Armored Core

just beat ng++ and my conclusion is that this is my favorite game of the past 3 years. is multiplayer fun or is everyone a fucking faggot like how other fromsoft games' PVP is?
Ever since patch 1.0.3.1, the number of players you meet using zims, stun needles or any of the meta weapons have been reduced considerably, so much so that I've seen people actually trying out new builds like stationary laser drones and linear rifles in game. I'd say the current PvP state is pretty good right now with players actually make diverse builds with occasional meta slaves still hold onto their dual zims or missile boats.
 
unsure what it feels like to me, but ever since FromSoft released that one bit about when Masaru Yamamura (the shitkiro dev who only knows how to make shitkiro and nothing else) became the director, Bandit Scamco decided to pick up marketing proper and really drive AC6 into the minds of people. talking shit like ads before movies, on the bri'ish buses, dumb shit on a cup at a fast food chain, you know the deal. but before all that, news or marketing about AC6 only amounted to some interviews, and 2 trailers. that was fucking it.

considering the state of the game at the current moment (hardlock, AC not locked to camera direction leading to souls character turn, the FCS mechanics being so unbelievably fucking simplified to the point of absurdity, the over-reliance on the stagger system, among many other sore spots for me as a long-time AC fan) and the fact the credits stated the game had 4 different fucking directors, two of which were solely responsible for shitkiro (masaru and some americhink) leads me to believe that Bandit decided to wave around the wallet and tell FromSoft to make the game easier for the masses in a way not too dissimilar to how they wanted Dark Souls 2 changed up so they could release it on last-gen hardware.

masaru took up the burden, ended up getting crushed underneath the weight, and here we are now. who know that the dev who only worked on Sekiro, only knows how to make Sekiro? Naoyuki Takahashi, one of the listed directors on the credits, clearly had quite a bit of experience because what we did end up getting is still remarkably playable. the quick boost works almost exactly like the one seen in Armored Core 5 and Verdict Day, down to a fucking T in the feel and weight. it's very clear he had the game up to like 80% and was doing the little things for the combat mechanics, and that's where he got sacked and replaced with masaru, who went "OH ME KNOW HOW TO MAKE THIS" and added a dumbass stagger bar (a mechanic that requires good defensive mechanics) in a series known for move-and-shoot.

as a fan who's had over 14,000 hours in this fucking series, I can't call it a fucking mech game, let alone an Armored Core game to begin with. too many little sore spots in how it plays and feels, especially after having sank 6,000 hours into Armored Core: Verdict Day alone. story's great, graphics are amazing, presentation is fucking incredible!... music and gameplay took a very, very big backseat indeed. dunno if i'm just having a giant ass schizo moment, but this shit really doesn't feel nice to play.
 
AC6 has been GOTY for me so far. Most fun I've had in a while with a video game, even if it took some frustration and learning, and this is coming from someone who's been actively trying to avoid anything new that From puts out because I'm tired of the Souls-like formula.

AC6 definitely has a bit of that, but I'm able to tolerate it.
 
Finished a while ago (went with Liberator of Rubicon to get the hippy headmates ending out of the way) and much sads were had when Walter came into the scene. Loved the first playthrough but second is definitely a bit of a slog. I still expect to do it and NG++ but will definitely take my sweet time. It was fun to smash Baltheus with barely any effort though.

This is probably my game of the year as well as Trails into Reverie and Pizza Tower, but last year left a bigger impression with Elden Ring.
 
Finished a while ago (went with Liberator of Rubicon to get the hippy headmates ending out of the way) and much sads were had when Walter came into the scene. Loved the first playthrough but second is definitely a bit of a slog. I still expect to do it and NG++ but will definitely take my sweet time. It was fun to smash Baltheus with barely any effort though.

This is probably my game of the year as well as Trails into Reverie and Pizza Tower, but last year left a bigger impression with Elden Ring.
More stuff unlocks on each playthrough up to NG++ and most of the repeated stuff gets easier I feel like. The newer curveballs the game starts throwing at you by NG++ kind of vary between being pretty hard and fairly easy though.
 
More stuff unlocks on each playthrough up to NG++ and most of the repeated stuff gets easier I feel like. The newer curveballs the game starts throwing at you by NG++ kind of vary between being pretty hard and fairly easy though.
I am almost to the Ice Worm in NG+ and have seen a few of the curve balls. Though there is the mission where you destroy some ships and Rusty's your wingman against the boss where I swear the 2 ACs that come in to fight is were different or at least felt harder than the first time, though that might just be me confusing myself since replay doesn't say anything about differences.

When I do get to it I pretty much plow through everything except the new missions (Jesus FUCK that escort mission...) but it's one of those "I have it a bit too recent, would rather pop some hours into something else" sort of deals. If I have a podcast I want to listen to I will boot up AC6 and progress some more, but if my idea is to be 100% focused on the game, it has to be a mission I haven't played.

