E3 2021 Griefing Thread - Now with more nigger pandering, does anyone even care about most of the games displayed here seriously? (Spoiler alert Nintendo won lol)

Who won E3 2021?

  • Ubisoft

    Votes: 1 0.3%
  • Gearbox Software

    Votes: 1 0.3%
  • Square Enix

    Votes: 3 0.8%
  • PC Gaming Show

    Votes: 1 0.3%
  • Capcom

    Votes: 2 0.5%
  • Nintendo

    Votes: 303 76.7%
  • Bandai Namco

    Votes: 5 1.3%
  • Guerrilla Collective

    Votes: 1 0.3%
  • Summer Game Fest

    Votes: 4 1.0%
  • IGN Expo

    Votes: 0 0.0%
  • Wholesome Games

    Votes: 1 0.3%
  • Devolver Digital

    Votes: 6 1.5%
  • UploadVR

    Votes: 0 0.0%
  • Limited Run Games

    Votes: 3 0.8%
  • Future Games

    Votes: 1 0.3%
  • Steam

    Votes: 7 1.8%
  • EA Play

    Votes: 0 0.0%
  • Microsoft + Bethesda

    Votes: 37 9.4%
  • Others

    Votes: 19 4.8%

  • Total voters
    395
What did you expect? She used to work for Kotaku. All she did was write blogposts and whine about online trolls. Now she's the fucking editor in chief of IGN.
Tina is okay, she spent a lot of time doing the incredibly unfun job of 100 percenting grindfests for the guides team. I'd laugh if it was her who Peer was falling on his sword for in the Palestine tweet debacle.
 
I'm sure someone else was more direct than I was but this was my comment : "They might as well go out of their way to not let Nintendo be deemed the winner just to show how utterly bankrupt E3 is."

Just unreal. To think the most anticipated game was a freaking driving game, a genre I haven't heard any hype for since some iteration of Gran Turismo.

On another note, it's also unreal how little updates we've gotten for major games besides Breath of the Wild 2, FF16, Elden Ring, and Halo Infinite and even then we just got some trailers for the first 2. At least Halo Infinite showed off gameplay. Nothing on FF7 remake, nothing on Kingdom Hearts (not that I personally care anymore), nothing on System Shock 3 or the remake, nothing on Metroid Prime 4, Nothing on Diablo 4 (correct?), etc. That is quite underwhelming to say the least.
The two Final Fantasy games will probably be at Sony's presentation in a month, Blizzard games NEVER show up at E3. We also got GotG and Starfield updates. I would say this was an okay year for reveals if you account for Sony coming later and Pokemon going early.
 
I'm sure someone else was more direct than I was but this was my comment : "They might as well go out of their way to not let Nintendo be deemed the winner just to show how utterly bankrupt E3 is."

Just unreal. To think the most anticipated game was a freaking driving game, a genre I haven't heard any hype for since some iteration of Gran Turismo.

On another note, it's also unreal how little updates we've gotten for major games besides Breath of the Wild 2, FF16, Elden Ring, and Halo Infinite and even then we just got some trailers for the first 2. At least Halo Infinite showed off gameplay. Nothing on FF7 remake, nothing on Kingdom Hearts (not that I personally care anymore), nothing on System Shock 3 or the remake, nothing on Metroid Prime 4, Nothing on Diablo 4 (correct?), etc. That is quite underwhelming to say the least.

Edit : I forgot to add Perfect Dark on the list of no updates on.

SS3 got infiltrated by troons then canned quietly a few years ago, shortly after it was announced.

The remake has a new playable demo apparently. IIRC but was buried somewhere.
 
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Graphics hogs apparently are pumped for it (I was AFK or look into at another screen while working and missed it,) I listened to a random pod cast last night where all of the hosts gave it too 3 ratings. It's not the type of game hardcore gamers would get excited about but I guess it deserves some recognition.
The Forza teams are the best racing/driving teams in the industry. They constantly push what the xbox console can do and don't receive anywhere near the recognition they should. Forza horizon 4 on x1x looked phenomenal, and I'm not a racing guy.

