Fallout series

I'm reminded of Fallout: Dust, the superduper edgy survival concept mod that was the bane of my existence for an odd number of years, simply because no one could shut the fuck up about it.
The only feasible way the Tunnelers could ever thrive in the Mojave, and this is according to Dust, is the cloud from the Sierra Madre blanketed the mojave. This blotted out the sun, and despite the courier winning the Hoover Dam battle for the NCR, they turned on him and labeled him as a terrorist. The NCR then proceeds to make every single war crime in Heart of Darkness look like a schoolyard playground in comparison, conducting bio weapon experiments, abducting innocents, and destroying food crops in an effort to control and maintain it their way.

Then, and only then, do the tunnelers work, and even then, they only really work because you're made deliberately underpowered by being incredibly shitty at everything with sanity more fragile than a house of cards while being harangued by entire packs of them at a time.

God I fucking hate Dust.
I thought the Courier won the Dam for himself than fucked off or got fucked up when the NCR came back.

Same, though it is fun to watch someone else try to play through it.
 
I'm reminded of Fallout: Dust, the superduper edgy survival concept mod that was the bane of my existence for an odd number of years, simply because no one could shut the fuck up about it.
The only feasible way the Tunnelers could ever thrive in the Mojave, and this is according to Dust, is the cloud from the Sierra Madre blanketed the mojave. This blotted out the sun, and despite the courier winning the Hoover Dam battle for the NCR, they turned on him and labeled him as a terrorist. The NCR then proceeds to make every single war crime in Heart of Darkness look like a schoolyard playground in comparison, conducting bio weapon experiments, abducting innocents, and destroying food crops in an effort to control and maintain it their way.
What is it with mod-makers turning the NCR into something worse than the Enclave? Fallout: Dust makes the Enclave in Fallout 3 look sane by comparison, and Fallout: Frontier even had the NCR SHOOTING THEIR OWN WOUNDED because there wasn't enough medical supplies, which is even worse than the Fallout 2 Enclave that at least valued its people enough to the point where they hated everyone else who wasn't them.

I'm no NCR fan, and I've gone on record in this forum talking about their many weaknesses and shortcomings. Yet it seems that these mod-makers won't rest until the NCR becomes so evil they make the Enclave from Fallout 2 look decent and humane by comparison. Do the fanboys who make these mods really want the NCR to be the enemy so badly just to feed a martyr complex?

Then, and only then, do the tunnelers work, and even then, they only really work because you're made deliberately underpowered by being incredibly shitty at everything with sanity more fragile than a house of cards while being harangued by entire packs of them at a time.

God I fucking hate Dust.
The fact that all of those things have to happen to make tunnelers work in the Mojave goes to show that Avellone didn't know what he was talking about when he said that tunnelers would soon overrun the Mojave. Sure, a pack of tunnelers are a problem, but against machine gun nests backed up by solar lamps and loud radios would make short work of their entire race in a day or two, given their propensity for forward charges and their vulnerabilities to light and loud noises.
 
What is it with mod-makers turning the NCR into something worse than the Enclave? Fallout: Dust makes the Enclave in Fallout 3 look sane by comparison, and Fallout: Frontier even had the NCR SHOOTING THEIR OWN WOUNDED because there wasn't enough medical supplies, which is even worse than the Fallout 2 Enclave that at least valued its people enough to the point where they hated everyone else who wasn't them.

I'm no NCR fan, and I've gone on record in this forum talking about their many weaknesses and shortcomings. Yet it seems that these mod-makers won't rest until the NCR becomes so evil they make the Enclave from Fallout 2 look decent and humane by comparison. Do the fanboys who make these mods really want the NCR to be the enemy so badly just to feed a martyr complex?


The fact that all of those things have to happen to make tunnelers work in the Mojave goes to show that Avellone didn't know what he was talking about when he said that tunnelers would soon overrun the Mojave. Sure, a pack of tunnelers are a problem, but against machine gun nests backed up by solar lamps and loud radios would make short work of their entire race in a day or two, given their propensity for forward charges and their vulnerabilities to light and loud noises.
Everything becomes a lot easier to understand when you realize many people are too retarded to understand shades of gray in a setting.

As for Avellone, he's got genuine talent, but a severe case of myopia and an even more severe case of being a huge bitch.
 
