Game you hate but everyone else likes?

TL;DR The Last Guardian is better than people give it credit for.

Honestly, the only thing wrong with The Last Guardian is the annoying button prompts that only go away when you perform the actions they ask of you an arbitrary amount of times. Although that's more than likely a programming error than anything.

I notice that the problem most people have with it stems from how Trico behaves. Instead of spamming the command buttons, you only need to do a single command and wait a few seconds for Trico to register what you want him to do. It's the same kind of issue people had with Agro in Shadow of the Colossus, they treat their companion as if its a vehicle rather than its own being. (To be fair, it did take me until my third playthrough of SotC to figure out Agro can move on her own. lol)

But yeah, it's a great game. Considering how long it was cooped up in development hell I wasn't too sure if it would turn out very good, but when I played it, I can really feel the love and attention to detail that Team ICO's games are known for. I recently played it again and found myself crying to the entire ending sequence like I did the first time around. There is a real sense of passion and confidence behind Ueda's works that you rarely see in most games.

One person's video analysis of the game said that considering how it was basically finished before being redone for the PS4, it was essentially a time capsule to how much more experimental and risk taking game design was in the past and how it was part of the tail end to that era before the game industry changed. Hence why it got such divisive feedback when it was released.
Eh? I thought it was one of the more low-key fandoms?
Ever since Isabelle became a thing, the series has become a magnet for really fucking weird people. For whatever reason, people really want to fuck that dog. And not too long after, the SJW crowd seemed to have latched onto it. There was a news article basically telling white players not to pick the afro haircut for their character as that's "cultural appropriation".
 
DDLC: it's just a You and Me and Her rip off that's written like a Sonic.EXE like creepypasta, but because it's baby's first horror VN it became praised by the very own weebs the game shits on, and also spawned all those shitty western VNs that go "lol anime isn't that funny"

Xenoblade 2: game looks like shit, the voice acting is godawful, the story is a collection of cliches from past games including xenogears, and it plays like a gacha game but waifu fags will tell you the complete opposite of what i said. I can't understand why they won't admit the game is shit but they want to jack off to their waifus like most FE Fates fans do.

Kiseki games: this is less i dislike the games and more the fact Falcom shills are so annoying when it comes to praising these games, they will always tell you they are the best thing ever and they do everything right and how its persona and FF and every single RPG series but better, it's so draining, but what's weird is that i have only seen Kiseki fans be like this, and fans of other falcom franchises like Ys seem more chill and because of that my interest on those games haven't been completely buried.
 
Resident Evil 7 and 8, they got pretty good critical acclaim and people really like them but they don't feel like RE games, they don't control well and the story is dogshit. I don't give a fuck about Ethan, his toothy wife or his literal-who daughter. RE7/8 both make 0 look good. I've talked about it length in another thread though so I won't just rabbit on about it here.

Halo 3, it was massive, everyone loved Halo 3 except for me. The music was fine, the story was passable but the graphics were so weird, I can't explain it articulately because I'm kind of retarded but basically the armour in Halo 1 and 2 both look roughed up, scraped, scorched by plasma and worn in, even though technically the MKVI armour was new in Halo 2 but in Halo 3, especially in multiplayer, it looks like it's made out of Play-doh. It might have been the colour palette, the shader, the total lack of visual noise or just smoothed out to make multiplayer run smoother but from the first time I played the demo on the 360 I was turned off by it. It was almost cartoony in the demo and had almost no improvement in the live game,

I'm not sure how applicable it is overall but Pillars of Eternity, people who like the genre will play it and love it , but the whole game is basically a DnD game ran through a thesaurus. They made no effort to hide this and that's fine, I guess but I'm just not interested in playing it when I should know the name of everything in the game but it's called something slightly off. Armour Class? No, no, no, we're totally original, it's called deflection. Psion? No, we have Ciphers. Mordenkainen's Force Missiles? Nah, Minoletta's Concussive Missiles. Cloud Kill? Nope, Malignant Cloud. Cone of Cold? We have Blast of Frost, it works exactly the same way just like everything else I mentioned but it's totally unique!
 
I don't give a fuck about Ethan, his toothy wife or his literal-who daughter. RE7/8 both make 0 look good. I've talked about it length in another thread though so I won't just rabbit on about it here.
I'm of two minds.

After the volcanic explosions of the PS4 era, Ethan was inevitable. Ethan is not a super-cop from the outset, rather he is an everyman who displays superhuman fortitude as you progress.

Overall, I would have to call 7 a success. There are more plot holes than you can shake a stick at, but the weapons feel good, and Moldeds require fast footwork to bring down. I have misgivings about 8, though. The marketing team did such a good job that it will take us a year or two for the fog to lift.
 
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I'm of two minds.