But with what the shills have been harping on about for months, I'm surprised that it's Forza that's the most anticipated.
 
Why is there so much hate at Dread?
The average Nintendo fan has no fucking idea what Metroid even is and just know Samus Aran from Smash. The hardcore Metroid fan doesn't understand that Nintendo isn't going to make a balls hard game for the autists who have been perfecting Super Metroid/Fusion runs for 20-30 years.

So basically, the only people excited are probably like the people who just have fond memories of playing Metroid throughout their lives (and thus are not autists who are going to sperg on forums), or are like me who do still play Super Metroid/Fusion to this day but have enough common sense to realize that Nintendo isn't going to make the games balls fucking hard for specifically for me and that Nintendos 3D graphics have had a certain "look" for the past 10 years or so and are not upset that Metroid Dread isn't the darkest looking game ever.

I think I've said it here before, but a lot of people don't seem to understand that Metroid isn't just Super Metroid and has taken a very different approach with every game following it. So you'll see a lot of bitching about how "easy" the game is and complaints it's too colorful or bright.
 
What is the deal with China? They used to be innovators in the past, what happened? Why can all they do is copy today?
China has never innovated since Mao. They always stole their tech and even then you used to have Jackie Chan saying he'd rather buy Japanese or Korean TVs because they won't explode on you.

The only thing that changed is that China finally understand not to make it explode.

EDIT: Of course as much as I rag on China the irony is that they're the ones that are gonna be making fun games again if only because they're going to be building from old concepts. There's already a few really good games on Steam that have the gameplay down tight. the graphics are good and the models aren't ugly. So, what a world.

EDIT2: Also I wonder if Western Devs can even compete with Chinese nationalism in that they may flock to Chinese devs over the shit we put out. Especially if Western Devs don't censor the bullshit they're putting in the games they have now.
 
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The average Nintendo fan has no fucking idea what Metroid even is and just know Samus Aran from Smash. The hardcore Metroid fan doesn't understand that Nintendo isn't going to make a balls hard game for the autists who have been perfecting Super Metroid/Fusion runs for 20-30 years.

So basically, the only people excited are probably like the people who just have fond memories of playing Metroid throughout their lives (and thus are not autists who are going to sperg on forums), or are like me who do still play Super Metroid/Fusion to this day but have enough common sense to realize that Nintendo isn't going to make the games balls fucking hard for specifically for me and that Nintendos 3D graphics have had a certain "look" for the past 10 years or so and are not upset that Metroid Dread isn't the darkest looking game ever.

I think I've said it here before, but a lot of people don't seem to understand that Metroid isn't just Super Metroid and has taken a very different approach with every game following it. So you'll see a lot of bitching about how "easy" the game is and complaints it's too colorful or bright.
I'd also add that there is a firm contingent, of which a sizable portion is nintendo fans for some reason, who either pirate games when they're publically available but seem to feel bad about doing it or who don't want to by more games but don't want to be seen as missing out on great titles. So they go in with the most negative mindset each time to justify to themselves and others that it's not worth paying for, regardless of the game's own merits.
 
The average Nintendo fan has no fucking idea what Metroid even is and just know Samus Aran from Smash. The hardcore Metroid fan doesn't understand that Nintendo isn't going to make a balls hard game for the autists who have been perfecting Super Metroid/Fusion runs for 20-30 years.

So basically, the only people excited are probably like the people who just have fond memories of playing Metroid throughout their lives (and thus are not autists who are going to sperg on forums), or are like me who do still play Super Metroid/Fusion to this day but have enough common sense to realize that Nintendo isn't going to make the games balls fucking hard for specifically for me and that Nintendos 3D graphics have had a certain "look" for the past 10 years or so and are not upset that Metroid Dread isn't the darkest looking game ever.

