Battletech - Also known as Trannytech

It's at least 4 sinks over, and that's if you're dedicated to being heat-neutral. Strip the MGs and ammo, and that's 6 tons you have to play with. Put in, say, a SSRM-6, one ton of ammo, and leave 2 of the sinks, and now you have some crit-seeking while still keeping the heat in check.
The Executioner is really odd for a Clan mech, as usually they're overgunned, not under. I mean, look at that Mad Cat A; it generates 48 heat on a full salvo, so the twenty double heat sinks at least make sense. Add walk or run movement (+1/+2 heat respectively), and you REALLY need that forty points of cooling.
 
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Yeah, I'll skip that, then. Rougelike and MMO are two of my turnoffs.

What about other mods? Anything else worth checking out?
I've only recently heard of Upgraded Battletech: 3057, which jumps the timeline up to the Clan Invasion. No idea if there's as deep of a pool for new mechs as RogueTech.

The rogue-like and MMO aspects are pretty tame all things considered for RogueTech. Biggest issue I've had is that the memory leaks happen sooner compared to the base game, so it'll start to slow down after 2-3 missions.

There's also a nifty mod that can increase your parts salvage after missions. It doesn't let you collect multiples of mech pieces in a single haul piece, but weapons, ammo & auxiliaries can get as high as 6 to a haul piece. Plus, it can occasionally have you and whoever you worked for debate on the loot. Usually they'll want mech parts and give you more weapons or auxiliaries to choose from, but a few times I've seen them want a nifty weapon and give you more mech pieces. You can either accept it, refuse it at the cost of some reputation points, or dispute it for a random middle ground.
 
Oh yeah. Another issue I have right now with my main party in RogueTech is upgrading my mechs. I like my current mechs, but they're all mediums and a LRM Urbie. Really need to get a heavy so I can go after better missions. If I play it after work tonight, I need to grind some cash on Solaris because they had an assault mech ready for purchase, but I'm $6m C-bills short. Thank God Solaris missions have high payouts in place of salvage.
 
Why is MWO hot garbage?
A lot of compounding issues: Balancing for mouse makes weapons too accurate, makes time to kill too fast, makes stop-and-pop shooting the go-to, and so on. It's actually been making a comeback of late, because PGI finally got their heads out of their asses and took on a group of autists from the community willing to help them balance it. It's still got a long way to go, but they've been making a lot of good progress over the last few patches.
 
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A lot of compounding issues: Balancing for mouse makes weapons too accurate, makes time to kill too fast, makes stop-and-pop shooting the go-to, and so on. It's actually been making a comeback of late, because PGI finally got their heads out of their asses and took on a group of autists from the community willing to help them balance it. It's still got a long way to go, but they've been making a lot of good progress over the last few patches.
I might consider getting back into it if that's the case. Had good times with a buddy before we both threw in the towel.
 
I might consider getting back into it if that's the case. Had good times with a buddy before we both threw in the towel.
They haven't done anything crazy like reinvent the core gameplay (PGI is still primarily focused on MW5, after all), but they've been doing a lot with what they have to unfuck the meta (especially after PGI absolutely shit the bed with the patch in March). They just did a big mobility pass on the older mechs to get them up to spec with the mobility creep, and they're looking to do some work on rescaling and unfucking hitboxes in the near-ish future.
 
They haven't done anything crazy like reinvent the core gameplay (PGI is still primarily focused on MW5, after all), but they've been doing a lot with what they have to unfuck the meta (especially after PGI absolutely shit the bed with the patch in March). They just did a big mobility pass on the older mechs to get them up to spec with the mobility creep, and they're looking to do some work on rescaling and unfucking hitboxes in the near-ish future.
Oh, I know they're not going to do anything ridiculous like a big redesign, but I threw the towel in right after Tukayyid before things got truly horrible, so any improvement will be welcomed.
 
Why is MWO hot garbage?

A lot of compounding issues: Balancing for mouse makes weapons too accurate, makes time to kill too fast, makes stop-and-pop shooting the go-to, and so on. It's actually been making a comeback of late, because PGI finally got their heads out of their asses and took on a group of autists from the community willing to help them balance it. It's still got a long way to go, but they've been making a lot of good progress over the last few patches.

