Cyberpunk 2077 Grieving Thread

Some of the comments from their CD Projekt Red CS twitter post about the modding vulnerability on Tuesday, February 2nd:

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"But don't worry guyz, we handled the most important issue and got a mod taken down that swaps models in the game with other models in the game, or else it might hurt celebrity feelings!"

"Also, since we publicly took down the mod from a moderated site like Nexus Mods, people are going to go to unsavory and shady websites to try and download it, and likely install a mod with an exploit in it. High five!"
lol at that last comment. Seems like I always see people making that argument when a game has massive game-breaking bugs on release. Never once have I seen where the examples used are proportional to what is currently being talked about.
 
There are no modding tools for this game nor any way to unpack assets. Literally all CDPR released was a list of form IDs.
People are already trying to port over the Witcher 3 mod tools to Cyberpunk but I think it is just going to be such a clusterfuck and the game is more of a joke right now than anything else, nobody is going to mod this. The whole thing is so terribly fucking optimized it can barely run 60 FPS with a 3090 at 1440p. That should not be fucking happening. It still amazes me they decided to copy the Rockstar model and not the Bethesda model of having their games last longer than the fucking stone age. The PS5 will have fucking Skyrim on it.

Honestly, once I put together my new PC, I'm going to ENB the ever-living fuck out of Skyrim.
CDPR buyout when?
Nobody wants to hire a bunch of fucking retarded poles who drink break fluid and have a single IP worth having.
It's because CDPR desperately more than anything else wants Cyberpunk to be the new GTA online, a mainstream bland game that NEETS and 14 year olds with minimum parental supervision drop $200 a week on. can't do that if there's bobs and vagene everywhere.

It always seemed obvious to me that the Borderlands style loot system was meant to be setting the stage for multiplayer loot crates especially since it was so obnoxiously out of place with the rest of the game.
It was out of place. It is going to be fucking loot cards, I can fucking see it. But I think that was more of a function of laziness than loot-crates. Like, "Lets just take the Witcher and port over that system hurr". Great, the game has like 11 guns with retarded colors. Whoopee.
This all sounds like boilerplate EULA stuff you'd find in any (PC) game with the potential for user modification. I'm sure GTA5 and Skyrim have all the same restrictions in their terms of use, and Take Two/Bethesda are quite tolerant of (single-player) modding. If CDPR draws the line at using Johnny Silverhand (who is obviously modeled directly after Keanu Reeves' real-life likeness) in sex scenes, it's pretty ridiculous to take some generalized anti-modding stance away from that.

Sure, the official modding tools are not equal to the task of seriously tinkering with the game right now. Maybe they never will be. I don't think that's going to frustrate modding in the long-term. GTA5's modding tools are entirely fan-made with no official blessing from Rockstar. Unless CDPR is actively squashing all mods (not just the ones involving Keanu Reeves having gay sex or whatever), I think there will be a vibrant mod scene in time.
Absolutely not. There's no limitations on what you can mod in GTA 5 and Bethesda games. I mean, Jesus fuck there are some sick mods out there and they don't get C&D. There are no such things as 'illegal mods' with these games. These restrictions are clearly in place because they are designing a multiplayer, microtransaction filled fucking hell to extract some value out of this burning shitpile.

I've never heard of a fucking game go "Please contact our legal department to make sure your mod falls under legal use" like seriously go fuck yourself. Nobody C&Ded Warhammer Mods for Fallout and Games Workshop is fucking NOTORIOUSLY copyright strike happy. Bethesda/GTA do not give a shit. When Rockstar shut down the GTA modding engine there was a fucking revolt and it pulled back on its stance, and that was only because of fears of it impinging on its multiplayer.

The only consistent thing with mods is that every company basically says "If you make a mod, we reserve the right to put it in the game and not pay you." Which honestly doesn't happen all that often, because it isn't worth the hassle. The better modders typically get hired instead and the mods only get pulled if they're being incorporated as DLC.