Everything becomes a lot easier to understand when you realize many people are too retarded to understand shades of gray in a setting.
Especially when it comes to FNV factions, which are surrounded in a thick layer of grey vs. grey morality.

The NCR stands for freedom and democracy, but they're clumsy as fuck, a tad bit authoritarian, and more than half their strategems are self-sabotaging.

The Legion commits atrocities for the sake of order, but in the end, they wish to see a civilized wasteland emerge from all this mess.

House is an uncompromising autocrat, but he doesn't bother people in their spare time and unless he himself is attacked, he leaves people alone.

But you wouldn't know it from these fan devs and their mods. The NCR becomes an oppressive government a la the Imperium of Man, the Legion becomes even more sadistic than the original version, it's as if these people didn't bother to play the game and are just looking to make a story based on shock value.

As for Avellone, he's got genuine talent, but a severe case of myopia and an even more severe case of being a huge bitch.
That's what's holding him back. KOTOR 2 was great, and New Vegas was also great, but the guy gets too much into his own fart-huffing to realize that sometimes, people don't see things the same way he does.

Kreia comes off more like a bitter failure and a contrarian when she only furthers your training if you follow the light or dark side more closely, even though she doesn't like it if you go to the light or the dark. Ulysses is even worse; he's supposed to be a warrior poet who forces the player to come to terms with what they've done, but he comes off as some blame-shifting idiot who's having a PMS episode with nukes.

And of course, the rest of Obsidian is infested with the kind of woke idiots similar in vein to the ones who made the Frontier mod, so all hopes for a new FNV are dashed. Avellone is a tad bit too egotistical, while Obsidian went woke so hard they make modern Bioware look tame by comparison. At least Bioware didn't spend 20 hours of game time screaming "CAPITALIST MAN BAD" into the screen, nor did Drew Karpyshyn use an author avatar to criticize the player all the time.
 
I really can't help but laugh at the idea that Fallout 2, a game made to satirize American patriotism and the military, stole its main plot from a movie made as a tribute to the American military.

This really blows the lid off on the Interplay/Obsidian fanboys. They see Fallout 2 as the best Fallout game, and yet, aside from the fact that it doesn't even have alternate endings for the main plot with the Enclave, the whole plot concerning the Enclave was just them ripping off the Cobra-La plot from the GI Joe movie, with the Enclave just being an evil version of the uber-patriotic and militaristic GI Joes replacing Cobra-La as the bad guys.

Damn.
Despite that, FO2 and FO1 are still the best.
 
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Despite that, FO2 and FO1 are still the best.
Do those games give you a different ending than the main one where the Super Mutants or the Enclave get destroyed? (Non-standard game over cutscenes don't count.)

Do they let you choose from different factions that each have their own moral and ideological reasons as to why they should rule the wasteland?

Do they let you say "FUCK THEM ALL" and allow you to destroy all the factions in the wasteland so that you can establish yourself as the new ruler?

No on all three accounts. Not to mention that the gameplay is much better with the later Fallout games, and the music in FO1 and FO2 can never match Radio New Vegas in quality, let alone Enclave Radio.

So it's settled. FNV is the best Fallout game because it lets you choose from different factions, any of which you can decide is the moral victor, (instead of just focusing on how evil the Super Mutants or the Enclave are) it has better gameplay than the previous games, and it has better music, too. Not to mention better graphics. Those are all objective categories in which FNV utterly crushes FO1 and FO2.

It always amazes me that many FO fans have such nostalgia goggles for the old games, when FNV is superior to them in every respect. They keep talking about how FNV is superior to FO3 without highlighting the obvious fact that it is superior to FO1 and FO2 as well. Or the fact that some of the more notable flaws of FO3 (railroading you into working with the Brotherhood of Steel and defeating the Enclave) are also present in FO1 and FO2.

I suppose we're allowed to bash FO3 because it was made by Bethesda, but FO1 and FO2 have to be constantly praised because they were made by sacred and holy Interplay/Black Isle, even though Interplay made Fallout: Brotherhood of Steel, and Black Isle/Obsidian later made Outer Worlds, games that make Fallout 3 look like the Mona Lisa in comparison, which shows that neither Interplay nor Obsidian are flawless. Despite the fact that FO1 and FO2 are genuinely good games, they do deserve criticism now and then, especially when they're nowhere near as good as New Vegas.
 
