- Joined
- Feb 17, 2019
I am reviving this thread!
You were a weapon, a bringer of death. And now, you're nothing. They will keep on killing you, again and again. They are your future – an eternity of slow painful deaths. That is, if you don't pull yourself together, get out of prison. Kill the Jailer. Fight for your freedom. The Jailer is the key - kill him, and you'll be free.
But what to do? You have no idea how to fight them, or even where they are. There's no way you can escape this place.
> You check around your cell.
You slowly turn your head to the side. You see that the wall here is cracked, leading to a small hole. Maybe you can squeeze through it. But then, what if you can't get out? What if they put you in a dark, empty cell?
> You try to squeeze through the hole.
Slowly, you slide to the side, forcing your body to squeeze through the two-inch-wide crack. It feels as if your skin is being torn from your bones, but eventually, your head pokes through the hole.
> You keep squeezing through until you come out on the other side.
You're not sure how, but you're able to slide your body back into your cell. But how will you get out of here? The hole is too small for you to fit through. You look around, hoping you see something you can use.
Then, you spot it. The Jailer has left his keys right where you can grab them! You reach through the bars, trying to grab them, and succeed. Then, you carefully and slowly work to slide the key into the door's lock.
> You open the cell door and carefully creep out of your cell.
Slowly but surely, you slide the key into the lock. The lock makes a grating noise as it unlocks. You take a deep breath, then open the door just enough to slip through it. Suddenly, you find yourself in an entirely different room.
The door closes behind you with a click, and you look around. There's a table off to the side with food on it. A bunch of tattered, mildewed blankets are piled up in another corner. This must be where the Jailer eats!
> You keep looking around.
You creep over to the blanket pile, taking one of the blankets out and wrapping it around yourself. Then, you look around some more. There's no way out of this room from where you are, so you head back to the food table and sit down in one of the chairs.
Turns out, there's a hidden button on the table you accidentally press. Pressing it causes part of the wall behind you to slide open, revealing a passageway
> You go through the passageway.
The passageway leads to a massive underground cave system. It's pitch black, so you fling yourself at another wall and cling to it like a limpet as your eyes adjust to the darkness. You wait for several minutes until your eyes have adjusted enough to make out your surroundings.
The cave you're in is covered from end to end with neat rows of orange shelves filled with bottles of all shapes and sizes. They all appear to be full of some kind of liquid. This looks like... It's a wine cellar!
> You examine the wine.
You reach out and pick up one of the bottles, examining the shape and weight of it in your hands. It doesn't seem particularly special, but you've never seen anything like this before, so you have no reference point.
> You keep looking around.
There's not much else to do in this cave, so you head back up towards the light at the top of the cave and continue forward into the passageway beyond it. It quickly leads into another room, which appears to be filled with machinery.
It's very complex, and you don't have a clue as to what any of it does. There are also three figures sitting in chairs nearby watching a screen that's too small to make out what's on it.
> You sneak through the room, trying to not catch the figures' attention.
As quietly as you can, you sneak across the room and stop behind one of the figures, hoping he doesn't notice you. You then move in close enough to hear what he's saying without him hearing you as well. "What?" one says on the screen.
"The facility is not due for another month." "The Kyros scum are earlier than expected," another one says in the tone of a broken record. "They launched an assault on our ships a week ago." "They can't have gotten too many men up there,"
a third says. "We've sent a company up there to hold back the hordes of slaves and the rat mutants." "It's the scum that master sent us," the first man says bitterly. "The hordes will destroy them within days.
The... the mutants will." He stops talking, then starts again. "The mutants will eat them," he says quietly. "They'll be dead within a week.
We just need to wait.
The Techpriests have everything under control.
They'll fix everything.
They always do." The third man shrugs slightly. "Do what you want. I'm going for a walk.
You stay here and keep an eye on things." The second man nods. "I will. Good luck with her.
> You sneak out of the room, as you've heard enough.
You creep back along the passageway towards the room with the wine bottles. There's a door there that you think might lead outside, but there's also a button next to it that looks interesting.
> You press the button.
A voice from above says "Poison gas deployed. Plant life is losing color. Maintaining concentration." In the next room, you hear glass smashing and a yelp, then nothing but silence.
> You go through the door.
You open the door and step outside, finding yourself in a large, grassy field surrounded by mountains. You can see a metal gate off in the distance, clearly where you need to be. It seems almost impossible that you've escaped from such a place.
> You run towards the gate.
As you run across the field, something lurches out from the grass at you from the right, a long arm smacking into the ground as a pair of mismatched eyes peer at you from the low-lying plants.
> You run as fast as you can.
The mutant charges towards you as you sprint towards the gate, closing it just ahead of you. The mutant grasps at you as you pass, one of its grabbing hands slamming into your shoulder as the other latches onto your forearm.
> You punch the mutant in the face in an attempt to break free.
You strike out at the creature, but its face is an empty space where its eyes should be, and its arms are longer than those of any normal human.
> You bite at the mutant's arm.
You grab at the creature's arm, managing to snag a hold of one of its fingers, but your arm is wrenched away as its fist slams into your stomach.