I also am missing a lot of combat logs but that's another one where my laziness kicks in, specially with missions like the escort one where I'm in no hurry to search for that combat log. I do know there is no way in hell I'm aiming for SRanks but I do definitely intend to finish NG+ and NG++, just in no particular hurry to get to it.
 
Literally nearly two years on one videogame...where's your lolcow thread?
It's worse: He sunk nearly half of that into Verdict Day, of all entries.

I could see someone spending that many autistic hours into some of the older entries (which actually warrant it to some degree) or even 4A, but Gen 5?

That user is subhuman.
 
It's worse: He sunk nearly half of that into Verdict Day, of all entries.

I could see someone spending that many autistic hours into some of the older entries (which actually warrant it to some degree) or even 4A, but Gen 5?

That user is subhuman.
To be fair, ACVD's multiplayer is still alive and well in Japan up until AC6 and I remember some conquest autists still playing on there.
 
To be fair, ACVD's multiplayer is still alive and well in Japan up until AC6 and I remember some conquest autists still playing on there.
That's provided he plays on Japan servers. I thought the US servers shut down?
 
AC6 is pure wank, and the people that like it need to hurry up and die.

Just another fucking souls game, ignoring the previous games in favor of just another soulslike.

FromSoft cannot do anything else, its just the same shit over and over again. What a piss poor game.

Who are the fans of this, just people who want every and all games to be dark souls because its the only game they know how to play anymore? Fuck me, this is the drizzling shits. I wonder what algo driven dog shit will be coming out soon. Maybe switch it up and do a UBIShit map icon collector. Gaming has never been more grim than now.
 
That's provided he plays on Japan servers. I thought the US servers shut down?
no, the 'Global' (US/EU) servers are still up (since 2013, so 10 years now), but JP servers are far more populated, especially after AC6 released. there was enough shit to actually get the online components going as intended.
Literally nearly two years on one videogame...where's your lolcow thread?
AC1, ACPP, ACMoA, AC2, AC2AA, AC3, AC3SL, ACNexus, ACLR, ACFF, AC4, AC4A, AC5, ACVD, AC6.
calling a 15-game series as 'one videogame' is kinda a bitch move on your part, but i get it, you don't play video games, or even understand what being that autistic about this series is despite your username lmao
That user is subhuman.
purely because of the multiplayer and base mechanics. people consider 5th gen to be the literal worst because of the fact it just demands you learn its mechanics. gotta learn how to walljump, take advantage of the intricate stagger system, use recon units, use cover, etc. not being able to lock-on through walls (unless someone on your team has a marker gun, and even then good luck) changes the entire dynamic, which is why most people don't end up liking it. it's much more focused on actual urban mech combat, as opposed to the fighter jet aesthetic present in AC4 and AC4A. people don't like change when it's too drastic, but people also don't like it when things stay the same.

tl;dr: people think 5th gen a shit because they're too dumb to learn
 
purely because of the multiplayer and base mechanics. people consider 5th gen to be the literal worst because of the fact it just demands you learn its mechanics. gotta learn how to walljump, take advantage of the intricate stagger system, use recon units, use cover, etc. not being able to lock-on through walls (unless someone on your team has a marker gun, and even then good luck) changes the entire dynamic, which is why most people don't end up liking it. it's much more focused on actual urban mech combat, as opposed to the fighter jet aesthetic present in AC4 and AC4A. people don't like change when it's too drastic, but people also don't like it when things stay the same.
Literally most of the games before 4th gen did urban, close-quarters, tanky mech combat better even if it was purely due to design limitation and I highly doubt your supposedly extensive AC cred considering how diehard you're being for 5th gen. Even back in the day before I had any knowledge over Armored Core, I had a friend actively recommending me against picking up 5th gen when I briefly showed interest in it.

tl;dr: people think 5th gen a shit because they're too dumb to learn
People think 5th gen is shit because it's shit. It's a downgrade from 4th gen in every way and having to constantly toggle Scan Mode is cancer. Now you can chalk that first argument up to people not wanting to adapt between 4th and 5th gen, and while that may be true in part, you cannot seem to comprehend that it is going to indubitably feel like a worse game to play overall when you've had people become accustomed to 4th gen. In fact, far as I can tell, most people push 4A as the game for newcomers to really play and get involved with its online community over anything 5th gen, and a lot of people also don't really like how online dependent VD is for the bulk of its gameplay since... You know, it's a game that focuses more strongly on having an online aspect over the offline experience.

AC6 is pure wank, and the people that like it need to hurry up and die.

Just another fucking souls game, ignoring the previous games in favor of just another soulslike.

FromSoft cannot do anything else, its just the same shit over and over again. What a piss poor game.

Who are the fans of this, just people who want every and all games to be dark souls because its the only game they know how to play anymore? Fuck me, this is the drizzling shits. I wonder what algo driven dog shit will be coming out soon. Maybe switch it up and do a UBIShit map icon collector. Gaming has never been more grim than now.
Hi, I hate FromSoft Souls'ing everything and have refused to touch most of their library since Dark Souls 3, and yet I still love AC6.