I think I've said it here before, but a lot of people don't seem to understand that Metroid isn't just Super Metroid and has taken a very different approach with every game following it. So you'll see a lot of bitching about how "easy" the game is and complaints it's too colorful or bright.
Back in the SNES days you also could just have a black background, something Super Metroid did in a few areas and regular Metroid did in, what, all of them? That doesn't cut it anymore. We also only got one level of Dread, which was set in a ship environment, things are probably going to look different when/if Samus gets into the planetary part of the planet.
 
The average Nintendo fan has no fucking idea what Metroid even is and just know Samus Aran from Smash. The hardcore Metroid fan doesn't understand that Nintendo isn't going to make a balls hard game for the autists who have been perfecting Super Metroid/Fusion runs for 20-30 years.

So basically, the only people excited are probably like the people who just have fond memories of playing Metroid throughout their lives (and thus are not autists who are going to sperg on forums), or are like me who do still play Super Metroid/Fusion to this day but have enough common sense to realize that Nintendo isn't going to make the games balls fucking hard for specifically for me and that Nintendos 3D graphics have had a certain "look" for the past 10 years or so and are not upset that Metroid Dread isn't the darkest looking game ever.

I think I've said it here before, but a lot of people don't seem to understand that Metroid isn't just Super Metroid and has taken a very different approach with every game following it. So you'll see a lot of bitching about how "easy" the game is and complaints it's too colorful or bright.
Most fans are expecting some flavor of metroid prime and its darker tones and atmosphere, since the trilogy greatly overshadowed fusion/mainline metroid.

As far as the fans care, Prime is all that really matters. Its weird that Prime 4 even exists since an Easter egg in Corruption where the Prime series director actually says that the Prime series was over.

Dread makes more sense tbh.
 
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To me it looks like it's going to have the same issues as Samus Returns, MercurySteam are mediocre developers at best, like a western Artoon/Arzest.
What would you say the issues with Returns were? Because they already said they were changing the counter-based combat mechanics and the threeeee deeeee is also out since its not on 3DS. Shooting for Super Metroid status is a mighty high bar, but I didn't see a reason to think the game would be only mediocre. I am hoping its at least Fusion level.
 
This was a really weak e3. Possibly the weakest ever.

Microsoft and Nintendo were the highlights, but even they didn't showcase a lot of games that weren't already known.

I'm amazed we didn't see the Harry Potter game and Gotham Knights Batman game. Both of them may be in trouble with how long they've been in development and the utter lack of footage.

That Take Two presentation may go down as the worst E3 showing of all time. Not a single fucking game and nothing but woke "diversity" buzzwords and talking points.

The absolute state of the industry.
 
Why is there so much hate at Dread?
It doesn’t look bad at all. People are epic shit, as always.
People are afraid of liking something that isn't some imaginary perfect creation that only exists in their head and will invent any amount of reasons to trash a perfectly good product to cope. Among the "problems" I've seen are:
- the visual quality looks "fan-made" (rich coming from people who fellate AM2R all day)
- it is "made by spics"
- Samus "looked too corny" when she kills the first boss (I guess she can't be TOO badass now since theyre actually making her badass)
- 2.5D is "always inferior to pixel art" (somehow)
The game looks like an amazing joint evolution of both SR and Fusion's gameplay and style. I for one and super hyped for it and you can't let humorless, joyless cunts ruin this kind of stuff for you
 
What would you say the issues with Returns were? Because they already said they were changing the counter-based combat mechanics and the threeeee deeeee is also out since its not on 3DS. Shooting for Super Metroid status is a mighty high bar, but I didn't see a reason to think the game would be only mediocre. I am hoping its at least Fusion level.
I didn't knew were changing the combat, it looked the same as Samus Returns to me in the trailer.

Overall i expect a serviceable Metroid game, but nothing special, like Samus Returns.
 
It's getting harder to find those dumps, you got any reliable sites?
The best source I could find is from the Internet Archive. Bing also seems to produce more useful results for searches like "amiibo binaries" than Google does.

