Fallout series

I mean it's pretty much over now.
Right?

dunno, i asked because i just got here and it having its own thread would be easy to read up on. instead if just went back 5 or 7 pages and started from there since i have no other choice.
 
So for anyone who's played though the NCR route in this fucking thing I have a question.

How do we get to the point where we're fighting the enclave on their giant space station trying to disable their orbital death ray in a story primarily about the legion/ncr conflict?
 
You know I'm watching a playthrough of this mod and there's one scene in particular that I can tell was a jab or a tribute to Spec Ops: The Line:
It's the scene where you're forced to kill your own soldiers because they're too injured to be helped and one of them even cheers about winning and asks you if he's finally going home.
It doesn't surprise me that smug, high off their own farts kojima disciples play that game and completely miss the fucking point. Yes, the posphorous scene was grim and nobody would want to do that on their second playthrough. That's the thing, there's no changing the outcome because that's what the scene dictates. It's, yes, a critique of games forcing the players to do something they don't want to do, but the difference is your 'choices' in that game are completely fake and there's no changing the outcome at all and you don't know this until after the fact meaning you probably want to reload a save file and try and get a different outcome. That's the fucking point, it's not a 'forcing the player to do something they don't want to do', it's forcing a player to do something that sounds like it makes sense on paper, but as a direct consequence of your action bad stuff happens and there's nothing you can do change that when you reload back because that's how railroaded war games are designed.

This pretentious shithead on the other hand thinks that making the player do something they OBVIOUSLY don't want to do is somehow what Spec Ops: The Line was about. You don't want to do what the game is asking you to do, but you're forced to and the consequences of your actions are blatantly defined. So you're forced to do something kind of fucking evil because that's what the designer of the game wants you to do to make you 'feel bad'. Well I don't, I feel the urge to strangle you, the writer, in a minecraft server because I can tell you're masturbating to how deep all of this sounds to you. I shouldn't be angry, and to be honest I usually write critical stuff passive aggressive so I'm not really mad, but I'm utterly fed up with writers trying to be meta with their work thinking they're smart like with shit like TLOU2. At the very least there isn't a sock puppet NPC who talks down to you with, "Look what you did! All of this death you caused because a commanding officer told you so!" because I would've probably lost my shit.
 
You know I'm watching a playthrough of this mod and there's one scene in particular that I can tell was a jab or a tribute to Spec Ops: The Line:
It's the scene where you're forced to kill your own soldiers because they're too injured to be helped and one of them even cheers about winning and asks you if he's finally going home.
It doesn't surprise me that smug, high off their own farts kojima disciples play that game and completely miss the fucking point. Yes, the posphorous scene was grim and nobody would want to do that on their second playthrough. That's the thing, there's no changing the outcome because that's what the scene dictates. It's, yes, a critique of games forcing the players to do something they don't want to do, but the difference is your 'choices' in that game are completely fake and there's no changing the outcome at all and you don't know this until after the fact meaning you probably want to reload a save file and try and get a different outcome. That's the fucking point, it's not a 'forcing the player to do something they don't want to do', it's forcing a player to do something that sounds like it makes sense on paper, but as a direct consequence of your action bad stuff happens and there's nothing you can do change that when you reload back because that's how railroaded war games are designed.

This pretentious shithead on the other hand thinks that making the player do something they OBVIOUSLY don't want to do is somehow what Spec Ops: The Line was about. You don't want to do what the game is asking you to do, but you're forced to and the consequences of your actions are blatantly defined. So you're forced to do something kind of fucking evil because that's what the designer of the game wants you to do to make you 'feel bad'. Well I don't, I feel the urge to strangle you, the writer, in a minecraft server because I can tell you're masturbating to how deep all of this sounds to you. I shouldn't be angry, and to be honest I usually write critical stuff passive aggressive so I'm not really mad, but I'm utterly fed up with writers trying to be meta with their work thinking they're smart like with shit like TLOU2. At the very least there isn't a sock puppet NPC who talks down to you with, "Look what you did! All of this death you caused because a commanding officer told you so!" because I would've probably lost my shit.
Hey you know what would’ve made that better? Do what New Vegas already does and let you shoot the bastard telling you to do that in the face and give you the option to give Stimpaks/Medkits to your fallen comrades (or do neither and either run off leaving everyone to die or just kill EVERYBODY) and whatever you do there changes the ending monologue of the flashback.