> You try to kick the mutant away.
As you attempt to plant your foot into the creature's groin, you only manage to trip yourself over, as the mutant grabs you by the foot and holds your leg tightly.
> You use your other leg to stomp on the creature's hand.
As you plant your foot down onto the hand, you manage to twist yourself around and flip onto your back, knocking the creature off you. The creature manages to grab you by the neck before you though, and begins to squeeze tightly. War!
> You kick wildly behind you.
As you try to kick, your foot slams into the creature's face, and you're able to knock it off of you and back onto the ground. As it scrambles back to its feet, you slam your foot down onto its chest, crushing its ribcage and killing it instantly.
> You go through the metal gate.
You run through the now closed gate as it begins to open once again, and find yourself in a long corridor made of polished concrete. There's a set of stairs on your left leading up to a walkway, which seems to circle some kind of mechanics shop on top.
> You go up the stairs.
You take the stairs up to the walkway, which allows you to quickly circle above the building without having to actually go inside it. You begin to carefully look over the tops of all the buildings around you for any signs of enemies, but see nothing.
> You look at the compound's layout and try to find a way out.
You quickly realize that there's not much point in trying to escape outwards from this compound: if they're moving people through here, they'll just simply bring more people through here as well.
> You go into the mechanics shop.
You step through the door into a shop filled with all manner of machines of all kinds, including the large, complex energy weapons that guards use. There's also an impressive number of actual vehicles, including an impressively large number of patrol boats.
> You take one of the energy weapons and examine it.
You carefully take the weapon apart, putting it back together differently each time so as to ensure that it works properly. After taking it apart again, you realises that there's an override for when the weapon overloads, causing it to fire uselessly.
> You take the weapon and start looking for a way out of the mechanics shop.
There's a door leading outside on the other side of the room, but there's no guarantee that it'll actually let you out, assuming that it even leads anywhere worthwhile.
> You open the door carefully.
You slowly open the door, finding yourself in a dimly lit room filled with even more vehicles, this time of a more mechanical nature. There are several larger vehicles that you assume were probably developed and used for transport, along with multiple multi-legged robots patrolling around them.
> You sneak around the robots.
You creep along the wall, passing between two of the robotic transport vehicles. The robots aren't programmed to move, but if any of them do and they detect movement, they'll immediately begin following said movement until they catch up with whatever it was that moved. This would be very bad for you.
> You look for a way out of this room.
You spot a door on the far side of the room leading into another dimly lit room, and begin sneaking towards it. Unfortunately, as you do so, one of the robotic transport vehicles begins following you.
> You fire your energy weapon at the robot, then run through the door.
You fire your weapon at the robot, destroying a wheel and causing it to stop following you. The robot doesn't appear to be following you in any meaningful way however, just constantly changing direction in order to find whatever it was that moved.
> You go through the door.
As you enter the next room, you're hit in the face by a powerful light source. You raise your hands in defense as your eyes are painfully forced open by the sudden brightness.
You find yourself standing, back pressed against a wall, looking at a man with a stern expression wearing a black suit and tie holding a laser pistol pointed directly at you. "You're a thief," he says in a monotone voice. "Correct?"
> You say nothing.
The man's cold stare continues for a few seconds more, then he raises his gun and levels it at someone else.
A moment later, you hear a gunshot and see the body of a man collapse to the ground. The man in the black suit slowly turns his head to look at where the shot came from, and you see what looks like a large silver box on the wall behind him.
> You shoot the man with your energy weapon while he's not looking.
You quickly raise your energy weapon and fire at the man, but you're not quick enough as he puts up his hand to block the shot, which easily penetrates his defense. He doesn't drop immediately however, and looks back at you with a frown. "You're weak,"
he says simply, before raising his gun and shooting himself in the head.
> You shrug and take his laser pistol.
You grab the man's gun from his body, raising it and aiming it at where you think he was standing. You can hear a low rumble, and footsteps approaching from your right.
> You look to the right.
You pull your head back as the T-103 reaches you. It grabs your head with its claws, forcing it forward as its mouth opens wide to bite down on your neck. The terror is instantaneous and unimaginable as you feel your entire life leave your body in that single second.
> You shove the laser pistol down the T-103's throat and fire.
You pull the trigger of the laser pistol as the T-103 bites down on your head. The bullet fires down the T-103's throat and into its brain, killing it instantly as its mouth releases your head and flails wildly about.
> You shove the T-103 away and look around the room.
You look around the room, noticing that you're in a warehouse-like structure made up of many rooms, all accessible from this central room. You're standing in front of a large wooden door at the front of the room, next to a table on which is sitting a holstered pistol.
> You take the pistol, then go through the wooden door.
You walk through the door, entering a dimly-lit room with several items piled up in it.
You walk over to it, finding that it's a large steamer trunk, chained shut with iron chains. Inside you find a set of extremely filthy clothing, including a dark green tunic, some boots that are falling apart, and a set of coveralls that are covered in stains.
> You keep looking around.
On the other side of the room there's another door, leading into another room. There's also another door on the opposite side of the room, near the entrance. There's no window in the room, which makes it feel even darker than it is.
