Biggest bullshit in a video game

While I enjoyed the FFVII Remake overall, it bugs me that The Last Story is conceptually a better game than it. The most prominent difference was how they use revive mechanics. Remake made you pause to use items or magic, which broke the Dynasty Warriors flow. Not to say TLS didn't do this too, but it didn't do it as often. This difference of scale was very noticeable in revive spells. In Remake, you had to pause to use a Phoenix Down or Revive spell while in TLS, you could just run to a fallen NPC with your glowy hand to manually revive or just wait about a minute for that NPC to revive on his or her own. Also, Remake used the menu system for special attacks. Yes, hotkeys exist, but only for a few skills, forcing you to bench less useful ones. In TLS, skills were dependent on two and a half classes (dual sword can't use cover to Slash) and context-specific. If you hid in cover, you could leap out and slash. If you were near a wall, you could run up it to vertical slash, if you were a mage, you could either cast a spell quickly or fully charge it to change the terrain so a sword character could cast a status effect. Less skills + easier access makes for a better experience. Now, TLS is still objectively flawed (especially in mo-cap which has always been a problem with Mistwalker games), but flawed as it is, this Wii game manages to have tighter controls than FFVII Remake.

Also, Nomura's writing. While not nearly as shit as The Third Birthday, it still shone a light on how his characters were dumb, blunt versions of Sakaguchi characters. Look at the difference in dialogue writing between Jessie and Aerith. Both girls flirt with Cloud, but Aerith is subtle about it so it's believable that it's romantic. Jessie's reaction to Cloud can be summarized as "Ram that Buster Sword in me nao!" Also, characters that logically should have died not dying and ghosts that everyone can see. Those ghost wreck the flow of the narrative and make segments longer than they have to be.

Remake sure likes to pretend it's the Director's Cut, but all the new additions are more like fan-fiction.
That's pretty much what happens when you let a chunni remake a game, years after his own FF got canceled to XV.

He's STILL mad about FF XV that he made 3 different versions of Noctis.

Biggest bullshit for me is Rayman 1.
That game deceives you at the beginning until you reach this bitch.
SpaceMama.png


P.S. fuck ubisoft for removing rayman classic but keeping the temple run shit in.
 
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Weird, I see the Blooper as just as much of a useless item as the fake item box.
To be fair, the Blooper ink also makes your traction a bit more slippery. It's also more useful in single player where it makes the AI drive like total idiots while inked, at least in MK8.
Also, blue shells are a necessary evil in Mario Kart. If the first place racer gets enough of a lead on everyone else, they become increasingly hard to catch up to, as the player in 2nd would need to pull a red shell to close the gap while avoiding items from the other racers at the same time. The blue shell is a means of making sure 1st place can't turn an early lead into a guaranteed win.
 
Not sure if this counts, but:

One video game I enjoy is Apex Legends. I also used to play a lot of Overwatch.

Both games have added mostly female characters to the game's roster post launch (Overwatch more so than Apex) and I can't figure out if they do this because of feminisim, waifu bait, or both.
 
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Not sure if this counts, but:

One video game I enjoy is Apex Legends. I also used to play a lot of Overwatch.

Both games have added mostly female characters to the game's roster post launch (Overwatch more so than Apex) and I can't figure out if they do this because of feminisim, waifu bait, or both.
Thats every game now. If theyre white/a chinese, its waifu bait. If theyre ambiguous brown or fat, theyre feminism.
 
Pointing out the obvious but Persona 3 is undoubtedly the most famous example of this.

Doesn't matter what you tell them to do sometimes, even if you tell them to go full assault they'll still heal at inappropriate times and attack enemies with elements they're resistant or flat out immune to. And by heal, I mean using medicine which only heal about 50HP when your max HP is around 500.

It got so bad that memes were made of one party member in particular, Mitsuru, who would always spam a status move on an enemy even if they are immune to said ailment or are even a boss fight (who nullify all ailments by default) and would much rather do that than heal the player character at critical health where a game over happens if he gets knocked out.