Like this wouldn’t be as stupid as it is if this WAS Spec Ops: The Line and the whole game was forcing you into interactions like that because the game is designed to be a railroad shooter from the start. But it’s not, it’s fucking Fallout. New Vegas no less, the game people jerk off for being one of the only games were a complete genocide route is actually a viable option to win the game. If they really wanted to tell this story, just make your own game at that point.
 
The fucking open source Unity assets just haphazardly placed all over is just fucking killing me.
 
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Hey you know what would’ve made that better? Do what New Vegas already does and let you shoot the bastard telling you to do that in the face and give you the option to give Stimpaks/Medkits to your fallen comrades (or do neither and either run off leaving everyone to die or just kill EVERYBODY) and whatever you do there changes the ending monologue of the flashback.

Like this wouldn’t be as stupid as it is if this WAS Spec Ops: The Line and the whole game was forcing you into interactions like that because the game is designed to be a railroad shooter from the start. But it’s not, it’s fucking Fallout. New Vegas no less, the game people jerk off for being one of the only games were a complete genocide route is actually a viable option to win the game. If they really wanted to tell this story, just make your own game at that point.
One more thing I forgot to mention that makes this entire thing even worse; it's all taking place in flashback. I'm not opposed to flashback sequences in something like Fallout New Vegas, but the moment you surrender control to the player and you castrate the fundamental decision making New Vegas is designed around to just a couple dialogue prompts is the moment you create an immersion breaking paradox that's really distracting. It doesn't help much either that the entire scene makes no fucking sense in the first place; I can't name one military invasion or battlefield where field medics and medical supplies are left behind back at base because doing so is fucking retarded. Conscripts are not cheap to replace and throwing them away like garbage, especially in a wasteland where humanity is pretty sparse, is a really stupid idea. This implies that not only are the NCR assholes with no regard for human life, they're also frivolous with their resources and troops.
 
I mean it's pretty much over now.
Right?
Is it? We could eventually find out another developer is into bestiality or acted like a Male Feminist to female VAs.

Perhaps the lawyers at Bethesda/Microsoft would become somewhat curious about all the "inspiration" the mod has taken from their games (like the DOOM 3 textures or the outright stolen scene from Wolfenstein). Maybe Todd Howard himself will denounce the mod publicly for all the creepy fetish shit to distance it from mainline Fallout.

Or maybe the pedophile decides to rat the other "oddball" developers out in an attempt to take them down with him.

No, something tells me this trash fire will get some more kindling at some point.
 
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Is it? We could eventually find out another developer is into bestiality or acted like a Male Feminist to female VAs.

Perhaps the lawyers at Bethesda/Microsoft would become somewhat curious about all the "inspiration" the mod has taken from their games (like the DOOM 3 textures or the outright stolen scene from Wolfenstein). Maybe Todd Howard himself will denounce the mod publicly for all the creepy fetish shit to distance it from mainline Fallout.

Or maybe the pedophile decides to rat the other "oddball" developers out in an attempt to take them down with him.

No, something tells me this trash fire will get some more kindling at some point.
My bet right now is on something happening at Nexus again, now that they're trying to ban all sneed mods. But we'll see what happens.
 
My bet right now is on something happening at Nexus again, now that they're trying to ban all sneed mods. But we'll see what happens.
That’s gonna be where any future action will occur. I foresee a flood of mass uploads of the mod, which will hilarious when the jannies have to clean up the mess clogging up Nexus.
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and Enclave-posting will continue to increase in popularity.
 
so people are actually mad you can enslave america. why? have they ever heard of roleplaying. what if i want to roleplay? as an complete monster who thinks slavery is a good thing and cool?

and lets be honest, you not a chad if you dont put a slave explosive coller on a chick and have her deepthrot your dick with it on. thats a true alpha move.

Also, there is a questline about a slave that escaped his master. His master forced him to watch him have sex with other slaves to "get him excited" what was the out cry for that?
When you explicitly ban something - not just 'not make it an option', ban it in the most self-righteous way possible and say you did it for moral reasons - people are going to take that 'if it's morally reprehensible, we'll ban it' stance and apply it everywhere else as 'if it's not banned, we see it as morally okay'. So by not including the enclave for 'moral' reasons, and not wanting players to engage in the act of perceived Fascism, they've stated that they're okay with very explicit sex slavery.

Basically: you can't have your moral high ground and molest a high schooler too.

Why are people/what are people calling 'sneedposting'?
 
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