Battletech - Also known as Trannytech

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These people will never understand that bright colors, flags and insignia like that work better as trim and details. Even the goddamn troon flag can look halfway decent if it's just covering a single panel of armor, or a square/roundel on the 'Mech/Space Marine/Stormcast's shoulder.

But no. Being a tranny is everything to them, so they have to put it everyfuckingwhere. Being an eyesore is part of their exhibitionist kink. Gotta make sure everybody sees it, whether they want to or not.
 
Hate double posting but gonna anyways. So recently Sarna decided to do there monthly roundup of June. Sean in his infinite glory continues to suck rainbow cock and just made half the news about Pride Month.

Half the comments went nuclear on him requiring Nick to come out and try to put out the flames, come today they lock comments down because people wheren't having it.
Christ, Sean is a fucking idiot. Every time he does this, he gets the same reactions in the article's comments telling him to shut the fuck up about it and to stick to talking about giant stompy robots. Wish I saw the fallout because all that's left to the article is the usual faggot pandering comments and a couple posts politely telling him to shut the fuck up. I seriously wonder if they made the articles more prominent on the homepage rather than just something on the side, would people start turning away from Sarna?
 
Christ, Sean is a fucking idiot. Every time he does this, he gets the same reactions in the article's comments telling him to shut the fuck up about it and to stick to talking about giant stompy robots. Wish I saw the fallout because all that's left to the article is the usual faggot pandering comments and a couple posts politely telling him to shut the fuck up. I seriously wonder if they made the articles more prominent on the homepage rather than just something on the side, would people start turning away from Sarna?
I caught a couple of posts, most where questioning his knowledge of actual lore of Battletech as well as several people wishing he would be removed from Sarna in general. From what I heard the mods get severally upset if you question Seans ethnics in regards to his articles.
 
I caught a couple of posts, most where questioning his knowledge of actual lore of Battletech as well as several people wishing he would be removed from Sarna in general. From what I heard the mods get severally upset if you question Seans ethnics in regards to his articles
His entire bad 'mech series is pretty bad, he called the Stone Rhino a bad mech for example.
 
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Only if it's stock and melee combat is not allowed i.e. most video games.
MW5 added melee in one of their DLC's, and the DLC added the Charger as well. Hmm...

Its still a mediocre 'Mech in its stock config, but at least its not terrible. Ditch the small lasers and and a half ton of armor and you can stick a trio of MLas on it, which still leaves you with 9.5 tons of armor and an 86kph speed, which for a scout intended to take fire as part of its duties is not bad at all. Pricey as hell for what you get, but its actually capable in that config.
 
His entire bad 'mech series is pretty bad, he called the Stone Rhino a bad mech for example.
Yeah, while some of his takes are accurate (Assassin) or based on established fluff (Scorpion), the Stone Rhino had me scratching my head. The problem with the Rhino wasn't the Mech, it was the miserly attitude Clan commanders took towards using it.
 
The problem with the Rhino wasn't the Mech, it was the miserly attitude Clan commanders took towards using it.
Its a far too conservative and boring design for the Smoke Jaguars. Its a standard design as opposed to an Omni, and focuses hard on long-range combat and extreme durability since it uses standard components. Because of that its also astoundingly cheap to make and repair, especially by Clan standards. Swapping the armor to FF lets you swap out that head laser for a ERML and a trio of heat sinks, which gives 30 max heat and 26 dissipation, which is pretty good since you now have an actual backup weapon instead of a flashlight. BV goes up by another 100, but for something that's already 3k its not that big of a deal.

You could also go full retard Clan and go FF and swap out all the lasers for a quartet of ERML and no increase in HS if you feel like spontaneously exploding on a 53 heat alpha on 20 dissipation, or go just three and have the tonnage for four more DHS for 41 max heat on 28 dissipation, but I think we all know which of those two options the Jaggies would prefer.
 
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I file the Stone Rhino in the same folder as the Blood Kite: solid, straightforward and above all cheap* long-range machines. They'll do the job, so long as you don't ask too much of them.

In short, they're everything the Clans hate, but they're both fan-fucking-tastic as Inner Sphere command/fire support 'Mechs if you somehow found a way to get your hands on them. And if you ever decide to be flavorful and make a Clan second-line or solahma formation (you know, so you can play Clan without feeling like you're made of cheese), these will fit right in too.

* A Stone Rhino is like a third of the price of a Dire Wolf Prime even though it has higher BV because of those Gauss Rifles. Go fucking figure. Still, if you're doing a campaign where repair costs matter, or playing with c-bill prices instead of Battle Value (for some reason), it's a very nice investment.
 