> You go through the door near the entrance.
As soon as you walk into the next room, you can see that it's some sort of office.
There's a desk covered in papers and a large window behind it giving light to the room. You walk past the desk and look out the window behind it. You're standing on a metal platform overlooking a massive factory.
> You examine the papers.
You pick up a stack of papers from the desk and begin reading them. They appear to be official-looking factory documents, from what you can tell by their formatting and style of writing.
Most of them are financial reports of some kind, but several of them are designs for machinery or other projects that seem to be experimental in nature. Suddenly, an alarm begins ringing throughout the factory, causing people to come running from all over.
> You try to break the window.
You run forward and begin smashing your fists against the large window behind the desk. Several people begin gathering outside watching you in amazement. Suddenly you hear a familiar voice yell at you to stop hitting the window before suddenly pulling your hand away from it and grabbing you by the wrist with surprising strength.
> You turn around.
The man grabs your hand and turns your palm up towards you, revealing your fist has become encased in solid glass! He gives you a smug look, before twisting your arm around and dropping you to the floor.
> You fire your laser pistol at him.
You quickly aim your pistol at the man who encased your fist in glass, firing off a blast of light which sears his face horribly.
He screams in pain, dropping you as he falls back, before quickly rolling into a ball and encasing himself in glass once more before anyone else can attack him.
> You keep shooting him.
The man rolls out of the way as you continue shooting at him, but his movements are becoming more frantic and he can't stop being hit by your shots.
After only a few seconds he explodes into tiny pieces of glass, killing him instantly. That takes care of that, but now what? There's still a factory alarm going off, and you can hear people shouting and running towards your location.
> You fire the pistol at the window.
You fire your laser pistol directly at the large window behind the desk, instantly burning through it and sending splinters of wood flying in all directions. One piece hits someone in the eye, drawing blood and causing him to fall unconscious to the ground. Suddenly there's a new sound...
the sound of heavy machines approaching from far above. They're right outside the window! Somehow they heard the factory alarm going off and they're here to help! You need to think of something fast...
> You run back to the dark room.
You turn around and sprint back into the large room, looking around for somewhere to hide.
> You hide in the large steamer trunk.
You quickly hide inside the trunk, pulling the lid down over the top of you and sealing you in tight. Inside you're completely dark, with not a single ray of light able to shine through, while still being able to move around and take advantage of any potential fight.
> You stay silent and listen for any noise.
There's silence for several minutes, before you hear several people run past outside your hiding place. They must have heard the pistol shots. You wait patiently, before they pass you by. Once sure they've gone, you slowly pull the trunk lid back up and exit out of it's bottom.
> You go back to the office.
You slowly walk back over to the office, walking along walls and over equipment in order to avoid the main part of the factory where people could be hiding. You step into the office once more, finding no one there.
> You try to carefully jump out of the shattered large window behind the desk.
You walk over to the large window behind the desk and leap out of it, grabbing onto a metal bar protruding from the window frame and slowly working yourself over to safety outside. Your escape is surprisingly easy.
> You look around, now that you're in the factory yard.
You find yourself in a massive factory yard filled with machinery and equipment of all kinds. The alarms have stopped ringing, meaning all of your enemies have long since left.
> You look for a way out of the yard.
You spot an exit gate at the end of the yard next to a small road. There's a fire truck outside it, which seems to suggest that there's a fire exit that leads to it from the building next to it as well as the fire exit inside the factory itself.
> You run towards the exit gate.
You start jogging over to the exit gate, passing dozens of massive silos leading to where the prisoners are kept. Finally you see one that catches your eye: a small truck drives up next to the prisoner elevator, and three masked men get out of it.
> You hide and observe them.
The men seem to be arguing about something as they approach the elevator, until one suddenly shoots another in the back of the head and runs for the elevator with their hostage!
The third runs off instead towards where you are hiding, passing you by and heading straight into the factory office.
> You sneak over to their small truck.
You quietly approach the truck from behind, intent on stopping them escaping... only to find that it's empty! You let out an exasperated sigh and shake your head. Then you notice something written on the back seat: an address and a note, presumably written by the man who just got shot.
"Time for payback."
> You get in the driver's seat.
You climb into the driver's seat of the truck and start it up, turning on the radio as you wait for it to start up. Then you swing the truck around and back out onto the road. "Did I miss anything interesting?"
> You drive away from the factory.
You put your foot on the gas pedal and drive away from the factory as fast as you can. You don't know where you are right now, but if you can lose yourself within these huge buildings, then you should be able to lose your pursuers too.
> You keep driving.
You drive for miles without seeing anything resembling a road sign or street name board, but eventually you start seeing familiar landmarks: the first houses of the city appear, trees appear on both sides of the road, cars speed past you on their way to somewhere... you're home, so to speak.
> You start looking for that address that was written on the back seat.
You start looking around for anything that might resemble an address, but it's hard to see among all of the cars on the road. It takes a few minutes, but eventually you see one building that looks like it might have an address: "Wright-Bell TV Studios". That looks promising...
Hold on, that's where you work!
