Biggest bullshit in a video game

I thought that was mainly exclusive to MOBAs and shit like Rogue Trader?
Saw it on Gacha and Roguelites. It's an easy way to add complexity but is usually so complicated you need even harder autism to use it. Like take this sword that has three paragraphs explaining an effect that probably could be shortened to two sentences if it didn't have those gay descriptions.
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The worst that I've seen this happen in Bravely Default 2, where you had the ability to poison someone with an hilariously low activation rate. And even after finding the ability that guarantees the success of this move, it turns out that the poison damage is so low that I was better off just using offensive magic.
Status effects in games are always like that. 99% of the time they are pointless and the rest they are absolutely broken. Might as well makes a class that can set up auto attacking so at least it will be clear the idea is that you play defensively (which is still bad but isn't dependent on bosses being vulnerable to your abilities).
 
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The only consistently good status effects are ones that influence the action economy, either by boosting yours or reducing the opponents'. Haste in D&D is the most famous example of this and is so strong that back in Ye Olden Tymes it magically aged anyone it was cast upon by 1 year to discourage overuse; I think it was actually the only spell besides almighty Wish itself that incurred a permanent penalty.

Ironically I do think games with deeper action economy to start like Divinity 2 and its AP system offer more value to status effects as you can cast multiple in a turn, or cast and attack. Incidentally you can also construct entire builds around the skill Adrenaline which gives you 2 AP in exchange for losing 2 AP next turn.
 
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The only consistently good status effects are ones that influence the action economy, either by boosting yours or reducing the opponents'. Haste in D&D is the most famous example of this and is so strong that back in Ye Olden Tymes it magically aged anyone it was cast upon by 1 year to discourage overuse; I think it was actually the only spell besides almighty Wish itself that incurred a permanent penalty.

Ironically I do think games with deeper action economy to start like Divinity 2 and its AP system offer more value to status effects as you can cast multiple in a turn, or cast and attack. Incidentally you can also construct entire builds around the skill Adrenaline which gives you 2 AP in exchange for losing 2 AP next turn.
Ironically the game that caused me to rant does actually do a good job of balancing the Action Economy with limited action points and a limit of one attack per turn, so you could use all the non damaging moves as you see fit. Of course it fucks with it because you still either buff the everloving shit out of yourself or spend the points for extra actions.
 
The only consistently good status effects are ones that influence the action economy, either by boosting yours or reducing the opponents'
This shit is why Haste is always the most universally useful buff in Final Fantasy games.

FFX spergs also figured out that Slow applies a pretty nasty delay effect to enemies in addition to slowing them. You can stunlock a surprising amount of bosses in that game by repeatedly casting slow on them and making sure they never get a turn.
 
The worst that I've seen this happen in Bravely Default 2, where you had the ability to poison someone with an hilariously low activation rate. And even after finding the ability that guarantees the success of this move, it turns out that the poison damage is so low that I was better off just using offensive magic.
I like mechanics that let you play off giving enemy debuffs so there's an extra incentive to play around with support abilities instead of turning every character into a beatstick. For example in DQXI you got a character that gets moves that gives 6x damage on any enemy that's poisoned, paralyzed, sleeping or confused and can even set up that situation themself. They basically become the highest single target damage dealing character in the game with that move, so you're heavily encouraged to debuff some of the beefier or more annoying enemies to quickly end fights while disabling them
 
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I like mechanics that let you play off giving enemy debuffs so there's an extra incentive to play around with support abilities instead of turning every character into a beatstick. For example in DQXI you got a character that gets moves that gives 6x damage on any enemy that's poisoned, paralyzed, sleeping or confused and can even set up that situation themself. They basically become the highest single target damage dealing character in the game with that move, so you're heavily encouraged to debuff some of the beefier or more annoying enemies to quickly end fights while disabling them
In Devil Survivor 1 some skills can petrify enemies who can be insta killed with physical or wind skills.

In fact the game has one the most bullshit missions I've seen in an SRPG where you need to let Kudlak kill Kresnik. But Kudlak deals only one or two digit damage to an enemy with 500+ hp and regenerates by attacking. So you have to use petrify skills to let Kresnik proc the insta kill.

I spent 5 hours to beat the mission. Most of which was spent trying to get the petrify skill and then more time spent to save scum the game so that petrify would actually hit Kudlak to proc the insta kill.
 
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The special stages in the sonic advance trilogy.

Each one is uniquely awful, advance 1 makes you find 1 spring in these big levels for each stage, then when you find it, the stage itself is nonsense.

I got spared the worst from advance 2 because of the fan patch that let's you access the special stage without getting every single SP ring, but the stages themselves are a huge waste of potential, mostly down to the controls, though I was playing on my 3ds, so that might be me.

