Fallout series

Having grown up with Fallout 1 + 2 the little touches I loved so much was in how the choices you made in the story would come back and get tied up nicely with a bow at the end by Ron Perlman telling you about what your choices did for the respective people/places (saving Shady Sands, Saving Junktown, The Hub, New Reno, Vault City etc.) and how it made you feel like what you were doing in that game fucking mattered. It made me want to play through the game in it's entirety and do all the extra quests instead of rushing through the main story, because I knew that these things were going to be concluded in a satisfying way.

I pre-ordered Fallout 3 and distinctly remember picking it up so excitedly and just burning through the main story, doing all the side quests and everything I could do, only to get to the ending, which essentially amounted to "YOU WERE A GOOD PERSON AND DID GOOD THINGS YOU HAD GOOD KARMA THE END." Really motherfucker? You're not going to tell me what happened with Megaton or any of the other shit I did throughout this entire fucking game? Fuck you Bethesda. At least FO:NV felt like a step in the right direction. Although Old World Blues makes you retardedly OP if you opted for a melee build, the Protonic Inversal Axe is a monster.
 
Thats why even though its jank as fuck, TTW is my favorite way to play 3 and NV because level lists and weapons can be applicable to both aswell as mods adding weapons to npc's etc. brings all the best parts of NV engine and gameplay improvements with the, to me at least, more enjoyable to wander DC ruins.
I need to find a good mod list that works with TTW. Its very specific given that TTW does plenty of stuff on its own beyond just merging the two games. I can't imagine not using WMX, for example, and JSawyer Ultimate is all the good of Project Nevada with none of the horribly outdated fuckery.
 
Having grown up with Fallout 1 + 2 the little touches I loved so much was in how the choices you made in the story would come back and get tied up nicely with a bow at the end by Ron Perlman telling you about what your choices did for the respective people/places (saving Shady Sands, Saving Junktown, The Hub, New Reno, Vault City etc.) and how it made you feel like what you were doing in that game fucking mattered. It made me want to play through the game in it's entirety and do all the extra quests instead of rushing through the main story, because I knew that these things were going to be concluded in a satisfying way.
That's nice and all, but the average gamer would have already booted Fallout 1 or 2 from his PC after getting frustrated with the gameplay or the controls, so all the good things they did would never get spoken of by Ron Perlman because they never bothered to finish the game.

I pre-ordered Fallout 3 and distinctly remember picking it up so excitedly and just burning through the main story, doing all the side quests and everything I could do, only to get to the ending, which essentially amounted to "YOU WERE A GOOD PERSON AND DID GOOD THINGS YOU HAD GOOD KARMA THE END." Really motherfucker? You're not going to tell me what happened with Megaton or any of the other shit I did throughout this entire fucking game? Fuck you Bethesda. At least FO:NV felt like a step in the right direction. Although Old World Blues makes you retardedly OP if you opted for a melee build, the Protonic Inversal Axe is a monster.
Sure, they didn't have that ONE MINUTE THING THAT MOST PLAYERS WON'T CARE FOR, but the whole game isn't bad just because they didn't have that. The gameplay was fun and engaging, the enemies were fun to shoot at, and exploration was always nice due to the things you can end up, from blowing people's brains out with Abe Lincoln's OP rifle to having a violin radio station that you helped set up because you found that violin for that old lady.

Also, as someone who played New Vegas first, the ending slides started off as fun tidbits about my impact on the world, but it got boring after a while. Especially with some slides where it doesn't make sense, like how a Free New Vegas apparently has the Followers running low on supplies and getting overwhelmed with patients in Freeside, and that doesn't make sense because the Securitron army is still there to ensure order, which means Freeside should have become peaceful.
 
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Been browsing /v/ recently and notice a bunch of threads popping up defending 3 over NV. Is this just people randomly shit posting or did some YouTube make a 6 hour apologia for 3 or something?

I actually just want to grill like both and think the endless sperging is gay.
 
You're not going to tell me what happened with Megaton or any of the other shit I did throughout this entire fucking game?
That's not even the most egregious example of how shit the ending can be. The Broken Steel add on let you send the super mutant follower into the purifier but the narrator still calls the player a coward at the end as if you had sent the BoS chick in. If you didn't have the add on, the mutant tells you it's your destiny to die in a completly avoidable scenario. The game chastises you for making a smart decision essentially
 
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That's not even the most egregious example of how shit the ending can be. The Broken Steel add on let you send the super mutant follower into the purifier but the narrator still calls the player a coward at the end as if you had sent the BoS chick in. If you didn't have the add on, the mutant tells you it's your destiny to die in a completly avoidable scenario. The game chastises you for making a smart decision essentially
To be fair, Fallout as a franchise was always preachy. That's something 3 inherited well from 2. The first two Fallout games wanted to beat you in the head with the themes of American exceptionalism and capitalism equals annihilation, and Fallout 2 even further "proves" that point by having the American government return and be Nazis with American flags, jingoism, and power armor. New Vegas was the only game where you could decide which side was right or wrong.
 