So how far did you get into AC6?
 
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It's a downgrade from 4th gen in every way
tells me everything I need to know about you
having to constantly toggle Scan Mode is cancer
the main point of doing it was to get behind cover first then switch, so that you can have better energy regen, and if you use a recon unit, that you can see where the other fucker is to get ready. all the high-level shit where you see it being spammed is just that, people squeezing out every little bit of min-maxing possible. even 4th gen ended up being guilty of this min-maxing in some way (such as chainboosting and 2nd stage QB) but also oldgen (with the control oversight where you can maintain your speed if your strafe buttons are mapped to buttons as opposed to the stick or dpad)
you cannot seem to comprehend that it is going to indubitably feel like a worse game to play overall when you've had people become accustomed to 4th gen
how do you think oldgenners felt when picking up AC4 for the first time, especially with the sheer difference in its weight and inertia? same thing for 4th gen players coming into 5th gen, which I do agree with. the main point of what I said is not that people will feel skilless when they transition to a completely new gameplay style, but rather saying the game is bad because they either can't or don't want to adapt
In fact, far as I can tell, most people push 4A as the game for newcomers to really play and get involved with its online community over anything 5th gen
4th gen babies do that. actual AC fans will either point you to starting with AC3 or AC1 using emulators, telling you avoid the overpriced copies online as much as possible. hell, if you want a tip, you can literally play every single AC game without issues on a modded PS3, even a Slim one without PS2 support.
and a lot of people also don't really like how online dependent VD is for the bulk of its gameplay since... You know, it's a game that focuses more strongly on having an online aspect over the offline experience.
i can personally agree with you on this, since there was a LOT of content lost when AC5's servers were inevitably turned off. Type D No.5, Raijin and St. Elmo are just 3 bosses I can mention that are no longer fightable today. bit of a shame, but as far as I know in ACVD, the only bosses that are exclusive to online mode are 2 super versions of pre-existing bosses, Spirit of Motherwill, and Lady in Vortex. everything else you can fight is either a variant or just a repeat from shit you can fight in story mode. at most you'll be missing Conquest Mode and some base attack missions, but if ACVD ever got shut down you'd be basically only missing like 20% of the content as opposed to over half of the game's total content in AC5.
Literally most of the games before 4th gen did urban, close-quarters, tanky mech combat better even if it was purely due to design limitation
i haven't said the contrary, if anything what I meant is that 5th gen focuses more on it. and even beyond that, oldgen combat tends to be more focused on outpacing your opponent's FCS all while being able to fire back. i'm sooooo sorry that spending 6000 hours in ACVD because I enjoy it is apparently not the same as the rest of the 8000 hours being spent across the rest of the series, you disingenuous 4th gen baby faggot.
 
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Can you describe how AC6 is like a souls game?
Combat just feels the same to me, that same sluggish, shitty slow combat.

It doesnt feel like the older games at all, its just another shitty souls game with the same boring routine fishing. Even has an estus like system for healing, so fucking boring.

(for context, I am fucking done with souls games. This constant aping of those systems is very boring now. Gaming is stuck in a rut and this game will fade away like so many before it)
 
Combat just feels the same to me, that same sluggish, shitty slow combat.
To me the only game that 6 is slower than is 4 and 4A. I'm glad we've gone back to more normal styled ACs instead of nexts. I also think 6 plays more like an amalgamation of 3 and 5 with primal armor from 4.


The repair kits are only there to make up for how long missions can be and I wouldn't mind them being removed in a sequel or expansion.


I played it on release and the bosses were very souls-like and a brick wall unless you too the 'meta' build.
I kind of agree, but I can't think of any souls bosses that forced you into a build and they patched bosses in AC6 to be weaker and parts to be stronger.

This has been a problem I've had with From bosses since bloodborne, where the bosses are overly fast monsters that spin to win during most fights. It worked in bloodborne because the hunters are fast, but I don't think these styles of bosses work in the other from games.


The biggest problems I have with AC6 is part and mission variety. I also really hate that most other ACs you fight are pushovers and most of the time when when you fight them in the story you've already kicked their asses in the arena. AC duels in the older games were some of my favorite fights, but here they felt very powered down.
 
The repair kits are only there to make up for how long missions can be and I wouldn't mind them being removed in a sequel or expansion.
i honestly can't see why they did it compared to previous titles. the previous 4 games had AP in the 20-50k range depending on your build, and AC5 was notorious for having some extremely long missions (helped by putting in shit like workshop sites to let you refill and repair). i don't see why AC6 couldn't have just 3-4x'd the AP and do away with repair kits entirely. you already do get the supply sherpa before a big boss or a hard enemy encounter (such as the fight against G1 Michigan)
 
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