After the volcanic explosions of the PS5 era, Ethan was inevitable. Ethan is not a super-cop from the outset, rather he is an everyman who displays superman fortitude as the story progresses.

Overall, I would have to call 7 a success. There are more plot holes than you can shake a stick at, but weapons feel good, and Moldeds require fast footwork to bring down. I have misgivings about 8, though. The marketing team did such a good job that it will take us a year or two for the fog to lift.
To be fair to 7, I didn't feel so venomous toward it until 8 came out and 8 dragged down my opinion of Ethan, Mia, mouldy boys and Capcom.
 
I hate Ocarina of Time, mostly because I played the majority of it in the hospital after a surgery. But even without that, it’s a slow game, the transition from child to adult in the middle is sooo long, the camera is constantly making it hard to see where you need to go in some of the dungeons, and some of the sidequests are long and tedious for no reason - at least nowadays, the mask quest would have an achievement attached to it,
 
Souls Borne games. I understand the appeal but I don't have the patience for them and I'm trash at hack n slashers.
 
TLOU, a very boring game with really nothing to offer. Naughty Dog's games keep getting more cinematic and less gamelike. I wish they would go back to making platformers .*sigh*

Never understood the appeal of the cinematic action adventure. It was invented and perfected by Another World in 1991.
 
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It was invented and perfected by Another World in 1991.
Press F for Lester. 😔

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Borderlands, for sure.

The games aren't funny (unless you're perpetually a 12-year-old, perhaps), and the whole conceit of the game (check out these random guns lol) sucks when the gameplay is so grindy and boring. I realize they're probably better played with friends, but I hate co-op, because I hate relying on other people for the purposes of gameplay. The art style is muddy and derivative, and imo won't hold up very well into the future; the shooting is mediocre at best; the characters are not interesting. It has to have at least one standout feature or conceit, but it has nothing but "grind through some more enemies for some more orange/purple guns bro lmao" and that's dogshit.
 

F indeed. I had it on my Atari STE and the number of times I threw the stick at the wall because I didn't emerge from the water and land on the exact pixel between the water's edge and the floor monster, or got squashed by falling rocks AGAIN, or went the wrong way in the visual-range-only steam tunnel maze and landed neck-broke in a chute, didn't pixel-perfect jump and impaled self on stalagmite, or otherwise got killed off again, and again, and again, and again, was a high one.

(This was the hallmark of a good joystick in the classic 8/16-bit days. If you could throw it at the wall in frustration and it would bounce off undamaged, it was a good one. So that means the Competition Pro, Powerplay Cruiser which I still have in all its pink and green glory, Zipstick, or Wico. )

Another World. Tough as fuck, but excellent game. Amazing to think it was one guy in his basement in France who did the whole thing. Including painting the cover art. Also has more character development and emotional satisfaction than all current cinematic games despite being in legovision and having no intelligible dialogue.
 
I can't give you an exact game, but as a genre with so many "classics" I fucking hate playing a vast majority of JRPGs.


Who thought that we should keep making games that play like they do solely because that was the limitation of the hardware at the time?

Turn based combat is the most boring shit ever, It gives no real feedback from doing it other than "number go up!!". I've never had myself literally fall asleep while playing a video game other than a JRPG.

Bonus hate points to the Persona series for being the game for closet pedophiles drooling over high schoolers. The Persona fighting game was cool though.
 
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Borderlands, for sure.

The games aren't funny (unless you're perpetually a 12-year-old, perhaps), and the whole conceit of the game (check out these random guns lol) sucks when the gameplay is so grindy and boring. I realize they're probably better played with friends, but I hate co-op, because I hate relying on other people for the purposes of gameplay. The art style is muddy and derivative, and imo won't hold up very well into the future; the shooting is mediocre at best; the characters are not interesting. It has to have at least one standout feature or conceit, but it has nothing but "grind through some more enemies for some more orange/purple guns bro lmao" and that's dogshit.
The RNG of the gun drops can really fuck you too (at least it did me when I played through Borderlands 2 recently). I got absolutely dog shit drops and shop items for a good 4-5 hours and obviously the guns I had were quickly becoming underpowered which just turned the game into more of a grind than it already is and it became downright painful to play.
 
CoD and the like. I can't stand "war simulator" fps games. They get me jittery and on edge and put me in a real mood. I can play shit like Fallout or RDR just fine, but games where you play as an "operator" just don't sit with me.
 
Mortal Kombat. It's a westernized edgy Street Fighter clone but clunky and boring.

Breath of the Wild. It'd be impressive on GameCube nearly 20 years ago, and even then the crafting, weapon durability, and lack of traditional dungeons would still suck.

The Last of Us. It's Uncharted with zombies, melodrama, bad stealth, crafting, and faggotry. So it's bad.
 
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