Then advance 3 made me quit because after getting all the way to the end, found all the chao in all the zones, but I still need to grind keys, and can only get one per playthrough of these long ass levels. Then when I use the keys, I get tripped up by awful depth perception. I even tried to back up my save but I cant figure out how to do that on my hacked 3ds, advance 3 doesnt show up on checkpoint.
 
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The worst that I've seen this happen in Bravely Default 2, where you had the ability to poison someone with an hilariously low activation rate. And even after finding the ability that guarantees the success of this move, it turns out that the poison damage is so low that I was better off just using offensive magic.
Were you on Normal or Hard? Because Poison is how I cheesed out like half the game because once I applied it it didn't trigger ANY OF THE BULLSHIT COUNTER ATTACKS.
 
Were you on Normal or Hard? Because Poison is how I cheesed out like half the game because once I applied it it didn't trigger ANY OF THE BULLSHIT COUNTER ATTACKS.
I was on Hard. I noticed that it had an incredibly low proc rate, so I just settled with just spamming the three elemental spells and using an incredibly specific build for my team so they won't get irradiated by my Arcanist. I found out how to get it to consistently activate...But the class that does it would be better served constantly dealing damage, imo.
 
was on Hard. I noticed that it had an incredibly low proc rate,
Oh yeah the accuracy is shit but I would legit just Brave my Black mage turn one and start spaming poison until it applied, and the Poison itself dealt like 5% per Turn.

Bravely Default 2 is such a shit game.
 
Why does every multiplayer game need a "play of the game" feature at the end of a match?

Why does every multiplayer game take so long to play the fucking game, long queues, long results screens, pointless PotG, scoreboard, xp gained, loot drops. There so much wasted time in games now I just can't play em. Also the bizarre trend of games having "hold the button for like 2 seconds before you can go to the next menu and theres no way to turn it off"
 
Sorry if someone posted it already, but I'm not reading 175 pages first.

NEIR: Replicant.

Need to grow a certain flower to get an achievement, which requires a rare spawn of other flowers to get, multiple times. Flower takes three IRL days to grow, but people discovered that if you set the clock ahead on your console you could skip it.

And they patched it out. So you had to wait three days to see if you got a rare flower you needed, to mix with another rare flower you needed, to mix with another rare flower you needed, to make the ultra rare to get the achievement. Wasted a month of just booting up the game to plant flowers.

And to get the true ending you needed multiple items that were a rare drop from one specific point in the game, that disappears half way into it.

My most painful 100%
 
Ark survival evolved vanilla rates.
I installed that shit to my phone so I have something to do while my girlfriend watches her shows, since I have experience with the PC version and Jesus Christ.
You'd think you were playing a F2P MMO at times when not turning up gather & tame rates.
 
Sorry if someone posted it already, but I'm not reading 175 pages first.

NEIR: Replicant.

Need to grow a certain flower to get an achievement, which requires a rare spawn of other flowers to get, multiple times. Flower takes three IRL days to grow, but people discovered that if you set the clock ahead on your console you could skip it.

And they patched it out. So you had to wait three days to see if you got a rare flower you needed, to mix with another rare flower you needed, to mix with another rare flower you needed, to make the ultra rare to get the achievement. Wasted a month of just booting up the game to plant flowers.

And to get the true ending you needed multiple items that were a rare drop from one specific point in the game, that disappears half way into it.

My most painful 100%
Off-handed reminder to anyone and everyone that NieR (OG, Replicant, whatever you want to call the first of the two) is a story about idiots suffering. Most of the core cast are either mostly-decent or genuinely good people, whose attempts to Do The Right Thing 100% blow up in their faces - maybe not right away, but eventually, everyone fails.
This includes you, the player, for the shit that the 100% ending requires you to do. Everyone in the story of NieR - even you, on the other side of the screen - is a sucker. And it's still a damn good story.
 
Sorry if someone posted it already, but I'm not reading 175 pages first.

NEIR: Replicant.

Need to grow a certain flower to get an achievement, which requires a rare spawn of other flowers to get, multiple times. Flower takes three IRL days to grow, but people discovered that if you set the clock ahead on your console you could skip it.

And they patched it out. So you had to wait three days to see if you got a rare flower you needed, to mix with another rare flower you needed, to mix with another rare flower you needed, to make the ultra rare to get the achievement. Wasted a month of just booting up the game to plant flowers.

And to get the true ending you needed multiple items that were a rare drop from one specific point in the game, that disappears half way into it.

My most painful 100%
Nier's quests were fun. Some had some ridiculously good rewards, sone basically troll you and waste your time. But that flower quest absolutely was created to fuck with people gunning for full completion.
 
"Oh boy, this enemy has an attack with a fairly aggravating status attached to it. Good thing I know the tell and can defend against it!" Said enemy proceeds to spam that attack over and over until I fuck up defending against it.
 
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