- Joined
- Sep 17, 2020
That's pretty much what happens when you let a chunni remake a game, years after his own FF got canceled to XV.While I enjoyed the FFVII Remake overall, it bugs me that The Last Story is conceptually a better game than it. The most prominent difference was how they use revive mechanics. Remake made you pause to use items or magic, which broke the Dynasty Warriors flow. Not to say TLS didn't do this too, but it didn't do it as often. This difference of scale was very noticeable in revive spells. In Remake, you had to pause to use a Phoenix Down or Revive spell while in TLS, you could just run to a fallen NPC with your glowy hand to manually revive or just wait about a minute for that NPC to revive on his or her own. Also, Remake used the menu system for special attacks. Yes, hotkeys exist, but only for a few skills, forcing you to bench less useful ones. In TLS, skills were dependent on two and a half classes (dual sword can't use cover to Slash) and context-specific. If you hid in cover, you could leap out and slash. If you were near a wall, you could run up it to vertical slash, if you were a mage, you could either cast a spell quickly or fully charge it to change the terrain so a sword character could cast a status effect. Less skills + easier access makes for a better experience. Now, TLS is still objectively flawed (especially in mo-cap which has always been a problem with Mistwalker games), but flawed as it is, this Wii game manages to have tighter controls than FFVII Remake.
Also, Nomura's writing. While not nearly as shit as The Third Birthday, it still shone a light on how his characters were dumb, blunt versions of Sakaguchi characters. Look at the difference in dialogue writing between Jessie and Aerith. Both girls flirt with Cloud, but Aerith is subtle about it so it's believable that it's romantic. Jessie's reaction to Cloud can be summarized as "Ram that Buster Sword in me nao!" Also, characters that logically should have died not dying and ghosts that everyone can see. Those ghost wreck the flow of the narrative and make segments longer than they have to be.
Remake sure likes to pretend it's the Director's Cut, but all the new additions are more like fan-fiction.
He's STILL mad about FF XV that he made 3 different versions of Noctis.
Biggest bullshit for me is Rayman 1.
That game deceives you at the beginning until you reach this bitch.
P.S. fuck ubisoft for removing rayman classic but keeping the temple run shit in.