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ok the slides were nice and all but really who gives a shit? I remember tons of shit from the games but I can't be arsed to remember a single frame from those endings. It's just fucking make believe of what happened after you finished the game. I don't get how that takes a single thing away from the game.
 
If I wanted to talk about the long-term consequences of my actions I'd go sperg out on a forum instead of railing the game for not having the foresight to calculate how every single quest plays into the fate of the wasteland.
 
And even then they still leaned hard on the NCR being the right choice and only <some form of> arseholes go for the Legion (Neckbeard)/Mr House (Greedy capitalist)/Independent (Selfish)

I don't see this. The NCR is repeatedly depicted as deeply flawed to outright corrupt, not to mention the obvious parallels to various arguments against the Iraq war (throwing poorly equipped troops into a desert meatgrinder for energy resources). There's only one decent upper level officer in their ranks -- Hsu -- and he's repeatedly sidelined for not having the right connections. I suppose Hanlon counts, too, but he's gone so batty he's putting his troops' lives at risk rather than object to his superiors' commands openly. If I remember right, JE Sawyer's mod, which reflects a lot of his preferences for the game, even went so far as to set Col. Moore's Karma to "Very Evil."

If anything, it's House who's too easy to sympathize with, which is probably why they force you to kill the Brotherhood if you side with him -- give him at least one glaring flaw to struggle with.
 
I don't see this. The NCR is repeatedly depicted as deeply flawed to outright corrupt, not to mention the obvious parallels to various arguments against the Iraq war (throwing poorly equipped troops into a desert meatgrinder for energy resources). There's only one decent upper level officer in their ranks -- Hsu -- and he's repeatedly sidelined for not having the right connections. I suppose Hanlon counts, too, but he's gone so batty he's putting his troops' lives at risk rather than object to his superiors' commands openly. If I remember right, JE Sawyer's mod, which reflects a lot of his preferences for the game, even went so far as to set Col. Moore's Karma to "Very Evil."

If anything, it's House who's too easy to sympathize with, which is probably why they force you to kill the Brotherhood if you side with him -- give him at least one glaring flaw to struggle with.

And even then they still leaned hard on the NCR being the right choice and only <some form of> arseholes go for the Legion (Neckbeard)/Mr House (Greedy capitalist)/Independent (Selfish)

Yes Man is the direction the game wants you to go for. House is a control freak, Caesar's Legion is worse, and the NCR is every incompetent democracy with a slide of Bush-hatred. The fact that you get to be King of Vegas and you get to throw that dorky NCR general off the dam after killing Lanius and maybe Caesar is just icing on the cake.
 
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If anything, it's House who's too easy to sympathize with, which is probably why they force you to kill the Brotherhood if you side with him -- give him at least one glaring flaw to struggle with.
It kinda rubs me the wrong way that the game declares you to be Turbo Mega Satan if you kill the Brotherhood, given that they introduce themselves by trying to abduct you at gunpoint. You routinely kill people for less. In my latest playthrough I was a good boi the whole way through until that last bit because I was siding with House, and I ended up getting the "evil" version of his ending which just says he came to fear the Courier's might. I guess it's appropriate given how much ass you inevitably kick by the end.
 
The funny thing about House and the Brotherhood is that he ends up being right about them. Their only 'good' ending is the NCR truce one -- otherwise they ended up wiped out by the Legion or begin to harass travelers over technology.
 
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It kinda rubs me the wrong way that the game declares you to be Turbo Mega Satan if you kill the Brotherhood, given that they introduce themselves by trying to abduct you at gunpoint. You routinely kill people for less. In my latest playthrough I was a good boi the whole way through until that last bit because I was siding with House, and I ended up getting the "evil" version of his ending which just says he came to fear the Courier's might. I guess it's appropriate given how much ass you inevitably kick by the end.
Does it really hit you with that much negative karma? What you're describing is the karma slide, and I'm struggling to believe that it would tank yours that hard.
 
