“The way the game began, I figured it was something akin to Zombie Revenge mixed with Streets of Rage. Two small locations that connect together with baddies to clear before progressing. If the game kept to that formula I'd be singing a different tune, but it couldn't resist trying to honour it's RE roots with bullshit puzzles!
If you've played any hack & slasher before then you're pretty adjusted to play
DMC 3. The game is pretty difficult if I'm being perfectly honest and will punish you for the slightest slip up. It gives you all of these means of dishing out the punishment when using the basic sword and guns does the job pretty well. It can take a REALLY long time to use the guns on that Cerberus boss near the start.
The flying centipede boss was another one that tested my patience until I figured out what I had to do. I tried my strategy to snipe away at it with my little pistols but what I was supposed to do was jump on it's back and hack it. I suppose it was "to be more AWESOME!" well excuse me game for taking a strategic approach to my warfare. Because some of us prefer to snipe our targets from a distance instead of run into convenient slashing distance.
Mike: Wait, you used the guns? You're supposed to get up close. You were literally shooting from a distance? That must of took awhile.
Me: You don't know the patience I have. Sadly, that patience did run out near the part I lost my 15th life.
Mike: Oh yeah, cus Crow said you had to beat the game in 15 lives, which you didn't which funn....
Me: points at the filing cabinet
Mike: ..... I'll be good.“