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These people will never understand that bright colors, flags and insignia like that work better as trim and details. Even the goddamn troon flag can look halfway decent if it's just covering a single panel of armor, or a square/roundel on the 'Mech/Space Marine/Stormcast's shoulder.

But no. Being a tranny is everything to them, so they have to put it everyfuckingwhere. Being an eyesore is part of their exhibitionist kink. Gotta make sure everybody sees it, whether they want to or not.
It’s all part of their narcissism. It’s not enough that they have their fetish, but they want to subject you to every part of it as well.
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So...Valk just got one of his stories approved for Shrapnel.
 

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I file the Stone Rhino in the same folder as the Blood Kite: solid, straightforward and above all cheap* long-range machines. They'll do the job, so long as you don't ask too much of them.

In short, they're everything the Clans hate, but they're both fan-fucking-tastic as Inner Sphere command/fire support 'Mechs if you somehow found a way to get your hands on them. And if you ever decide to be flavorful and make a Clan second-line or solahma formation (you know, so you can play Clan without feeling like you're made of cheese), these will fit right in too.

* A Stone Rhino is like a third of the price of a Dire Wolf Prime even though it has higher BV because of those Gauss Rifles. Go fucking figure. Still, if you're doing a campaign where repair costs matter, or playing with c-bill prices instead of Battle Value (for some reason), it's a very nice investment.
Fun fact: actually happened... sort of, with the BNH-6H.
  • Assigned to Gordon Zed of the Zalman Bloodname, even downgraded with primitive Succession Wars era technology his Behemoth was a powerful 'Mech that caused mass panic and confusion whenever it took to the field with Wolf's Dragoons Alpha Regiment during the Third Succession War. Zed's Behemoth swapped the large pulse lasers for PPCs, the small pulse laser for standard model and the twin Gauss rifles for Autocannon/10s with four tons of reloads, the extra weight for this loadout and the heat sinks to make it viable is made possible by a reduction to 200-rated standard engine, greatly reducing its ground speed. Like many Dragoons, Zed and his Behemoth would fall during the brutal Battle of Misery, and though the Draconis Combine might have salvaged the 'Mech, they were never able to repair or reproduce it.[17][6] [18]
Slow as fuck, but with 2 PPC and 2 AC/10 it doesn't need to be fast, especially with 18 tons of armor. Shame it was lost on Misery, since even Star League tech would have done a hell of a lot to help it rip and tear. DHS and LB 10-X to start with, and an XL if you're feeling suicidal.
 
Fun fact: actually happened... sort of, with the BNH-6H.
Slow as fuck, but with 2 PPC and 2 AC/10 it doesn't need to be fast, especially with 18 tons of armor. Shame it was lost on Misery, since even Star League tech would have done a hell of a lot to help it rip and tear. DHS and LB 10-X to start with, and an XL if you're feeling suicidal.
Nice. If I built this thing right (using Inner Sphere tech for everything) the whole package would be ~1600 BV. A little under a standard Atlas. 7 million C-bills. 26 fucking heatsinks, but it runs pretty cool even while running. I say "running". More like shuffling.

Eh, I'd run that in a 3025 game. Why not? A big girl like that would draw a lot of attention. Park in an area with mid-range sight lines, pummel whoever comes close.
 
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How would you guys balance Ballastics with Engery weapons, I enjoy the double ammo bins of YAML and really think they help balance things out.
 
Nice. If I built this thing right (using Inner Sphere tech for everything) the whole package would be ~1600 BV. A little under a standard Atlas. 7 million C-bills. 26 fucking heatsinks, but it runs pretty cool even while running. I say "running". More like shuffling.

Eh, I'd run that in a 3025 game. Why not? A big girl like that would draw a lot of attention. Park in an area with mid-range sight lines, pummel whoever comes close.
Yeah, I couldn't find it in SSW so I couldn't post anything besides what Sarna had for it, but its definitely a nice design. DHS would give you at minimum 13 more tons of FUN, and the LB 10-X swap another 2, for a total of 15 tons. Doing some messing around of my own in there for a CI era take you can get up to 3/5 if you take DHS, drop them to 10 and swap out the AC/10's for LBX versions. That leaves you with a spare ton so you slap CASE on your side torsos to keep your engine safe from that AC ammo.
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You'll have to cease firing a PPC every other turn but since you've got enough autocannon ammo to pound everything in your path to splinters that's not much of an issue.

For a Jihad-era version I'd swap out the LBX's for 4 LAC/5 and a couple MLas to increase the CQC capabilities a little bit.

