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Excalibur was always a funny meme in my opinion. Usually you get the ultimate weapon by beating the only enemies that are strong enough to require it, in this case you need to pretty much master the game with minimum resources and memorize everything which is even harder.FF9 expecting me to get to a certain point in 12 hours to get Excalibur.
Really great game though. I'll just have to force myself to "speedrun" some day.
I can't remember the actual game any more, but I remember a game in the fucking '80s where you had these cardstock contraptions with holes in them where you had to spin them around and they'd give you a challenge and you'd have to solve it with this primitive ass bullshit by spinning around the top cardstock wheel with holes in it to answer the question.This may have had something to do with copy protection, to be fair. Since we're talking about adventure games, both Maniac Mansion ans Day of the Tentacle did this in the floppy version too, IIRC.
Some people have the impression that developers had some kind of racket going, where they'd deliberately put impossible puzzles into games so that the poor trusting public would have to go spend additional money buy guides or Nintendo Powers or whatever. This doesn't make a lot of sense if you stop to think about it even a little bit (e.g., Japanese 3rd party NES devs were not getting kickbacks from sales Nintendo Power in the USA).What part? I played all the lucas arts games after the fact I wasn't a pc gamer at the time I was on console.
That stuff is cool. I've grabbed a few things from GOG where I ended up having more fun with the pdfs than the game. Bring back 200-page manuals that contain a whole prequel story! Or 10-page manuals. Or any manuals.It's not a cope: old adventure games used to come with a number of "feelies" like decoding rings or big ass manuals full of info that the games would sometimes require to proceed forward.
Sierra were one of the good guys even back then. EA has always been evil as fuck and did utterly evil shit. People took pride in cracking their shit.Sierra would apparently just mail you the answers if you asked, and on custom stationary at that.
I'm not sure if Infocom invented this, but the first of these I remember is the Hitchhiker's text adventure game. They had these for most of their text games.It's not a cope: old adventure games used to come with a number of "feelies" like decoding rings or big ass manuals full of info that the games would sometimes require to proceed forward.
Some people have the impression that developers had some kind of racket going, where they'd deliberately put impossible puzzles into games so that the poor trusting public would have to go spend additional money buy guides or Nintendo Powers or whatever. This doesn't make a lot of sense if you stop to think about it even a little bit (e.g., Japanese 3rd party NES devs were not getting kickbacks from sales Nintendo Power in the USA).
Sierra would apparently just mail you the answers if you asked, and on custom stationary at that.
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It's just a little something called SOUL that you won't find in games today.
The last wall guardian specifically is the worst, though you could now probably cheese him with using a phone to record.the 100 Stray Beads collection from Okami (PS2 Capcom action adventure game)
That's how I got past it back in the day. I used my T-Mobile MDA. I was very proud of myself for thinking of this.The last wall guardian specifically is the worst, though you could now probably cheese him with using a phone to record.
As long as it's a skippable cutscene. I fucking hate unskippable walk segmentsThat's how I got past it back in the day. I used my T-Mobile MDA. I was very proud of myself for thinking of this.
You know what I fucking despise now? I fired up FF 16 again because I have some time to kill between jobs. I didn't notice this previously but fucking hell is it annoying that the vast majority of the game is a fucking cutscene. Especially in the beginning. Just let me play the fucking game. I don't care about your wannabe Hideo Kojima bullshit. If you want to make movies and have faggots like Geoff Keighley hysterically clamoring to suck your dick, you're in the wrong business.
It's also more or less what people wanted. What zoomers don't get is that we didn't have an infinite sea of games releasing every month; it was fun to get stuck in an adventure game and be thinking on a puzzle for a few days or a week and trying new shit when you got home. Or sometimes you'd just boot it up and run around aimlessly looking at the pretty backgrounds, kind of the equivalent of just fucking around in an open-world game.It's just a little something called SOUL that you won't find in games today.
I'm still convinced LA Noire was the reason Max Payne 3 under performed.LA Noire's Truth, Doubt, and Lie prompts.