Do the amiibos only let you unlock stuff already in the game? At least the e-reader cards actually had the full data in the code bar thing on the card.
Yes, they just unlock stuff that's already in a game. The NFC tags in Amiibos are very limited (info from http://3dbrew.org/wiki/Amiibo):
Amiibo specs said:
Model: NTAG215
Manufacturer: NXP Semiconductor
Page size: 4 bytes
Page count: 135 pages (540 bytes)
Data pages: 126 pages (504 bytes)
With a blank (new) unwritten tag, you can write whatever you want to every page of memory. Once you do that, certain pages become read-only and the tag won't allow you to overwrite their contents. Other pages remain rewriteable, so you can still change some of the data on the tag, but not all of it. Amiibos use the write-once data pages to store their "type" -- that is, "what Amiibo is this?"

The NFC reader on all platforms that support Amiibo can also write to the tags, so certain games can use that functionality to save data to any Amiibo, with two constraints. One, you get a whopping 360 bytes to use for your data. Two, the Amiibo spec says "only one game at a time, plz," which makes sense because seriously, how the hell are you going to split 360 bytes into anything meaningful for more than one game? So if a player wants to save game data to a specific Amiibo figure, and another game has already saved something to it, the new game will (after confirming the action with the player) overwrite the old data with its own new data.

That limited storage space means that all a game can really store is some little bit of customization or profile data. You could use something like LZ4 for compression to squeeze a bit more in there, but you're still really limited. Maybe a character's name, appearance customizations, and possibly game preferences/settings. There's absolutely no way you could realistically cram any kind of meaningful "game asset" into one of these tags.

Fire Emblem: Three Houses doesn't (as far as I can tell) write data to any Amiibo figures. It just reads them and uses them for unlocks and bonuses. Thankfully the unlocks are just battle music tracks from previous games, and the bonuses just come in the form of random item drops at the "Amiibo Gazebo" -- a little spot in one of the gardens at the monastery that's used as a base of operations throughout the game. There are no gameplay features, plot beats, missions, characters, equipment or unique items locked behind the Amiibo stuff.

They go easy on Japan but throw a shitfit if a western dev puts a sexy woman in their game, I think in their logic because they virtue signal they assume any dev in the US putting a sexy girl is virtue signaling as well and what they're signaling is "I'm pro Gamergate" because they really are that binary in their thinking.

Of course some of them get butthurt about even Japanese as well, they're just overall inconsistent and hypocritical.
They only go after targets they think they can damage and bend to their will. Western developers usually bend the knee without hesitation (and those who don't fall in line can be damaged or even canceled in some cases), but plenty of Japanese developers respond to SJW complaints with "lol fuck off gaijin" and ignore further complaints. So far it seems only Sony, Capcom, Bandai/Namco and whatever lads develop the Dead or Alive games have fully (or partially) submitted to SJW pressure. The rest don't give a damn.

What is the deal with China? They used to be innovators in the past, what happened? Why can all they do is copy today?
They haven't been innovative for decades, or arguably even centuries. They've been conquered quite a few times over the years and previous regimes (like good ol' Chairman Mao) have all but destroyed the notion of self-sufficiency and innovation among the survivors and bred out any tendencies toward self-respect or pride in skilled craftsmanship. To them it's simply cheaper and easier to let the rest of the world innovate, steal the innovations by whatever means are necessary and then try to imitate as much as they can.

It's not worth it to do anything else. Rocking the boat in China (even with legitimately useful and beneficial innovation) leads to attention from The Party, which is something the average Chinese citizen absolutely does not want. The Party will either seize it outright if it's useful and can be done without you, begrudgingly employ you to help it exploit your innovation if it can't (until they figure out how to replace you), or bury it if it's not useful (or profitable) to them and they decide no one else should have it either. Objecting to any of this without having powerful friends is "not good for your health" to say the least.

ETA:
I've read this every year for the past ten years now.
Well, they're not wrong. E3's just been in a tail spin for a long time now.
 
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