- Joined
- Feb 18, 2019
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
To be fair, Super Meat Boy has been out for almost a decade before it was on Epic. Not unless they mean the sequel, Super Meat Boy Forever which looked like dog shit.Holy fuck they're robbing developers blind here. They paid $225,000 for 3 million copies of Overcooked. That's like fucking 8 cents each, lmao. Super Meat Boy for less than 3 cents a unit.
If they did Gearbox this dirty for Borderlands 3 - I wonder how much money they left on the table.
Also, keep in mind that these are not necessarily paying customers.To be fair, Super Meat Boy has been out for almost a decade before it was on Epic. Not unless they mean the sequel, Super Meat Boy Forever which looked like dog shit.
I can confidently answer one of these. I believe UA stands for User Acquisition - in this chart, it's the amount Epic spent over the number of new accounts whose first action was to acquire that game. In other words, it's the cost per new account acquired for each entitlement.What a weird list
The amount they spent on those games seems almost random. The number of entitlements makes sense, though. Celeste has lower numbers than I would have guessed for how much I heard about it, and it didn't even get as many giveaways as This War of Mine, lol.
- What's the "Epic UA cost"?
- A million bucks for something called Mutant Year Zero?
- Only $63,000 for an Ubisoft game? Even if it's a fairly bad one, still, wtf? Why so cheap?
- Why is Metro marked as $0?
1. UA is User Acquisition. The main point of Epic's "Free Games!" is to get someone like you to sign up for the Epic Games Store. The idea is simple - once you've already gotten an account, gone to the store to make a "free" purchase, you might check out other things on the store and make a purchase. The more purchases you make, the bigger your library, the more likely you are to become a core "EG Store User" - which is their core business model.What a weird list
The amount they spent on those games seems almost random. The number of entitlements makes sense, though. Celeste has lower numbers than I would have guessed for how much I heard about it, and it didn't even get as many giveaways as This War of Mine, lol.
- What's the "Epic UA cost"?
- A million bucks for something called Mutant Year Zero?
- Only $63,000 for an Ubisoft game? Even if it's a fairly bad one, still, wtf? Why so cheap?
- Why is Metro marked as $0?
incorrect. all 3 metro games run on 4a engine, the proprietary engine of 4a games. also, it's unreal not unity. thats a totally different game engine. just to correct you on thatMetro runs on Unity (Epic's Engine)
look up who owns funcom now. although, they're only publisher on that one.2. I can't specifically speak to that one, but probably better negotiating on Funcom's part.
3. Ubisoft likely went low on "For Honor" because they're trying to drum up User Acquisition for their software by giving the game away for free. Similar to Epic's strategy - if you're given a chance to play "For Honor" for free and like it - you might spend money on the game (There are 3 season passes, 2 expansions, and other misc DLC).
On that one count, yes. On everything else, Apple swept the floor with Epic.Did they just break Apple?
![]()
Apple must allow other forms of in-app purchase, rules judge in Epic v. Apple
The app store model on trial.www.theverge.com
@AnOminous person of law, explain pls.
well that one count was the only important one. the rest was pretty clear from the beginning or just a hook to get a case going, tencent doesnt care about a couple of millions in backpay.On that one count, yes. On everything else, Apple swept the floor with Epic.
On that one count, yes. On everything else, Apple swept the floor with Epic.
These are really complicated issues where the long-term results are hard to predict. All I can really say is Apple seems happy while Sweeney is bitching up a storm. It just seems "in-app purchases" that don't go through Apple open the door to the worst kind of predatory gacha/gambling games, but it doesn't seem to prohibit Apple from just banning such games.Did they just break Apple?
![]()
Apple must allow other forms of in-app purchase, rules judge in Epic v. Apple
The app store model on trial.www.theverge.com
@AnOminous person of law, explain pls.
well Tencent hurt apple, the money is not an issue. but can they sell their coin on itunes games without apple getting a cut now or do they have(and are allowed) to build their own app store now and is apple forced to allow 3rd party app (stores) now?My spit take is basically Apple lost but Epic hasn't really won much if anything and Epic is the one that has to pay Apple $3.5 million. But this could cost Apple billions, it's just that Epic isn't going to get much if any of that.
From what I read, they're not required to use Apple's payment processor but Apple is still entitled to their %cut even if you use another payment processor so instead of Apple paying you you're now paying Apple and potentially cooking the books. Apple's not forced to host your app store or help you build one. What Apple ran afoul of was a CA law; the antitrust case was eviscerated.well Tencent hurt apple, the money is not an issue. but can they sell their coin on itunes games without apple getting a cut now or do they have(and are allowed) to build their own app store now and is apple forced to allow 3rd party app (stores) now?