They'd never send you anywhere else... unless they've completely lost all sense of reality and this is some sort of elaborate joke. Even then, it seems a bit much.
> You go inside.
You pull into the parking lot and walk inside as quickly as you can, wanting nothing more than to get out of this place as soon as possible. In addition to being the place where nightmares are made, it's also where you have your job. At least, until today.
Once inside, you head straight for your supervisor, Bob (let's just say he's your supervisor). He sees you and his eyes widen when he sees your blood-stained clothing and a gun in your hand. "Oh shit! What happened?! Are those guys behind you?"
> You say "Listen, can you just keep quiet about this? I don't want those chumps that kidnapped me to find out I'm here."
"What? Kidnapped? Wait, what are you talking about?" Bob says, looking genuinely worried for a moment before his face contorts into one of annoyance. "Look, just tell me what's going on right now.
Those two guys that came in here not ten minutes ago were screaming about how they found you bleeding from a gunshot wound and knew you were headed for us.
Are you telling me someone kidnapped you?" Well, there's no use lying now. "Yeah, they forced me into a car and took me to where I'm at now. I'm pretty sure they're after me specifically because I found out they're making nightmares for people.
So I don't want anyone to know I'm here." Bob nods. "Okay, yeah, no one needs to know. But kid, you look like you've been in a war or something. Let me guess: nightmares.
Yeah, I imagine that would do a number on you." "I thought they weren't supposed to be real." Bob laughs humorlessly. "Real enough at times. Look kid, I'm not judging anyone who has to do their job.
We all have to do things we don't necessarily like to do sometimes. Now come on, I'll take you to your new desk.
Your first assignment will be on upcoming releases, and there's already some art lying around here that could use your touch. How's that sound?" You can't help but smile a little at that. "That sounds great! I love making people happy with my music." Bob nods. "
Good, good. Well come on then, let's get started.
Well, time to get to work. The End.
But what to do? You have no idea how to fight them, or even where they are. There's no way you can escape this place.
> You check around your cell.
You slowly turn your head to the side. You see that the wall here is cracked, leading to a small hole. Maybe you can squeeze through it. But then, what if you can't get out? What if they put you in a dark, empty cell?
> You try to squeeze through the hole.
Slowly, you slide to the side, forcing your body to squeeze through the two-inch-wide crack. It feels as if your skin is being torn from your bones, but eventually, your head pokes through the hole.
> You keep squeezing through until you come out on the other side.
You're not sure how, but you're able to slide your body back into your cell. But how will you get out of here? The hole is too small for you to fit through. You look around, hoping you see something you can use.
Then, you spot it. The Jailer has left his keys right where you can grab them! You reach through the bars, trying to grab them, and succeed. Then, you carefully and slowly work to slide the key into the door's lock.
> You open the cell door and carefully creep out of your cell.
Slowly but surely, you slide the key into the lock. The lock makes a grating noise as it unlocks. You take a deep breath, then open the door just enough to slip through it. Suddenly, you find yourself in an entirely different room.
The door closes behind you with a click, and you look around. There's a table off to the side with food on it. A bunch of tattered, mildewed blankets are piled up in another corner. This must be where the Jailer eats!
> You keep looking around.
You creep over to the blanket pile, taking one of the blankets out and wrapping it around yourself. Then, you look around some more. There's no way out of this room from where you are, so you head back to the food table and sit down in one of the chairs.
Turns out, there's a hidden button on the table you accidentally press. Pressing it causes part of the wall behind you to slide open, revealing a passageway
> You go through the passageway.
The passageway leads to a massive underground cave system. It's pitch black, so you fling yourself at another wall and cling to it like a limpet as your eyes adjust to the darkness. You wait for several minutes until your eyes have adjusted enough to make out your surroundings.
The cave you're in is covered from end to end with neat rows of orange shelves filled with bottles of all shapes and sizes. They all appear to be full of some kind of liquid. This looks like... It's a wine cellar!
> You examine the wine.
You reach out and pick up one of the bottles, examining the shape and weight of it in your hands. It doesn't seem particularly special, but you've never seen anything like this before, so you have no reference point.
> You keep looking around.
There's not much else to do in this cave, so you head back up towards the light at the top of the cave and continue forward into the passageway beyond it. It quickly leads into another room, which appears to be filled with machinery.
It's very complex, and you don't have a clue as to what any of it does. There are also three figures sitting in chairs nearby watching a screen that's too small to make out what's on it.
> You sneak through the room, trying to not catch the figures' attention.
As quietly as you can, you sneak across the room and stop behind one of the figures, hoping he doesn't notice you. You then move in close enough to hear what he's saying without him hearing you as well. "What?" one says on the screen.
"The facility is not due for another month." "The Kyros scum are earlier than expected," another one says in the tone of a broken record. "They launched an assault on our ships a week ago." "They can't have gotten too many men up there,"
a third says. "We've sent a company up there to hold back the hordes of slaves and the rat mutants." "It's the scum that master sent us," the first man says bitterly. "The hordes will destroy them within days.
The... the mutants will." He stops talking, then starts again. "The mutants will eat them," he says quietly. "They'll be dead within a week.
We just need to wait.