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I believe the fanyboy's logic (or at least NMA's) is that FO1 "set the stage" for the whole franchise and everything that happens in the series is thanks to it. So FO2 and FNV's improvements are all because of FO1's existence. FO3 and FO4 are from Bethesda and don't have the "original vision" of Black Isle so they're supposedly not true to the spirit and thus are allowed to get more hate.

It's funny how they say they just want Bethesda to make a deep Fallout game with good writing and they'll be satisfied because I don't believe it. Bethesda by some miracle could create a Fallout game with NV's writing and I know they'd still hate it with the justification that "They probably just stole fanfics and mods to create this game, they're too incompetent to have made this legit."
 
I believe the fanyboy's logic (or at least NMA's) is that FO1 "set the stage" for the whole franchise and everything that happens in the series is thanks to it. So FO2 and FNV's improvements are all because of FO1's existence. FO3 and FO4 are from Bethesda and don't have the "original vision" of Black Isle so they're supposedly not true to the spirit and thus are allowed to get more hate.

It's funny how they say they just want Bethesda to make a deep Fallout game with good writing and they'll be satisfied because I don't believe it. Bethesda by some miracle could create a Fallout game with NV's writing and I know they'd still hate it with the justification that "They probably just stole fanfics and mods to create this game, they're too incompetent to have made this legit."
The closest to deep the Fallout franchise has come was Vegas, but it really isn't explored in the base game. The DLCs raise questions but don't really make any provocative statements. 1 will always have the Master, which actually was wrong but complex enough for you to walk away understanding and sympathizing with Gray before he suicides.

As much as people like to talk about Fallout's themes, they've been lacking in depth since the beginning. 2 had new civilizations and shit but the war was some weird ass neo-nazi esque literally whos getting bodied by some smartass tribal and his gang of odd-looking characters more by coincidence than some built up meaningful conflict. I guess you could count the chance encounters and potential disruptment of their foreign ops but eh. Pretty weak.

Underrail feels a lot more like what people think Fallout is to me, but that's just me.
 
I believe the fanyboy's logic (or at least NMA's) is that FO1 "set the stage" for the whole franchise and everything that happens in the series is thanks to it. So FO2 and FNV's improvements are all because of FO1's existence. FO3 and FO4 are from Bethesda and don't have the "original vision" of Black Isle so they're supposedly not true to the spirit and thus are allowed to get more hate.
As a guy who got into the franchise through Fallout: New Vegas, I don't have that kind of nostalgia for the other games. Fallout 3, I see as a fun little distraction, it doesn't have FNV's intellectual approach, but it still is tons of fun. Fallout 1 and 2, however, are supposed to have better writing according to the fans, and yet the villains and the story arcs are so basic that I can't help but be disappointed. I came into Fallout after listening to Caesar talk about how the NCR's democracy doesn't work in a wasteland and why he made the Legion the way it was, and I expected all the games to have that kind of writing cred behind it. They didn't.

That, and many of the improvements for New Vegas actually came from Fallout 3 and people's reaction towards it. FO3 normies bitched about how the Enclave was unjoinable and how you were railroaded into fighting for the Brotherhood of Steel, so New Vegas gave you several different factions to join as well as an Enclave force to recruit. Normies whined that you can't use iron sights in Fallout 3, so they gave you iron sights in New Vegas. But note how such improvements only came in the wake of Fallout 3. FO1 and 2 had no such complexity; at most, you can explain that the Master started with good intentions, but by the time you meet him, he's an incomprehensible wreck, whereas FO2's Enclave is just "FASCIST MAN BAD" with a direct slap towards right-wingers, especially with how right-wingers in the NCR are practically painted with the same brush as the evil Enclave:

"Shaken by the assassination of Vice-President Carlson, right-wing elements seize control of the Congress and set the New California Republic on a path to military rule. Eventually the survivors of the Enclave found a new home in the ranks of the NCR."

Whereas Fallout New Vegas allowed you to look at fascism and corporatism through a different lens other than the "FASCIST/CAPITALIST MAN BAD" approach that other works usually do. It asked the question "can fascism/corporatism be a viable choice for the wasteland?" and allowed the player to answer that question, by giving the fascists, the democracy, and the corporate state their share of benefits and flaws.