But a company requesting to contact the fucking legal department? Content guidelines? Fucking lol. Who the fuck do you poles think you are? Your own fucking patches break the goddamn game. You should be begging people to mod your game with gigantic horsecocks and furry orgies to extend the game's lifespan.
What I've seen so far has not convinced me that CDPR has Hello Games' introspection nor Yoshida and co's guts, and certainly not the talent of either team.
CD Projekt, for some reason beyond my understanding (and probably most of the developers) seemed to want to believe that they would be a European Rockstar Games. Forgetting that Rockstar basically built its games with multiple studios and streamlined production, not to mention had multiple titles with similar experiences under their belts.

They seemed to choose to basically exorcise anything unique about their studio (Story-Driven RPGs with good writing and interactive worlds) and somehow morph into this studio to capture 14 year olds with GTA Shark cards. I remember in the Schrier piece there was one developer who questioned that and was basically told to shut the fuck up.
 
The Witcher 3 was pretty unstable for me at launch, crashing consistently every thirty minutes or so.

The difference is, though, that they quickly improved stability and optimization within the first month (Hell, I think it was actually the first week). 2077 has been out for two months now and has only had one major patch and a few hotfixes, none of which do much for the game.
 
I'm re watching Skillup's early access preview video where he plays a dev build and he talks about bums approaching you in the street to beg, cops chasing down criminals, and gangs having shootouts and turf wars with each other. There has to be another build out there somewhere because the most complex thing I saw an npc do in my game was pause briefly to examine a rack of t shirts and even that didn't work because she glitched out afterwards.

My theory is AI behavior was basically cut entirely from the game because it wouldn't function on consoles.
 
In some ways, yes, clearly. But the game is not the unsalvageable mess you and others in this thread are making it out to be. There's enough compelling content here, and enough remaining fan enthusiasm in the less critical quarters of the internet, that I think it still has legs as a cult classic, if not the Skyrim-sized smash hit CDPR was hoping for.

Not to mention the fact that there is still a next-gen console version planned for later this year. That fact alone is enough to keep developer attention on it for the foreseeable future.
My sentiment is more or less similar to yours. The potential for a masterpiece is there, but painfully unrealised.

I still think that CD Projekt Red can theoretically redeem themselves by delivering the game they promised in the 2018 fake trailer. However, as much as I would love to see Cyberpunk 2077 becoming the game it deserves to be, I must admit that said wish is unreasonably optimistic if not outright delusional, given that CDPR haven't learned their lessons yet.
 
Speaking of GTA, the Cyberpunk forum on GTAForums is unsurprisingly a circlejerk. Nothing but praise from all angles, any attempts to criticize or otherwise critique are brushed aside as jumping on the bandwagon. This is even though they also experience game breaking glitches on the regular. Although good luck finding any discourse since 90% of the thread appears to be just screenshots. Treating pretty screencaps to prove the game is good is honestly no different than saying "The Last Jedi is a good movie because the SFX are excellent."

My favorite defender has to be from a user named Tchuck who claims to be a dev.
He also unironically thought Fallout 76 was good at launch and everyone was just a bunch of "haters" about the game's quality. If you need any more proof why game quality is shit nowadays, there you go.
 
I don't think you realize just how incompetent CDPR is. Early one when dicks were clipping through pants CDPR's solution was to put an unremovable underwear mesh on both genders. CDPR cannot fix even the simplest graphical bugs.

They're fucked.
switching pants really fast will still show the dick glitching through pants, also post main heist your clothes get a odd flag where if you equip them they'll be invisible and you can run around the night city's streets looking like a barbie doll if you removed the nipples on your V's, for it to work you need to equip one piece which will render normally then equip the others where they'll be glitched, it's save based until you equip something else.