The Techpriests have everything under control.
They'll fix everything.
They always do." The third man shrugs slightly. "Do what you want. I'm going for a walk.
You stay here and keep an eye on things." The second man nods. "I will. Good luck with her.
> You sneak out of the room, as you've heard enough.
You creep back along the passageway towards the room with the wine bottles. There's a door there that you think might lead outside, but there's also a button next to it that looks interesting.
> You press the button.
A voice from above says "Poison gas deployed. Plant life is losing color. Maintaining concentration." In the next room, you hear glass smashing and a yelp, then nothing but silence.
> You go through the door.
You open the door and step outside, finding yourself in a large, grassy field surrounded by mountains. You can see a metal gate off in the distance, clearly where you need to be. It seems almost impossible that you've escaped from such a place.
> You run towards the gate.
As you run across the field, something lurches out from the grass at you from the right, a long arm smacking into the ground as a pair of mismatched eyes peer at you from the low-lying plants.
> You run as fast as you can.
The mutant charges towards you as you sprint towards the gate, closing it just ahead of you. The mutant grasps at you as you pass, one of its grabbing hands slamming into your shoulder as the other latches onto your forearm.
> You punch the mutant in the face in an attempt to break free.
You strike out at the creature, but its face is an empty space where its eyes should be, and its arms are longer than those of any normal human.
> You bite at the mutant's arm.
You grab at the creature's arm, managing to snag a hold of one of its fingers, but your arm is wrenched away as its fist slams into your stomach.
> You try to kick the mutant away.
As you attempt to plant your foot into the creature's groin, you only manage to trip yourself over, as the mutant grabs you by the foot and holds your leg tightly.
> You use your other leg to stomp on the creature's hand.
As you plant your foot down onto the hand, you manage to twist yourself around and flip onto your back, knocking the creature off you. The creature manages to grab you by the neck before you though, and begins to squeeze tightly. War!
> You kick wildly behind you.
As you try to kick, your foot slams into the creature's face, and you're able to knock it off of you and back onto the ground. As it scrambles back to its feet, you slam your foot down onto its chest, crushing its ribcage and killing it instantly.
> You go through the metal gate.
You run through the now closed gate as it begins to open once again, and find yourself in a long corridor made of polished concrete. There's a set of stairs on your left leading up to a walkway, which seems to circle some kind of mechanics shop on top.
> You go up the stairs.
You take the stairs up to the walkway, which allows you to quickly circle above the building without having to actually go inside it. You begin to carefully look over the tops of all the buildings around you for any signs of enemies, but see nothing.
> You look at the compound's layout and try to find a way out.
You quickly realize that there's not much point in trying to escape outwards from this compound: if they're moving people through here, they'll just simply bring more people through here as well.
> You go into the mechanics shop.
You step through the door into a shop filled with all manner of machines of all kinds, including the large, complex energy weapons that guards use. There's also an impressive number of actual vehicles, including an impressively large number of patrol boats.
> You take one of the energy weapons and examine it.
You carefully take the weapon apart, putting it back together differently each time so as to ensure that it works properly. After taking it apart again, you realises that there's an override for when the weapon overloads, causing it to fire uselessly.
> You take the weapon and start looking for a way out of the mechanics shop.
There's a door leading outside on the other side of the room, but there's no guarantee that it'll actually let you out, assuming that it even leads anywhere worthwhile.
> You open the door carefully.
You slowly open the door, finding yourself in a dimly lit room filled with even more vehicles, this time of a more mechanical nature. There are several larger vehicles that you assume were probably developed and used for transport, along with multiple multi-legged robots patrolling around them.
> You sneak around the robots.
You creep along the wall, passing between two of the robotic transport vehicles. The robots aren't programmed to move, but if any of them do and they detect movement, they'll immediately begin following said movement until they catch up with whatever it was that moved. This would be very bad for you.
> You look for a way out of this room.
You spot a door on the far side of the room leading into another dimly lit room, and begin sneaking towards it. Unfortunately, as you do so, one of the robotic transport vehicles begins following you.
> You fire your energy weapon at the robot, then run through the door.
You fire your weapon at the robot, destroying a wheel and causing it to stop following you. The robot doesn't appear to be following you in any meaningful way however, just constantly changing direction in order to find whatever it was that moved.
> You go through the door.
As you enter the next room, you're hit in the face by a powerful light source. You raise your hands in defense as your eyes are painfully forced open by the sudden brightness.
You find yourself standing, back pressed against a wall, looking at a man with a stern expression wearing a black suit and tie holding a laser pistol pointed directly at you. "You're a thief," he says in a monotone voice. "Correct?"
> You say nothing.
The man's cold stare continues for a few seconds more, then he raises his gun and levels it at someone else.
A moment later, you hear a gunshot and see the body of a man collapse to the ground. The man in the black suit slowly turns his head to look at where the shot came from, and you see what looks like a large silver box on the wall behind him.
> You shoot the man with your energy weapon while he's not looking.
You quickly raise your energy weapon and fire at the man, but you're not quick enough as he puts up his hand to block the shot, which easily penetrates his defense. He doesn't drop immediately however, and looks back at you with a frown. "You're weak,"
he says simply, before raising his gun and shooting himself in the head.