So yeah, that's why I'm not impressed with FO1 and FO2's writing, especially since it's all just slapping Cold War America in the face without allowing both sides the time of day.

It's funny how they say they just want Bethesda to make a deep Fallout game with good writing and they'll be satisfied because I don't believe it. Bethesda by some miracle could create a Fallout game with NV's writing and I know they'd still hate it with the justification that "They probably just stole fanfics and mods to create this game, they're too incompetent to have made this legit."
The same people who mock Bethesda for bad writing are the same crowd who thought Outer Worlds was a deep and engrossing story despite it just being "CAPITALISM IS BAD" for 20 hours. This is why I don't respect Obsidian fans at all. Yes, KOTOR 2 is excellent, Fallout New Vegas is excellent, but they over-bash games like Fallouts 3 and 4 while giving bad Obsidian stories like Outer Worlds a pass and even praise that they doesn't deserve.

The closest to deep the Fallout franchise has come was Vegas, but it really isn't explored in the base game. The DLCs raise questions but don't really make any provocative statements. 1 will always have the Master, which actually was wrong but complex enough for you to walk away understanding and sympathizing with Gray before he suicides.
Not even. Caesar from FNV utterly CRUSHES the Master in terms of magnificent bastardry and moral justifications. The Master is just some nut who decides to neck himself the moment he realizes his mutants are sterile. You know, despite the fact that he HAS a human cult that can breed and raise human cattle for him to use as servants and potential recruits for the Super Mutant army? Instead of making a minor alteration to his plan when he discovers it has a flaw, he commits suicide. Whereas when Caesar failed in his first attempt to conquer the Mojave, he changed his plans from outright charging in to sabotage and negotiation with local factions. It shows that Caesar has adaptability, while the Master does not.

As much as people like to talk about Fallout's themes, they've been lacking in depth since the beginning. 2 had new civilizations and shit but the war was some weird ass neo-nazi esque literally whos getting bodied by some smartass tribal and his gang of odd-looking characters more by coincidence than some built up meaningful conflict. I guess you could count the chance encounters and potential disruptment of their foreign ops but eh. Pretty weak.
Yes, it is pretty weak. FNV had better themes between democracy, totalitarianism, and corporatism, while FO 1 and 2 were as basic as FO3 was, except FO3 had Malcolm McDowell who did a great job as the Enclave President John Henry Eden in Enclave Radio. So even though the plot was basic, at least the gameplay and music were good, and Eden was a blast listening to. And of course, New Vegas topped that with Caesar on the villain side and Radio New Vegas on the music side.

Underrail feels a lot more like what people think Fallout is to me, but that's just me.
To me, Fallout should be more like FNV and KOTOR. Give the player choices and give them the chance to join one side or another.
 
The same people who mock Bethesda for bad writing are the same crowd who thought Outer Worlds was a deep and engrossing story despite it just being "CAPITALISM IS BAD" for 20 hours. This is why I don't respect Obsidian fans at all. Yes, KOTOR 2 is excellent, Fallout New Vegas is excellent, but they over-bash games like Fallouts 3 and 4 while giving bad Obsidian stories like Outer Worlds a pass and even praise that they doesn't deserve.
Semi-surprisingly, TOW is seen as quite disappointing on NMA due to it's writing being on par with Fallout 4's worst. Though they still give it more leniency than the Bethesda games which shows their bias towards Obsidian even at the company's lowest. Whereas they would give Bethesda a dressing down over the Institute's inconsistency, they act more like the Board was merely "bland and not deep" when discussing TOW.
 
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Semi-surprisingly, TOW is seen as quite disappointing on NMA due to it's writing being on par with Fallout 4's worst. Though they still give it more leniency than the Bethesda games which shows their bias towards Obsidian even at the company's lowest. Whereas they would give Bethesda a dressing down over the Institute's inconsistency, they act more like the Board was merely "bland and not deep" when discussing TOW.
That's the problem. At most, they give Obsidian games with bad stories a light love tap compared to the utter thrashing they give the Bethesda games. Whereas both Fallout 4 and Outer Worlds both deserve criticism for their villains' plots, Outer Worlds is worse due to the fact that the people making it should have known better. They made the story of FNV where Robert Edwin House was a corporate tycoon who had his share of benefits and flaws, and then they turn around and make a story that boils down to "CAPITALIST MAN BAD!" for over 20 fucking hours. A better game like Mass Effect would at most, take 3 or 4 hours telling that story before moving on to bigger threats. Corporations being assholes are just a minor nuisance that Shepard talks down/vaporizes on his/her way to real battles.