I've never heard of a fucking game go "Please contact our legal department to make sure your mod falls under legal use" like seriously go fuck yourself. Nobody C&Ded Warhammer Mods for Fallout and Games Workshop is fucking NOTORIOUSLY copyright strike happy. Bethesda/GTA do not give a shit. When Rockstar shut down the GTA modding engine there was a fucking revolt and it pulled back on its stance, and that was only because of fears of it impinging on its multiplayer.
the only thing beth does is nag at nexus whenever some retard tries to use their most recent sthick on their most recent game but you can find it on the gunetwork, for example some dude ported a FO76 gun into FO4, no way that shit will fly on nexus because beth until FO5, TESVI, then beth will protect both of these games from having their assets ported into older games for a while.

also i think it's possible but it'll be very buggy for them to repurpose TW3's redengine to CP2077, mostly it'll work for asset extraction once they figure the decryption key.

I'm re watching Skillup's early access preview video where he plays a dev build and he talks about bums approaching you in the street to beg, cops chasing down criminals, and gangs having shootouts and turf wars with each other. There has to be another build out there somewhere because the most complex thing I saw an npc do in my game was pause briefly to examine a rack of t shirts and even that didn't work because she glitched out afterwards.

My theory is AI behavior was basically cut entirely from the game because it wouldn't function on consoles.
EA build was a fake one, made specifically to fool suckas, it's this one? https://www.youtube.com/watch?v=CeNA4SKoftY

Speaking of GTA, the Cyberpunk forum on GTAForums is unsurprisingly a circlejerk. Nothing but praise from all angles, any attempts to criticize or otherwise critique are brushed aside as jumping on the bandwagon. This is even though they also experience game breaking glitches on the regular. Although good luck finding any discourse since 90% of the thread appears to be just screenshots. Treating pretty screencaps to prove the game is good is honestly no different than saying "The Last Jedi is a good movie because the SFX are excellent."

My favorite defender has to be from a user named Tchuck who claims to be a dev.
he looks like the kind of dev that would do some stolen asset unity garbage but sell it as a masterpiece, pretty much on CDPR's current standards.
 
I'm re watching Skillup's early access preview video where he plays a dev build and he talks about bums approaching you in the street to beg, cops chasing down criminals, and gangs having shootouts and turf wars with each other. There has to be another build out there somewhere because the most complex thing I saw an npc do in my game was pause briefly to examine a rack of t shirts and even that didn't work because she glitched out afterwards.

My theory is AI behavior was basically cut entirely from the game because it wouldn't function on consoles.
I swear to God, consoles ruin everything.
 
I swear to God, consoles ruin everything.
Consoles will always hobble pc development and CDPR got fucked that they got a generation transition while releasing their "gamechanging" game. Hope that they will just patch enough the old gen to not fuck everything up and then stay on the current gen to rebuild their goodwill. Because as someone who played all of their games (and liked'em) i bought cp2077 just because i play the pen and paper religiously and while i didn't bought in the hype, the burning of the whole cyberpunk as a genre because of their fuck up is what disappointed me.
 
holy shit this is so bad I was thinking around release I’d be able to play it with some decent mods/patches about 6-12 months after release. Instead it’s just fucking dead... oh well glad I didn’t waste my money.
 
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this post is a sin jut for mentioning that game
(T-poses at you aggressively)

Jokes aside, I played the hell out of DX:HR, and while it wasn't as flexible as the original Deus Ex, it was STILL a better designed game than CP2077.

And yeah, that's with using vending machines to block NPC line of sight so you can hack undisturbed.
 
this post is (...) sin (...) that game
76943-sin-episodes-emergence-windows-front-cover.jpg


That franchise deserves a second chance. I'm bringing up SiN, because history repeats itself first as a tragedy, then as a farce (36:07 if timestap doesn't work, though I highly recommend watching the entire video).
 
CDPR got fucked that they got a generation transition while releasing their "gamechanging" game.

only if the ps5 would mysteriously be weaker than a base ps4. targeting ps5 in 2016 (or whatever anyone estimates development started in earnest) is just retarded. ffs GTA4 (EDIT: GTA5, I'm a dumbass) released on a ps3, there is no excuse for the state of the shit they put out. by all accounts it should run acceptably well on a base ps4 and better on pro/ps5, not requiring a bleeding edge console release as bare minimum to make up for their ineptitude.
 
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