> You shrug and take his laser pistol.
You grab the man's gun from his body, raising it and aiming it at where you think he was standing. You can hear a low rumble, and footsteps approaching from your right.
> You look to the right.
You pull your head back as the T-103 reaches you. It grabs your head with its claws, forcing it forward as its mouth opens wide to bite down on your neck. The terror is instantaneous and unimaginable as you feel your entire life leave your body in that single second.
> You shove the laser pistol down the T-103's throat and fire.
You pull the trigger of the laser pistol as the T-103 bites down on your head. The bullet fires down the T-103's throat and into its brain, killing it instantly as its mouth releases your head and flails wildly about.
> You shove the T-103 away and look around the room.
You look around the room, noticing that you're in a warehouse-like structure made up of many rooms, all accessible from this central room. You're standing in front of a large wooden door at the front of the room, next to a table on which is sitting a holstered pistol.
> You take the pistol, then go through the wooden door.
You walk through the door, entering a dimly-lit room with several items piled up in it.
You walk over to it, finding that it's a large steamer trunk, chained shut with iron chains. Inside you find a set of extremely filthy clothing, including a dark green tunic, some boots that are falling apart, and a set of coveralls that are covered in stains.
> You keep looking around.
On the other side of the room there's another door, leading into another room. There's also another door on the opposite side of the room, near the entrance. There's no window in the room, which makes it feel even darker than it is.
> You go through the door near the entrance.
As soon as you walk into the next room, you can see that it's some sort of office.
There's a desk covered in papers and a large window behind it giving light to the room. You walk past the desk and look out the window behind it. You're standing on a metal platform overlooking a massive factory.
> You examine the papers.
You pick up a stack of papers from the desk and begin reading them. They appear to be official-looking factory documents, from what you can tell by their formatting and style of writing.
Most of them are financial reports of some kind, but several of them are designs for machinery or other projects that seem to be experimental in nature. Suddenly, an alarm begins ringing throughout the factory, causing people to come running from all over.
> You try to break the window.
You run forward and begin smashing your fists against the large window behind the desk. Several people begin gathering outside watching you in amazement. Suddenly you hear a familiar voice yell at you to stop hitting the window before suddenly pulling your hand away from it and grabbing you by the wrist with surprising strength.
> You turn around.
The man grabs your hand and turns your palm up towards you, revealing your fist has become encased in solid glass! He gives you a smug look, before twisting your arm around and dropping you to the floor.
> You fire your laser pistol at him.
You quickly aim your pistol at the man who encased your fist in glass, firing off a blast of light which sears his face horribly.
He screams in pain, dropping you as he falls back, before quickly rolling into a ball and encasing himself in glass once more before anyone else can attack him.
> You keep shooting him.
The man rolls out of the way as you continue shooting at him, but his movements are becoming more frantic and he can't stop being hit by your shots.
After only a few seconds he explodes into tiny pieces of glass, killing him instantly. That takes care of that, but now what? There's still a factory alarm going off, and you can hear people shouting and running towards your location.
> You fire the pistol at the window.
You fire your laser pistol directly at the large window behind the desk, instantly burning through it and sending splinters of wood flying in all directions. One piece hits someone in the eye, drawing blood and causing him to fall unconscious to the ground. Suddenly there's a new sound...
the sound of heavy machines approaching from far above. They're right outside the window! Somehow they heard the factory alarm going off and they're here to help! You need to think of something fast...
> You run back to the dark room.
You turn around and sprint back into the large room, looking around for somewhere to hide.
> You hide in the large steamer trunk.
You quickly hide inside the trunk, pulling the lid down over the top of you and sealing you in tight. Inside you're completely dark, with not a single ray of light able to shine through, while still being able to move around and take advantage of any potential fight.
> You stay silent and listen for any noise.
There's silence for several minutes, before you hear several people run past outside your hiding place. They must have heard the pistol shots. You wait patiently, before they pass you by. Once sure they've gone, you slowly pull the trunk lid back up and exit out of it's bottom.
> You go back to the office.
You slowly walk back over to the office, walking along walls and over equipment in order to avoid the main part of the factory where people could be hiding. You step into the office once more, finding no one there.
> You try to carefully jump out of the shattered large window behind the desk.
You walk over to the large window behind the desk and leap out of it, grabbing onto a metal bar protruding from the window frame and slowly working yourself over to safety outside. Your escape is surprisingly easy.
> You look around, now that you're in the factory yard.
You find yourself in a massive factory yard filled with machinery and equipment of all kinds. The alarms have stopped ringing, meaning all of your enemies have long since left.
> You look for a way out of the yard.
You spot an exit gate at the end of the yard next to a small road. There's a fire truck outside it, which seems to suggest that there's a fire exit that leads to it from the building next to it as well as the fire exit inside the factory itself.
> You run towards the exit gate.
You start jogging over to the exit gate, passing dozens of massive silos leading to where the prisoners are kept. Finally you see one that catches your eye: a small truck drives up next to the prisoner elevator, and three masked men get out of it.
