- Joined
- Jun 4, 2018
The Executioner is really odd for a Clan mech, as usually they're overgunned, not under. I mean, look at that Mad Cat A; it generates 48 heat on a full salvo, so the twenty double heat sinks at least make sense. Add walk or run movement (+1/+2 heat respectively), and you REALLY need that forty points of cooling.It's at least 4 sinks over, and that's if you're dedicated to being heat-neutral. Strip the MGs and ammo, and that's 6 tons you have to play with. Put in, say, a SSRM-6, one ton of ammo, and leave 2 of the sinks, and now you have some crit-seeking while still keeping the heat in check.