Does it really hit you with that much negative karma? What you're describing is the karma slide, and I'm struggling to believe that it would tank yours that hard.
It does. Went from "Very Good" to "Evil" by the time the base exploded. Although to be fair, you could probably avoid a lot of it by sneaking/running straight to the self destruct terminal so most of those deaths are magically no longer your fault.
 
It does. Went from "Very Good" to "Evil" by the time the base exploded. Although to be fair, you could probably avoid a lot of it by sneaking/running straight to the self destruct terminal so most of those deaths are magically no longer your fault.

I always took this to mean that hitting the self-destruct allows a lot of them to flee to safety. Hunting down every last Paladin and putting a bullet in their heads probably should result in a Karma hit, to be fair. Anyway, you can always go and kill a bunch of Fiends and feral ghouls if your conscience is in need of salving. (Honestly, the Karma system should have been scrapped for NV.)

It kinda rubs me the wrong way that the game declares you to be Turbo Mega Satan if you kill the Brotherhood, given that they introduce themselves by trying to abduct you at gunpoint. You routinely kill people for less.

On the other hand, I agree with this completely. The introduction to the Brotherhood is incredibly nasty if Veronica isn't your companion. Then there's what happens with Veronica's companion quest, with a bunch of Paladins trying to kill you or even massacring an outpost of innocent Followers. And while these guys are stated to be on the extreme side, they've in no way gone rogue.

Fuck the Brotherhood. I have no problem killing them on a House playthrough.
 
I always took this to mean that hitting the self-destruct allows a lot of them to flee to safety. Hunting down every last Paladin and putting a bullet in their heads probably should result in a Karma hit, to be fair. Anyway, you can always go and kill a bunch of Fiends and feral ghouls if your conscience is in need of salving. (Honestly, the Karma system should have been scrapped for NV.)



On the other hand, I agree with this completely. The introduction to the Brotherhood is incredibly nasty if Veronica isn't your companion. Then there's what happens with Veronica's companion quest, with a bunch of Paladins trying to kill you or even massacring an outpost of innocent Followers. And while these guys are stated to be on the extreme side, they've in no way gone rogue.

Fuck the Brotherhood. I have no problem killing them on a House playthrough.
Fuck them for their missions just being a bunch of fetch quests too.
 
Been browsing /v/ recently and notice a bunch of threads popping up defending 3 over NV. Is this just people randomly shit posting or did some YouTube make a 6 hour apologia for 3 or something?

I actually just want to grill like both and think the endless sperging is gay.
Somewhat, but the opposite, some retard made an 8 hour long response to Many a True Nerd's 2 hour or so "Fallout 3 is better than you think"


MATN's video was kinda boring but it got to its point eventually and the other 8 hour response is an needlesly elaborate diatribe of a faggot finding imaginary people who supposedly said shit to then dunk on them like a supreme gentleman intellectual
 
It kinda rubs me the wrong way that the game declares you to be Turbo Mega Satan if you kill the Brotherhood, given that they introduce themselves by trying to abduct you at gunpoint. You routinely kill people for less. In my latest playthrough I was a good boi the whole way through until that last bit because I was siding with House, and I ended up getting the "evil" version of his ending which just says he came to fear the Courier's might. I guess it's appropriate given how much ass you inevitably kick by the end.
Again, that's why the Yes Man ending is the optimal one that the game wants you to take. Not only can you spare the Brotherhood of Steel and not get the bad karma associated with killing them, you also get the funny part where you kill General Lee Oliver by throwing him off the dam.

I always took this to mean that hitting the self-destruct allows a lot of them to flee to safety. Hunting down every last Paladin and putting a bullet in their heads probably should result in a Karma hit, to be fair. Anyway, you can always go and kill a bunch of Fiends and feral ghouls if your conscience is in need of salving. (Honestly, the Karma system should have been scrapped for NV.)

On the other hand, I agree with this completely. The introduction to the Brotherhood is incredibly nasty if Veronica isn't your companion. Then there's what happens with Veronica's companion quest, with a bunch of Paladins trying to kill you or even massacring an outpost of innocent Followers. And while these guys are stated to be on the extreme side, they've in no way gone rogue.

Fuck the Brotherhood. I have no problem killing them on a House playthrough.

And people complain about the karma system being scrapped for Fallout 4. Really, that was a service.

Outside of my NCR campaign where I recruit them to be NCR meatshields, I always eradicate the Brotherhood of Steel in New Vegas. I make sure to destroy the bunker AFTER I killed every last paladin, knight, and scribe. You can always wipe out the Powder Gangers to offset the bad karma and get back to full-on Mojave Jesus levels of good karma.
 
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