> You hide and observe them.
The men seem to be arguing about something as they approach the elevator, until one suddenly shoots another in the back of the head and runs for the elevator with their hostage!
The third runs off instead towards where you are hiding, passing you by and heading straight into the factory office.
> You sneak over to their small truck.
You quietly approach the truck from behind, intent on stopping them escaping... only to find that it's empty! You let out an exasperated sigh and shake your head. Then you notice something written on the back seat: an address and a note, presumably written by the man who just got shot.
"Time for payback."
> You get in the driver's seat.
You climb into the driver's seat of the truck and start it up, turning on the radio as you wait for it to start up. Then you swing the truck around and back out onto the road. "Did I miss anything interesting?"
> You drive away from the factory.
You put your foot on the gas pedal and drive away from the factory as fast as you can. You don't know where you are right now, but if you can lose yourself within these huge buildings, then you should be able to lose your pursuers too.
> You keep driving.
You drive for miles without seeing anything resembling a road sign or street name board, but eventually you start seeing familiar landmarks: the first houses of the city appear, trees appear on both sides of the road, cars speed past you on their way to somewhere... you're home, so to speak.
> You start looking for that address that was written on the back seat.
You start looking around for anything that might resemble an address, but it's hard to see among all of the cars on the road. It takes a few minutes, but eventually you see one building that looks like it might have an address: "Wright-Bell TV Studios". That looks promising...
Hold on, that's where you work!
They'd never send you anywhere else... unless they've completely lost all sense of reality and this is some sort of elaborate joke. Even then, it seems a bit much.
> You go inside.
You pull into the parking lot and walk inside as quickly as you can, wanting nothing more than to get out of this place as soon as possible. In addition to being the place where nightmares are made, it's also where you have your job. At least, until today.
Once inside, you head straight for your supervisor, Bob (let's just say he's your supervisor). He sees you and his eyes widen when he sees your blood-stained clothing and a gun in your hand. "Oh shit! What happened?! Are those guys behind you?"
> You say "Listen, can you just keep quiet about this? I don't want those chumps that kidnapped me to find out I'm here."
"What? Kidnapped? Wait, what are you talking about?" Bob says, looking genuinely worried for a moment before his face contorts into one of annoyance. "Look, just tell me what's going on right now.
Those two guys that came in here not ten minutes ago were screaming about how they found you bleeding from a gunshot wound and knew you were headed for us.
Are you telling me someone kidnapped you?" Well, there's no use lying now. "Yeah, they forced me into a car and took me to where I'm at now. I'm pretty sure they're after me specifically because I found out they're making nightmares for people.
So I don't want anyone to know I'm here." Bob nods. "Okay, yeah, no one needs to know. But kid, you look like you've been in a war or something. Let me guess: nightmares.
Yeah, I imagine that would do a number on you." "I thought they weren't supposed to be real." Bob laughs humorlessly. "Real enough at times. Look kid, I'm not judging anyone who has to do their job.
We all have to do things we don't necessarily like to do sometimes. Now come on, I'll take you to your new desk.
Your first assignment will be on upcoming releases, and there's already some art lying around here that could use your touch. How's that sound?" You can't help but smile a little at that. "That sounds great! I love making people happy with my music." Bob nods. "
Good, good. Well come on then, let's get started.
Well, time to get to work. The End.
All the media says is "socialism, shootings, KKK"! You just wanna grill, for god's sake!
You're not a monster, for fuck's sake, you're just a normal, average American who's had enough of the goddamn media and political correctness!
You're sick of being told you're a racist, when all you want to do is come home from work, have a couple of beers and enjoy the damn evening with your family!
Why can't you just watch the evening news and see a story about a cat that got stuck in a tree, rather than some sob story about some thug who didn't get arrested because he was black?!
Why the hell is it, that when you flip on the TV, all you see is some rich, whiny, white kid complaining about how he didn't get into the college of his choice, yet you don't see
any story on a hard-working black person who's managing with the little he has? ...At this point, you notice several of your friends in the crowd nodding in agreement.
The tension is thick, and you've only just begun... The government takes 45% of your income. The media is nothing but a house of hypocrites, telling you how to live your life.
Your kid is coming home from school next week, having learned about gay marriage, but not about abstinence. Every commercial on TV is pushing a new drug for every ailment.
Next year, you'll be forced to buy health insurance, or face a hefty tax penalty. Gas prices are through the roof, and only going up. The "N"
word, "Cracker", "Hick", "Redneck", "White Trash" and every other derogatory term for whites is not only accepted, but in some circles, it's celebrated.
You see a commercial telling you "it's okay to be white", and everyone loses their minds.
You wear a shirt with the American flag on it, and someone calls the police, accusing you of being a racist. ...You turn to your right, noticing that the crowd has grown considerably.
To your left, you notice several news crews recording every moment. You look straight ahead, and notice a small group of Antifa preparing for a fight. They look ready to throw down.
Your son, and several of his friends are on the verge of adulthood. What kind of world will they grow up in? What will their lives be like?
What about your daughter? Will she even have a future worth living? You think back to the election.
