- Joined
- Jul 24, 2021
Having grown up with Fallout 1 + 2 the little touches I loved so much was in how the choices you made in the story would come back and get tied up nicely with a bow at the end by Ron Perlman telling you about what your choices did for the respective people/places (saving Shady Sands, Saving Junktown, The Hub, New Reno, Vault City etc.) and how it made you feel like what you were doing in that game fucking mattered. It made me want to play through the game in it's entirety and do all the extra quests instead of rushing through the main story, because I knew that these things were going to be concluded in a satisfying way.
I pre-ordered Fallout 3 and distinctly remember picking it up so excitedly and just burning through the main story, doing all the side quests and everything I could do, only to get to the ending, which essentially amounted to "YOU WERE A GOOD PERSON AND DID GOOD THINGS YOU HAD GOOD KARMA THE END." Really motherfucker? You're not going to tell me what happened with Megaton or any of the other shit I did throughout this entire fucking game? Fuck you Bethesda. At least FO:NV felt like a step in the right direction. Although Old World Blues makes you retardedly OP if you opted for a melee build, the Protonic Inversal Axe is a monster.
I pre-ordered Fallout 3 and distinctly remember picking it up so excitedly and just burning through the main story, doing all the side quests and everything I could do, only to get to the ending, which essentially amounted to "YOU WERE A GOOD PERSON AND DID GOOD THINGS YOU HAD GOOD KARMA THE END." Really motherfucker? You're not going to tell me what happened with Megaton or any of the other shit I did throughout this entire fucking game? Fuck you Bethesda. At least FO:NV felt like a step in the right direction. Although Old World Blues makes you retardedly OP if you opted for a melee build, the Protonic Inversal Axe is a monster.