Not to mention Outer Worlds has even worse world-building. How on Earth do those corporations stay in power as oppressive tyrants, when they peddle weapons to the very same people they're oppressing? At least the Rebel Alliance back in Star Wars had to get their guns by stealing them from the Imperials or through back-channel arrangements with dissatisfied Imperial Senators. TOW has the very same companies who oppress the lower classes selling guns to said oppressed peons. They should have been overthrown in a week.

This is far worse than the Institute not explaining why they kidnap people and replace them with synths. At least you can just say that Shaun was being evasive with the latter, the former has no valid explanations as to why the Board hasn't been overthrown. The NCR doesn't sell guns to the raiders and gangs that take potshots at them, and yet those gangs have them by the balls more than half the time in New Vegas. Just imagine the damage they could have done to the NCR if the NCR was selling guns to them.
 
Do those games give you a different ending than the main one where the Super Mutants or the Enclave get destroyed? (Non-standard game over cutscenes don't count.)

Do they let you choose from different factions that each have their own moral and ideological reasons as to why they should rule the wasteland?

Do they let you say "FUCK THEM ALL" and allow you to destroy all the factions in the wasteland so that you can establish yourself as the new ruler?

No on all three accounts. Not to mention that the gameplay is much better with the later Fallout games, and the music in FO1 and FO2 can never match Radio New Vegas in quality, let alone Enclave Radio.

So it's settled. FNV is the best Fallout game because it lets you choose from different factions, any of which you can decide is the moral victor, (instead of just focusing on how evil the Super Mutants or the Enclave are) it has better gameplay than the previous games, and it has better music, too. Not to mention better graphics. Those are all objective categories in which FNV utterly crushes FO1 and FO2.

It always amazes me that many FO fans have such nostalgia goggles for the old games, when FNV is superior to them in every respect. They keep talking about how FNV is superior to FO3 without highlighting the obvious fact that it is superior to FO1 and FO2 as well. Or the fact that some of the more notable flaws of FO3 (railroading you into working with the Brotherhood of Steel and defeating the Enclave) are also present in FO1 and FO2.

I suppose we're allowed to bash FO3 because it was made by Bethesda, but FO1 and FO2 have to be constantly praised because they were made by sacred and holy Interplay/Black Isle, even though Interplay made Fallout: Brotherhood of Steel, and Black Isle/Obsidian later made Outer Worlds, games that make Fallout 3 look like the Mona Lisa in comparison, which shows that neither Interplay nor Obsidian are flawless. Despite the fact that FO1 and FO2 are genuinely good games, they do deserve criticism now and then, especially when they're nowhere near as good as New Vegas.
Lol, show me on the doll where Black Isle touched you. I mostly posted that because I figured it'd get that reaction after that giant autism post.

But for real, they'll always be the best FO games to me, and I don't need to type paragraph after paragraph to justify it. I just happen to find 2d/isometric turn based tactical to be far more enjoyable than 3d fps JANK.
 
Lol, show me on the doll where Black Isle touched you. I mostly posted that because I figured it'd get that reaction after that giant autism post.

But for real, they'll always be the best FO games to me, and I don't need to type paragraph after paragraph to justify it. I just happen to find 2d/isometric turn based tactical to be far more enjoyable than 3d fps JANK.
It's a lot less Black Isle, and more their annoying fans. As I said, Fallout 1 and 2 are good games, especially for their time, but they do deserve to be criticized the same way Fallout 3 and 4 are considering that they also have glaring flaws that you can drive a Death Star through. As someone who came into the franchise through New Vegas, I just can't see why the stories for FO1 and FO2 get so much praise when they're not even close to FNV in terms of quality.

That, and seeing Black Isle/Obsidian become more woke than modern Bioware is REALLY fucking annoying. And the fact that people still want to hand over Fallout to them goes to show that blind fan devotion really trumps any form of reasoning.

Yeah, and there's also people who don't give a shit about isometric gaming and got tired of that shit after playing Diablo 2 back in the 90s for the umpteenth time.
 
