Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
So I went looking and yeah, it was me.Might have been either you or @RomanesEuntDomus who dropped it, but it sounds great to me to be honest. Frankly the Gauss Rifle as it is now as an AC/15 is just ridiculous since it does 50% more damage than the AC/10 at more range, which is the inverse of how ballistics typically work, and the extra damage also butts up against the AC/20's job. Don't forget it also has one heat compared to the AC/10's three heat, so that's two less SHS or one less DHS necessary to balance it out. It also has more damage output per ton of ammo, since 15x8 is 120 and 10x10 is only 100. Although the issue there isn't necessarily the Gauss Rifle itself but if I recall correctly its because the AC/10 is statistically speaking the worst weapon in the game by far. Even with Succession Wars tech the Large Laser is a better choice by far in terms of both tons and crits, and the PPC is at a net 1 extra heat when you factor in the ammo vs. heat sink needs, which for the extra range and no ammo dependency or explosion risks is worth it. There's a reason the LB and Ultra versions are so hilariously better than they are for the other sizes, the IS Ultra AC/10 even having the same range brackets as the Clan one which none of the other Ultras do.
For me is usually Ballistics for long range and Energy for everything else, you could easily swap it the other way around too, in fact, my most used mech was a Marauder II armed with a Gauss Cannon, I replaced the medium lasers for medium pulse lasers and the PPCs for large pulse lasers and filled it with as much double heat sinks as I could, you could solo some difficult missions with it.How would you guys balance Ballastics with Engery weapons, I enjoy the double ammo bins of YAML and really think they help balance things out.
It also means the AI, including your teammates, only fire at optimum range instead of what in TT would be max range. There's YAML settings that lets you play around with how missiles and ballistics operate, with ballistics getting dropoff and allowing the AI to fire to their full Extreme range bracket and missiles moving on a bit before dropping dead once they hit their max range instead of disappearing. Balance wise I move armor and structure to 1.25x and set ballistics at 1.5x damage, which puts them in the big gun role they deserve.For me is usually Ballistics for long range and Energy for everything else, you could easily swap it the other way around too, in fact, my most used mech was a Marauder II armed with a Gauss Cannon, I replaced the medium lasers for medium pulse lasers and the PPCs for large pulse lasers and filled it with as much double heat sinks as I could, you could solo some difficult missions with it.
I think you can even use a AC/2 as a long range weapon in MW5 because, iirc, ballistic weapon don't have a maximum range, they only disappear when they go out of bounds or hit something, I could be terribly mistaken, it's been a while since I played MW5.
No you are right, it makes the AC/20 one of the strongest weapons in vanilla since the AI is so predictable you can snipe way out to 2km fairly consistently with it.I think you can even use a AC/2 as a long range weapon in MW5 because, iirc, ballistic weapon don't have a maximum range, they only disappear when they go out of bounds or hit something, I could be terribly mistaken, it's been a while since I played MW5.
As long as you can calculate the bullet drop... which isn't hard TBH on account of the giant tracer.No you are right, it makes the AC/20 one of the strongest weapons in vanilla since the AI is so predictable you can snipe way out to 2km fairly consistently with it.
Yeah, the tabletop game doesn't translate very well to a real-time video game. There's a massive lore explanation (because of course there is because this is BT) but the TL;DR is that since armor is extremely ablative and excellent at both stopping penetrating hits and keeping fractures localized (space magic!), the only best way to open up a BattleMech is by smashing the entire outside to bits, so autocannons are exactly that: burst-firing weapons firing APHE shells designed to detonate inside the armor to maximize disintegration.Hopefully, some mod such an update for YAML or PGI's next MechWarrior game, can implement some actual bullet drop on Ballistics weapons, especially if the mission takes place in world with either high or low gravity, it should affect the trajectory of projectile and wildly change the minimum/effective/maximum range of the weapon.
Then again, at the ranges most fights in the game take place, just a couple of kilometers, it might be a moot point, given the calibers of the weapons used. A lore reason to not implement it or just implement something very basic like now.
The AI moves very predictably, once you've done it a few times you can easily eyeball the range from then on with a pretty good hit rate.I don't know what settings you're using but I have to use a targeting computer that gives a lead indicator if I want to use an AC/20 as a sniper weapon.
Yeah, Gauss Rifles are brute force approach to the problem. Like taking a sledgehammer to concrete over and over. Simple in concept, and effective with a heavy enough and fast enough hammer.Fantastic autism, @Snekposter. I'm pretty sure the only weapon class in BattleTech that works entirely on kinetic energy is the Gauss Rifles. And even then, it's less penetrating the armor, and more hypersonically splashing slugs against the target and taking chunks ofSpace Wizard MetalFerro-Fibrous with it. Everything else is either dealing damage through high explosives (Autocannons, missiles) or heat and impact (energy weapons).
Seriously, by itself BattleTech armor is a miracle of materials science that rivals fusion engines. Its material properties are fucking nuts.
Hmm, I think I just figured out how the Merkava's armor works.
Actually MW5 Vanilla balistic weapons start dropping after a certain range. One of things I found out you can sit very far away from the city your about to destroy and just lob AC rounds into it.Hopefully, some mod such an update for YAML or PGI's next MechWarrior game, can implement some actual bullet drop on Ballistics weapons, especially if the mission takes place in world with either high or low gravity, it should affect the trajectory of projectile and wildly change the minimum/effective/maximum range of the weapon.
Then again, at the ranges most fights in the game take place, just a couple of kilometers, it might be a moot point, given the calibers of the weapons used. A lore reason to not implement it or just implement something very basic like now.
Yeah theres a cheat mech in YAML that has 8(!) RAC/2s and it makes objective destruction trivial, it also makes trival destroying atlases leopards and small moons but thats netheir herw nor there.Actually MW5 Vanilla balistic weapons start dropping after a certain range. One of things I found out you can sit very far away from the city your about to destroy and just lob AC rounds into it.
I always wanted a game where you got to choose which House military you can join and played a campaign as whatever canon or made for the game Guard unit.For once I would LOVE a new MW game that is not about some random mercs (because the writers were too lazy to work) and has the player as a permanent part of one faction or another.
The the word of blake Jihad would be a great unexplored era for mechwarrior games that the battletech timeline stopped at prior to FASA becoming defunct.
Everybody looks at me like I'm some kind of heretic when I say I liked MechWarrior 4: Vengeance more than Mercenaries*, but that's precisely the reason why I liked that game: you're a well-defined character in an actual story as opposed to just a [Insert Protagonist Here] whose actions will never be recognized in the canon, or even just future MechWarrior games. For all the sterling work [Your Dudes] do in the BattleTech videogame putting Kamea Arano's butt on the throne, the setting doesn't give a shit about your character. Give me a game where I play someone in the setting any day of the week.For once I would LOVE a new MW game that is not about some random mercs (because the writers were too lazy to work) and has the player as a permanent part of one faction or another.
The the word of blake Jihad would be a great unexplored era for mechwarrior games that the battletech timeline stopped at prior to FASA becoming defunct.
Coffee hasn't kicked in yet. Who's that, again?Bitch got suspended.
Russell Zimmerman, one of the contract rights in CGLs hand and one of the writers who helped did the Pride Anthology. He did the story about the jewish and muslim.Coffee hasn't kicked in yet. Who's that, again?