Scarthew
kiwifarms.net
- Joined
- Jun 7, 2021
Like what?It's mainly autism RPGs.
I'm sorry this just isn't true, Elden Ring is designed around not taking damage and nothing in the dlc is more difficult than anything in the base game's final boss rush. Pretty much every boss will kill in 3 hits at 60 vigor which still gives you a large margin for error. And I didn't use the items that reduce enemy damage, which are offered to players as a crutch option on top of that so I can't imagine how much of a joke it is if you choose to use them.Though even relatively popular games like Elden Ring are infinitely easier by following a guide and the awful DLC is based on that assumption.
In fact I don't have to, you can easily get it reduced by 40% before you even fight a boss, up to 60% if you really look. And cut in half if you get em all. That would bring the hit margin to 5-7 which makes them twice as easy compared to bosses like maliketh, godwyn or malenia. This is on top of the fact that you're probably using the most broken tools designed to auto stun bosses without much effort and probably also using spirit ashes.

Now I'm not going to say using cheap methods means you "didn't actually win" because those options are included intentionally as a diffculty selector. However what I will say is it seems like you don't enjoy the game if you actively choose to avoid engaging in its mechanics as much as possible.
In other words, git gud.
Never played it but it sounds like you're talking about a game that's poorly balanced. Like you mentioned rpgs above, if you mean jrpgs it's hard to find one that's well balanced especially if you factor in difficulty options. Even with the ability to take infinite potions or grind you're still just calculators slamming against each other with little/none of it being impacted by skill. Even if you want to waste your time bashing your head against inflated numbers there's at least one case where nothing you do matters, tutorial fights. SMT3 on hard you can just die at the start regardless of what you do.Tactics Ogre for the Switch was the biggest time I felt it with how underpowered everything felt. But even in other games you'd have the issue of extremely static and limited growth so the gameplay will be identical to other players.