenient with letting you camp to regain spell slots.
It's always gonna be that way in table top adaptations unless you are constantly given quests with time limits that actually matter and are forced into hardcore so you can't just save scum out of random encounters.
 
Man I wish it was just a clone because I loved the previous two game, even enjoyed Dragon Commander a fair bit.

For me every part that is actually D&D drags the game down. Forgotten Realms again. That shit was played out 20 years ago and it's a crime nobody ever uses the other settings they have. Eberron is really cool, has one ancient MMO and a RTS. Planescape has tons to offer, the one game that uses it was pretty great but there's still tons to explore. Give me more Planescape, give me more Eberron, give me Ravenloft, give me Dark Sun. Fuck it, go crazy and give me Spelljammer. Rivellon as a setting is fairly unique in many ways and makes far better games than Forgotten Realms: another one I guess.

Fifth Edition doesn't have much to offer either, after getting the game I looked into it, there's just a lot previous editions had that isn't there, War Priest class being a big one for me. Doesn't help that unlike in Fourth Edition, which would've made for decent videogames although all we ever got out of that was bog standard Cryptic game with D&D words in it. But this is just boring. You can attack with sword or not attack with sword, the previous games has tons of abilities and a fair few starting out even so you always had a choice in what to do, even if you stuck with a few things that worked, cooldowns, terrain, enemy immunities and the like would keep you on your toes. This is exactly why when Wasteland 2 came out around the same time Divinity: Original Sin did it squarely lost in what I spent my time playing. But even Wasteland 2 had more choice than this, at least you still had one pool of action points to use on movement and shooting guns. Yeah, I get that that's just how D&D is with turns and actions but it's not fun when you've actually had it much better done in other systems, it's still fine for the tabletop I suppose if you can live with your casters being one pump chumps for a good while.

In conclusion passing on this game, Larian can and has done better and the next one will probably be completely my jam again.
 
War Priest class being a big one for me.
I've never understood what niche War Priest in 3.5pf was trying to fill. Cleric is a guy in heavy armor that casts spells well and hits people with melee weapons, but not very hard. Paladin is a guy in heavy armor that casts spells alright but hits people harder then a cleric. Fighter is a guy in heavy armor that hits people really hard but can't cast spells. Between these three classes you should be able to find a combination that fits that niche pretty well. Forge/War/Tempest clerics and pretty much any paladin archetype other then the goofy pacifist one now that paladins aren't always LG should pretty much scratch that itch.
 
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