It's a lot less Black Isle, and more their annoying fans. As I said, Fallout 1 and 2 are good games, especially for their time, but they do deserve to be criticized the same way Fallout 3 and 4 are considering that they also have glaring flaws that you can drive a Death Star through.

Yeah, and there's also people who don't give a shit about isometric gaming and got tired of that after playing Diablo 2 back in the 90s.
Oh, that I know. I completely agree that I'm in the vast minority when it comes to my opinions on games. Hence why 90% of the modern market is fps jank.
 
Times change. Maybe FPS should die off then like turnbased. I wouldn't mind a reciprocating cycle.

But nah, this is where we'll be stuck forever.
It's slowly dying off already. Mostly being replaced by Skyrim-style adventure games. When was the last time you saw a CoD game or a Halo game get universal praise?
 
Ulysses's half-mask respirator looks dumb to me ever since I was spooked into stocking up on those p100 respirators last year. The one Ulysses wears is just the bog-standard 3M respirator with the organic vapor filter cartridges. No Raygun Gothic visual flourishes or modified color scheme to distinguish it from the real life 3M product, which does not have any retro-future styling to it and is in fact just pure modern day, mass-produced-in-a-Chinese-factory disposable plastic product design. The way Ulysses has his respirator set up with the organic vapor filters instead of the airborne particulate filters wouldn't even protect his lungs from radioactive dust and fallout, just paint fumes (not that it particularly matters, just the cherry on top of the shit sundae).
 
What is it with mod-makers turning the NCR into something worse than the Enclave? Fallout: Dust makes the Enclave in Fallout 3 look sane by comparison, and Fallout: Frontier even had the NCR SHOOTING THEIR OWN WOUNDED because there wasn't enough medical supplies, which is even worse than the Fallout 2 Enclave that at least valued its people enough to the point where they hated everyone else who wasn't them.

I'm no NCR fan, and I've gone on record in this forum talking about their many weaknesses and shortcomings. Yet it seems that these mod-makers won't rest until the NCR becomes so evil they make the Enclave from Fallout 2 look decent and humane by comparison. Do the fanboys who make these mods really want the NCR to be the enemy so badly just to feed a martyr complex?


The fact that all of those things have to happen to make tunnelers work in the Mojave goes to show that Avellone didn't know what he was talking about when he said that tunnelers would soon overrun the Mojave. Sure, a pack of tunnelers are a problem, but against machine gun nests backed up by solar lamps and loud radios would make short work of their entire race in a day or two, given their propensity for forward charges and their vulnerabilities to light and loud noises.

Fallout mod makers tend to be radical communists who see no hope in liberal democracy.


Seeing everybody left of Lenin as a fascist is also becoming popular again. The widespread belief that the Social Democrats were equivalent to the Nazis contributed to the rise of Hitler as it divided the left and made everybody think leftists were unhinged extremists. Not exactly healthy.
 
Fallout mod makers tend to be radical communists who see no hope in liberal democracy.
Fallout's politics really aren't that deep either and it's just as funny watching these spergs clamoring on about how super political it is when it's just their blind confirmation bias and general retarded interpretations of the lore. They think they're hot shit because they read the fallout wiki or watched shoddycast's storyteller.

Ulysses's half-mask respirator looks dumb to me ever since I was spooked into stocking up on those p100 respirators last year. The one Ulysses wears is just the bog-standard 3M respirator with the organic vapor filter cartridges. No Raygun Gothic visual flourishes or modified color scheme to distinguish it from the real life 3M product, which does not have any retro-future styling to it and is in fact just pure modern day, mass-produced-in-a-Chinese-factory disposable plastic product design. The way Ulysses has his respirator set up with the organic vapor filters instead of the airborne particulate filters wouldn't even protect his lungs from radioactive dust and fallout, just paint fumes (not that it particularly matters, just the cherry on top of the shit sundae).
It made him just much more unlikeable and looking like an edgelord. He literally looks like some dork trying to pull off a Cyberpunk cosplay.

Everything becomes a lot easier to understand when you realize many people are too retarded to understand shades of gray in a setting.
Which is why nonstop sperging about The Brotherhood of Steel from Fallout 4 is so funny.

Yeah why would they want to kill the synths off, is it because they're genocidal fascists or the fact they're a byproduct of a faction playing god and doing ethically dubious things with their creations such as slave labor, infiltration, or espionage?
 
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