Thankfully, they fixed it on the PSP re-release of the game so you can control them directly, saves a lot of unnecessary frustration.
I like the thematic approach, in that you're just controlling you, and it makes no sense to control others if you're just playing a single person ... but your party members need to be not braindead for it to work.
Demon's Souls is a good example of how to do this well IMO. You're supposed to die to the first boss for story reasons, but if you successfully win then the game rewards you with extra goodies before it kills you anyway. It's not a huge difference-maker, but it's nice that they reward experienced/skilled players for playing well at a time when they're expected to fuck up and die immediately.
Not only does it reward you with items, you're not killed by the boss you just beat winning in a cutscene suddenly, you're killed by something else in a unique cutscene. There's no sense of "but I could totally have beaten that" unlike some other "forced loss" cutscenes in games.

Bit of a cop out here but most fighting game bosses are pretty much tailor made to be bullshit.

Overpowered regular attacks, supers that can deal insane damage even if you block them (looking at you Gill) and command reading so the AI knows exactly what to do to counter your moves. It was somewhat forgivable back in the arcade days because companies needed some way to keep people pumping coins into the machines but these days the only point to making them as bullshit as they are is just pure sadism.

If I had to give a specific example, Parace L'Sia from Arcana Heart 3 takes everything I said about cheap fighting game bosses and cranks it up to 11, only they added teleportation and regenerating health into the mix.
Look at this shit, somebody saw this, play tested this and said "Yep, that's good, ship it out." This is the type of thing you'd see from a MUGEN character.
That seems mad. It feels like there's a series of steps you're supposed to take to counter it I'm not seeing. I mean, what on earth is the response to that screen-filling stomp attack?


Ah, Mario Kart Wii, the one game in the series that actively punishes you if you're in 1st place, i remember i've been hit by 4 blue shells in the last lap way too many times.

Playing that game in single player was a pain in the ass.
I remember Mario Kart DD 150CC had a rhythm to it, in that there was always an attack on you a few seconds before the finish line, the CPU would overtake you, but if you perfectly recovered you could come back to first place.
 
I like the thematic approach, in that you're just controlling you, and it makes no sense to control others if you're just playing a single person ... but your party members need to be not braindead for it to work.
I see you haven't played SMT 4.
 
Those faggots casting useless spells when I need them to physical attack would disagree.
But if they get knocked out, it's no big loss. It's a big loss to lose a Persona 3 character as it lowers all-out attack damage, reduces a partner for pair-up attacks, and an element that NPC was using to cover what you aren't covering,
 
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I've started playing the demo of balan wonderworld and it's the blandest platformer i've played in ages, and to think it's made by Yuji Naka and funded by Square-Enix.
Nothing feels right, it's like none of these people ever played a platformer before. Wile i know it's just a demo, i'm almost 100% sure this will be one of the worst games released this year.
The development clearly went into the flashy cutscenes and nothing else. Probably the laziest aspects are the QTE bonus games which are the exact same thing every single time.

It legit feels like an awful, obscure PS1 platformer.
 
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The development clearly went into the flashy cutscenes and nothing else. Probably the laziest aspect is the QTE bonus games which are the exact same thing every single time.

It legit feels like an awful, obscure PS1 platformer.
Who's bright idea was it to have a single action for every single costume? At least give us a jump button instead making it a power up. What makes it worse is that the running speed is abysmal.
I also was laughing hard at the intro; sonic kid dances in public, then gets sad and is so sad that he does not even push the ball back.
 
Every single fucking time the event type in Bandori is Versus Live, i always get crammed with

- The people with the slowest internet
- Twats who disconnect in the loading screen, causing it to hang for a minute while a ten second clip of whatever shit Afterglow song is always picked loops
- Only getting matched with whales and full 4* teams so even if I FC i get 5th place
- Tenka Toitsu A to Z memers
- Ringing Bloom memers
- The people who take the full countdown to choose song or difficulty
- Hosts who refuse to start lobbies without 5 players

Man just wants to jam to Q & A Recital, why do you make me interact with other people
 
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Not being able to build multi-level vehicles in Cataclysm. I require a quadruple decker abomination for my hoarding.
 
Any time I get one-turned on a on a key wonder in civ 6
In Civ V I'd practically hoard Great Engineers to ninja relevant wonders out from under other players. They don't usually show up in time to let me ninja Great Library for Science vic, but I usually have at least a couple by the time I'm getting ready to snag things like Porcelain Tower. Given that Manufactory improvements really aren't anything extraordinary (and it's not usually terribly hard to keep Production high enough to handle most needs) it's not too difficult to have some set aside.
 
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