There was a time when you thought it could get no worse than Obama, but oh how the world proved you wrong.
You hold no ill-will towards those who supported Hillary, but looking back, it's obvious that she would've only continued the same policies as Obama. At least Trump wants to try something different.
You remember the rally, and the spirit of patriotism and pride you felt as you and everyone around you sang the national anthem.
You remember the speech the President gave, calling everyone to come together as Americans. You remember the unity, the promise of a better tomorrow. Unity is what America needs right now.
Not more division. The liberals, the progressives, the social justice warriors, the feminists, Black Lives Matter, Antifa, and everyone else who claims they're for "progress" are doing nothing but dragging America down.
It's time to take a stand. You've had enough. It's time to make America great again.
It's time to DRAIN THE SWAMP. It's time... ...to make America conservative again.
It's time to fire the politicians. It's time to fire the professors. It's time to fire the journalists. It's time... to fire everyone in the "elite".
It's time to take back America. It's time to... ...Make America Great Again.
The crowd breaks out into cheers and applause. Cheers and applause that soon spread across the entire nation.
Within a few months, the entire Democratic Party has collapsed. The establishment of both parties is sent home. All of Washington is fired.
Most importantly, American values and traditions are upheld once more. America is strong again. America is free again. But this didn't come without struggle.
There are protests in every major city. There is fighting in the streets. There is blood, and death, and riots, and anger. But America prevailed. With the "swamp"
gone, and the old elite discarded and powerless, a new hope has risen for the American people. A hope that things will get better. A hope that tomorrow will be better than today.
That hope... is you. You've been given a second chance, and you're going to make the best of it.
You're not going to fail. You are the 45th President of the United States, and you are... MAKING AMERICA GREAT AGAIN!
You're not a monster, for fuck's sake, you're just a normal, average American who's had enough of the goddamn media and political correctness!
You're sick of being told you're a racist, when all you want to do is come home from work, have a couple of beers and enjoy the damn evening with your family!
Why can't you just watch the evening news and see a story about a cat that got stuck in a tree, rather than some sob story about some thug who didn't get arrested because he was black?!
Why the hell is it, that when you flip on the TV, all you see is some rich, whiny, white kid complaining about how he didn't get into the college of his choice, yet you don't see
any story on a hard-working black person who's managing with the little he has? ...At this point, you notice several of your friends in the crowd nodding in agreement.
The tension is thick, and you've only just begun... The government takes 45% of your income. The media is nothing but a house of hypocrites, telling you how to live your life.
Your kid is coming home from school next week, having learned about gay marriage, but not about abstinence. Every commercial on TV is pushing a new drug for every ailment.
Next year, you'll be forced to buy health insurance, or face a hefty tax penalty. Gas prices are through the roof, and only going up. The "N"
word, "Cracker", "Hick", "Redneck", "White Trash" and every other derogatory term for whites is not only accepted, but in some circles, it's celebrated.
You see a commercial telling you "it's okay to be white", and everyone loses their minds.
You wear a shirt with the American flag on it, and someone calls the police, accusing you of being a racist. ...You turn to your right, noticing that the crowd has grown considerably.
To your left, you notice several news crews recording every moment. You look straight ahead, and notice a small group of Antifa preparing for a fight. They look ready to throw down.
Your son, and several of his friends are on the verge of adulthood. What kind of world will they grow up in? What will their lives be like?
What about your daughter? Will she even have a future worth living? You think back to the election.
There was a time when you thought it could get no worse than Obama, but oh how the world proved you wrong.
You hold no ill-will towards those who supported Hillary, but looking back, it's obvious that she would've only continued the same policies as Obama. At least Trump wants to try something different.
You remember the rally, and the spirit of patriotism and pride you felt as you and everyone around you sang the national anthem.
You remember the speech the President gave, calling everyone to come together as Americans. You remember the unity, the promise of a better tomorrow. Unity is what America needs right now.
Not more division. The liberals, the progressives, the social justice warriors, the feminists, Black Lives Matter, Antifa, and everyone else who claims they're for "progress" are doing nothing but dragging America down.
It's time to take a stand. You've had enough. It's time to make America great again.
It's time to DRAIN THE SWAMP. It's time... ...to make America conservative again.
It's time to fire the politicians. It's time to fire the professors. It's time to fire the journalists. It's time... to fire everyone in the "elite".
It's time to take back America. It's time to... ...Make America Great Again.
The crowd breaks out into cheers and applause. Cheers and applause that soon spread across the entire nation.
Within a few months, the entire Democratic Party has collapsed. The establishment of both parties is sent home. All of Washington is fired.
Most importantly, American values and traditions are upheld once more. America is strong again. America is free again. But this didn't come without struggle.
There are protests in every major city. There is fighting in the streets. There is blood, and death, and riots, and anger. But America prevailed. With the "swamp"
gone, and the old elite discarded and powerless, a new hope has risen for the American people. A hope that things will get better. A hope that tomorrow will be better than today.
That hope... is you. You've been given a second chance, and you're going to make the best of it.
You're not going to fail. You are the 45th President of the United States, and you are... MAKING AMERICA GREAT AGAIN!