(I fucking love the LAC/5. You can take two of them for less tonnage, heat and crits than an AC/10 at the exact same range brackets and while you give up the ability to nail an area for 10 damage, you also have better chances of hitting in general, and you can take the two free tons and crits and shove a couple MLas in there as backups, or an ERML and another heat sink if you have the crit space.)
How would you guys balance Ballastics with Engery weapons, I enjoy the double ammo bins of YAML and really think they help balance things out.
Someone once suggested instead of 2/5/10/20 to make the damage output 5/10/15/20 while keeping everything else the same, which sounds pretty good to me.
 
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Yeah, I couldn't find it in SSW so I couldn't post anything besides what Sarna had for it, but its definitely a nice design. DHS would give you at minimum 13 more tons of FUN, and the LB 10-X swap another 2, for a total of 15 tons. Doing some messing around of my own in there for a CI era take you can get up to 3/5 if you take DHS, drop them to 10 and swap out the AC/10's for LBX versions. That leaves you with a spare ton so you slap CASE on your side torsos to keep your engine safe from that AC ammo.
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You'll have to cease firing a PPC every other turn but since you've got enough autocannon ammo to pound everything in your path to splinters that's not much of an issue.

For a Jihad-era version I'd swap out the LBX's for 4 LAC/5 and a couple MLas to increase the CQC capabilities a little bit.

(I fucking love the LAC/5. You can take two of them for less tonnage, heat and crits than an AC/10 at the exact same range brackets and while you give up the ability to nail an area for 10 damage, you also have better chances of hitting in general, and you can take the two free tons and crits and shove a couple MLas in there as backups, or an ERML and another heat sink if you have the crit space.)
Those are definitely fun refits (and LACs are fantastic compared to normal ACs), but for some reason it feels like they lose something compared to the original loadout. That Clan Gauss Rifle + Large Pulse Laser combo is just a fantastic, very simple "fuck you at any range" loadout that even with higher tech retrofits available I still gravitate towards it. Personal preference, of course.

Someone once suggested instead of 2/5/10/20 to make the damage output 5/10/15/20 while keeping everything else the same, which sounds pretty good to me.
I don't remember if I said it here on the farms, but that's definitely the kind of idea I've floated before. Either add 1d6 to the damage, or bump them up to LRM sizes. That way an AC/10 would be 10 tons and 7 crits for 15 damage out to 15 hexes, while a Gauss Rifle would be 12 tons and 7 crits for 15 damage out to 22 hexes, with the advantage of inert ammunition.

Two extra tons on a Gauss Rifle over an AC/10 (or AC/15, as it may be) isn't a terrible price to pay for much more favorable range brackets and being able to load as much ammo as you want without having to worry about CASE. Sure, the GR itself can blow up but it can't go off due to heat like ammo can, and a 15-damage ammo explosion isn't nearly as likely to turn a mech inside out like a 50-damage explosion on a half-full AC/10 ammo bin.
 
Those are definitely fun refits (and LACs are fantastic compared to normal ACs), but for some reason it feels like they lose something compared to the original loadout. That Clan Gauss Rifle + Large Pulse Laser combo is just a fantastic, very simple "fuck you at any range" loadout that even with higher tech retrofits available I still gravitate towards it. Personal preference, of course.
Yeah, but I was angling for pure IS tech with that refit while keeping true to the original intent of the design as a relatively cheap 100 ton fire support platform. Plus with the four LAC/5 you can line them up on the shoulders Macross-style.
I don't remember if I said it here on the farms, but that's definitely the kind of idea I've floated before.
Might have been either you or @RomanesEuntDomus who dropped it, but it sounds great to me to be honest. Frankly the Gauss Rifle as it is now as an AC/15 is just ridiculous since it does 50% more damage than the AC/10 at more range, which is the inverse of how ballistics typically work, and the extra damage also butts up against the AC/20's job. Don't forget it also has one heat compared to the AC/10's three heat, so that's two less SHS or one less DHS necessary to balance it out. It also has more damage output per ton of ammo, since 15x8 is 120 and 10x10 is only 100. Although the issue there isn't necessarily the Gauss Rifle itself but if I recall correctly its because the AC/10 is statistically speaking the worst weapon in the game by far. Even with Succession Wars tech the Large Laser is a better choice by far in terms of both tons and crits, and the PPC is at a net 1 extra heat when you factor in the ammo vs. heat sink needs, which for the extra range and no ammo dependency or explosion risks is worth it. There's a reason the LB and Ultra versions are so hilariously better than they are for the other sizes, the IS Ultra AC/10 even having the same range brackets as the Clan one which none of the other Ultras do.
 
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