There are no modding tools for this game nor any way to unpack assets. Literally all CDPR released was a list of form IDs.
People are already trying to port over the Witcher 3 mod tools to Cyberpunk but I think it is just going to be such a clusterfuck and the game is more of a joke right now than anything else, nobody is going to mod this. The whole thing is so terribly fucking optimized it can barely run 60 FPS with a 3090 at 1440p. That should not be fucking happening. It still amazes me they decided to copy the Rockstar model and not the Bethesda model of having their games last longer than the fucking stone age. The PS5 will have fucking Skyrim on it.
Honestly, once I put together my new PC, I'm going to ENB the ever-living fuck out of Skyrim.
Nobody wants to hire a bunch of fucking retarded poles who drink break fluid and have a single IP worth having.
It's because CDPR desperately more than anything else wants Cyberpunk to be the new GTA online, a mainstream bland game that NEETS and 14 year olds with minimum parental supervision drop $200 a week on. can't do that if there's bobs and vagene everywhere.
It always seemed obvious to me that the Borderlands style loot system was meant to be setting the stage for multiplayer loot crates especially since it was so obnoxiously out of place with the rest of the game.
It was out of place. It is going to be fucking loot cards, I can fucking see it. But I think that was more of a function of laziness than loot-crates. Like, "Lets just take the Witcher and port over that system hurr". Great, the game has like 11 guns with retarded colors. Whoopee.
This all sounds like boilerplate EULA stuff you'd find in any (PC) game with the potential for user modification. I'm sure GTA5 and Skyrim have all the same restrictions in their terms of use, and Take Two/Bethesda are quite tolerant of (single-player) modding. If CDPR draws the line at using Johnny Silverhand (who is obviously modeled directly after Keanu Reeves' real-life likeness) in sex scenes, it's pretty ridiculous to take some generalized anti-modding stance away from that.
Sure, the official modding tools are not equal to the task of seriously tinkering with the game right now. Maybe they never will be. I don't think that's going to frustrate modding in the long-term. GTA5's modding tools are entirely fan-made with no official blessing from Rockstar. Unless CDPR is actively squashing all mods (not just the ones involving Keanu Reeves having gay sex or whatever), I think there will be a vibrant mod scene in time.
Absolutely not. There's no limitations on what you can mod in GTA 5 and Bethesda games. I mean, Jesus fuck there are some sick mods out there and they don't get C&D. There are no such things as 'illegal mods' with these games. These restrictions are clearly in place because they are designing a multiplayer, microtransaction filled fucking hell to extract some value out of this burning shitpile.
I've never heard of a fucking game go "Please contact our legal department to make sure your mod falls under legal use" like seriously go fuck yourself. Nobody C&Ded Warhammer Mods for Fallout and Games Workshop is fucking NOTORIOUSLY copyright strike happy. Bethesda/GTA do not give a shit. When Rockstar shut down the GTA modding engine there was a fucking revolt and it pulled back on its stance, and that was only because of fears of it impinging on its multiplayer.
The only consistent thing with mods is that every company basically says "If you make a mod, we reserve the right to put it in the game and not pay you." Which honestly doesn't happen all that often, because it isn't worth the hassle. The better modders typically get hired instead and the mods only get pulled if they're being incorporated as DLC.
But a company requesting to contact the fucking legal department? Content guidelines? Fucking lol. Who the fuck do you poles think you are? Your own fucking patches break the goddamn game. You should be begging people to mod your game with gigantic horsecocks and furry orgies to extend the game's lifespan.
What I've seen so far has not convinced me that CDPR has Hello Games' introspection nor Yoshida and co's guts, and certainly not the talent of either team.
CD Projekt, for some reason beyond my understanding (and probably most of the developers) seemed to want to believe that they would be a European Rockstar Games. Forgetting that Rockstar basically built its games with multiple studios and streamlined production, not to mention had multiple titles with similar experiences under their belts.
They seemed to choose to basically exorcise anything unique about their studio (Story-Driven RPGs with good writing and interactive worlds) and somehow morph into this studio to capture 14 year olds with GTA Shark cards. I remember in the Schrier piece there was one developer who questioned that and was basically told to shut the fuck up.