They haven't done anything crazy like reinvent the core gameplay (PGI is still primarily focused on MW5, after all), but they've been doing a lot with what they have to unfuck the meta (especially after PGI absolutely shit the bed with the patch in March). They just did a big mobility pass on the older mechs to get them up to spec with the mobility creep, and they're looking to do some work on rescaling and unfucking hitboxes in the near-ish future.

The biggest reason MWO is hot garbage is Paul Inoyoue. Ghost heat, really?
There's always been the issue of aim being OP with big alphas and that's arguably why armor values are so bloated and why they tarded out and put in Ghost Heat, but in the past they repeatedly chose bad solutions to problems and then shit all over players who tried to HELP them make better ones in PTS. The fact that they're finally doing something intelligent and letting the community actually help tells me the end times are nigh.
 
There's always been the issue of aim being OP with big alphas and that's arguably why armor values are so bloated and why they tarded out and put in Ghost Heat, but in the past they repeatedly chose bad solutions to problems and then shit all over players who tried to HELP them make better ones in PTS. The fact that they're finally doing something intelligent and letting the community actually help tells me the end times are nigh.
The funnest time in this game is when they used TT values in closed beta. Battles were a little quicker but they were fun as hell.
 
The funnest time in this game is when they used TT values in closed beta. Battles were a little quicker but they were fun as hell.
People whined about low TTK or something and they decided to increase armor/structure values drastically. Low TTK shouldn't even be an issue, and early on there was enough playerbase to ensure queueing for a new match didn't take forever while not hilariously taxing PGI's shit servers, but PGI had and still has this retarded rule that you can't re-drop in a mech if it's still in a match (even if the mech is dead as a doornail in that match). Ironically this problem only gets AMPLIFIED when you increase TTK and matches start getting longer as a result, but PGI wants to sell you mech packs so your mech is staying locked until match ends, fucko.
 
People whined about low TTK or something and they decided to increase armor/structure values drastically. Low TTK shouldn't even be an issue, and early on there was enough playerbase to ensure queueing for a new match didn't take forever while not hilariously taxing PGI's shit servers, but PGI had and still has this retarded rule that you can't re-drop in a mech if it's still in a match (even if the mech is dead as a doornail in that match). Ironically this problem only gets AMPLIFIED when you increase TTK and matches start getting longer as a result, but PGI wants to sell you mech packs so your mech is staying locked until match ends, fucko.
To be fair, that one comes from World of Tanks, which is pretty much the model for all of these F2P vehicle shooters.
At least MWO doesn't have repair costs
 
Well regardless any of you folks want to roll around in the trash with me friday night?
 
One day, I'd like to see a Mechwarrior-style game where the best aim you get is 'hitting the mech', not being able to target parts unless you have a TC or the target is shutdown. Just randomize the attacks.
 
Is he the same guy that threw a tantrum because a team of players kept knocking him down and laughing at him?
The very one.

To be fair the way knockdowns worked was an issue, and if anyone was gonna play the grief game with that mechanic it was the Goons that Paul met. If it were JUST that incident I wouldn't consider Inouye to be a bitch. Inouye has many, many other reasons to be considered a bitch, though, including but not limited to getting someone banned for killing him in a match. The ban was reverted, but the fact that Inouye predicated the ban on cheating is hilarious.
 
Is he the same guy that threw a tantrum because a team of players kept knocking him down and laughing at him?
Oh yeah. I remember that, actually. Paul also used to bring the most useless, retarded builds to games and throw massive shit fits when he got wrecked. I believe he always used a Catapult K2 if I remember correctly.

What was fucked up is he used to actually act decent and cool in the MechWarrior IRC channels before all that but as soon as the game hits open beta, etc he turned into a massive prick.
 
Oh yeah. I remember that, actually. Paul also used to bring the most useless, retarded builds to games and throw massive shit fits when he got wrecked. I believe he always used a Catapult K2 if I remember correctly.

What was fucked up is he used to actually act decent and cool in the MechWarrior IRC channels before all that but as soon as the game hits open beta, etc he turned into a massive prick.
A K2 with 4 Medium Pulses and 2 MGs. Before you ask where his tonnage was, heatsinks/MG ammo and max engine, STD. For some reason Paul was obsessed with running heat neutral.
 
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