The Final Fantasy Thread

Managed to order a PS5 and a copy of Final Fantasy 7 Remake, is there anything I should know before going in?

Yes, I know the game takes... "liberties" with its story compared to the original, but I want to know how the gameplay differs to the original beyond the obvious combat change (I finished it on the Switch a couple of months back, and quite enjoyed most of it).
If you want to upskirt Tifa, choose the mature dress. If you want to look at her mommy milkers choose the sporty dress. If you choose the premium treatment at Madam M Cloud will presumably be jacked off by Madam M.
 
FF7 on N64 would have turned out alright. It wasn't some powerhouse game on PS1 either aside from the FMVs, which were the main factor in the space issue. It also used MIDI for music, so that wouldn't have been an issue either.

It probably would have benefitted from the additional horsepower, and the lack of load times would have been a huge blessing considering all the random battles. Or maybe they would have made another 2D game, which I would have welcomed.
 
Or maybe they would have made another 2D game, which I would have welcomed.
Except Square was already chafing at the technical limitations of the SNES while making Final Fantasy VI and Chrono Trigger. Final Fantasy VII was essentially driven by half a decade of pent up ambition. And, let’s be honest, even though the graphics are very archaic and not especially attractive these days, the game would have not become the phenomenon that it did if it was another sprite based RPG.
 
FF7 on N64 would have turned out alright. It wasn't some powerhouse game on PS1 either aside from the FMVs, which were the main factor in the space issue. It also used MIDI for music, so that wouldn't have been an issue either.

It probably would have benefitted from the additional horsepower, and the lack of load times would have been a huge blessing considering all the random battles. Or maybe they would have made another 2D game, which I would have welcomed.
It’s all the prerendered backgrounds that make me think it wouldn’t work. N64 had hardly any texture memory, so wouldn't the backgrounds have to be rendered in-game? Since like, most of Final Fantasy VII's environments boiled down to Cloud running around in a void on top of a background, with a very carefully placed camera angle so it actually looks like he's running around in them.

There'd be so many environments they'd have to recreate around the N64's limitations that it'd practically be like remaking the whole game.
 
It’s all the prerendered backgrounds that make me think it wouldn’t work. N64 had hardly any texture memory, so wouldn't the backgrounds have to be rendered in-game? Since like, most of Final Fantasy VII's environments boiled down to Cloud running around in a void on top of a background, with a very carefully placed camera angle so it actually looks like he's running around in them.

There'd be so many environments they'd have to recreate around the N64's limitations that it'd practically be like remaking the whole game.
Resident Evil 2 also mostly consists of prerendered backgrounds, and they were able to compress it to fix on an admittedly gigantic N64 cartridge, but most people would describe that port as compromised. Years after FF7 was released, Square employees who worked on the game would express astonishment over how Nintendo was able to make stuff like Ocarina of Time on the system since they struggled so mightily with the development kit before moving over to Sony.
 
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Resident Evil 2 also mostly consists of prerendered backgrounds, and they were able to compress it to fix on an admittedly gigantic N64 cartridge, but most people would describe that port as compromised. Years after FF7 was released, Square employees who worked on the game would express astonishment over how Nintendo was able to make stuff like Ocarina of Time on the system since they struggled so mightily with the development kit before moving over to Sony.
Oh yeah, Modern Vintage Gamer put up a video about how they did the FMVs in RE2 N64 a year ago. They had to move Heaven and Earth to get those working.

 
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Legends is closer, at least aesthetically, to the cancelled CD-ROM.

Remember when Origin tried porting Ultima 7 to SNES? That's what Square was faced with. The fact that SoM turned out so well is a miracle.
Wait, Origin seriously expected to compete with Zelda or Square's RPGs on the SNES? Oh come on! Only computer geeks played Ultima. Those who played on consoles sticked to Zelda or Final Fantasy for RPGs.
 
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Except Square was already chafing at the technical limitations of the SNES while making Final Fantasy VI and Chrono Trigger. Final Fantasy VII was essentially driven by half a decade of pent up ambition. And, let’s be honest, even though the graphics are very archaic and not especially attractive these days, the game would have not become the phenomenon that it did if it was another sprite based RPG.
Lets also not forget the clashing egos between both Nintendo and Square.

Wait, Origin seriously expected to compete with Zelda or Square's RPGs on the SNES? Oh come on! Only computer geeks played Ultima. Those who played on consoles sticked to Zelda or Final Fantasy for RPGs.
Don't forget Dragon Quest.

And Crystalis. A very, very underrated game that put OG LoZ to shame.
 
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