- Joined
- Jul 27, 2022
A lot of the four star spirits in Smash Ultimate made me want to take Low Tier God's advice. I ended up cheesing or brute forcing most of them as opposed to doing them the "correct" way.
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The only "meaningful" change that CA has made is that from Three KANGdomz onwards archers won't shoot your single entities at higher difficulties unless they're the only units in your army. As you can expect people found easy ways to exploit that fact, from what I remember in Three Kangdoms your generals are so swole in Romance mode that they can push siege towers by themselves through sheer force of will, so you can use them to take castle walls all by themselves. Wall and gate towers still shoot at the tower with the general in it but they can't hit them as they are inside the siege tower so they lose no HP and they can't do damage to the siege tower either.People who can't make the AI just more difficult when you turn up the difficulty I really hate how the AI just cheats
Total War having AI that you can just bathe into the stupidest tactics
BG3's combat is boring bullshit and I'm tired of pretending it's ok cause' muh tacticz![]()
Ima level with you, I'm like 90% sure that never actually happened and is a cope made up by zoomers. Did you grab a pdf of the official hint guide, or make a beeline for GameFAQs or something?The only games I've ever had to use a guide for were old adventure games which were deliberately designed to force the use of a guide.
What part? I played all the lucas arts games after the fact I wasn't a pc gamer at the time I was on console.Ima level with you, I'm like 90% sure that never actually happened and is a cope made up by zoomers. Did you grab a pdf of the official hint guide, or make a beeline for GameFAQs or something?
Personally, back when I was on an adventure game kick in my teens and early 20s, I used a site called Universal Hint System. It was useful for jogging a connection I hadn't made, or at worst just plain spelling out what I had to do. King's Quest makes it practically a necessity to either know your fairy tales or make some damn stupid leaps of logic. GameFAQs was basically a last resort for me for adventure games.Ima level with you, I'm like 90% sure that never actually happened and is a cope made up by zoomers. Did you grab a pdf of the official hint guide, or make a beeline for GameFAQs or something?
They don’t call these people small-souled bugmen for nothing. It’s like the whole non-binary thing- sex (in both senses of the word) is an important part of the human experience. We’re sexually dimorphic. By trying to ignore it or erase it to accommodate ethereal, ever changing identities, you’re divorcing yourself from our reality as a species. That’s why these characters are flavorless blobs to you, because they are.Just got to a point where this shit localization is affecting my enjoyment of the games, though. It's unbelievable how far they'll go to keep the writing as bland and unoffensive as possible that they now refuse to use words like Husband, Wife, or even Lover, for fuck's sake.
Got to the point in Story of Seasons: Friends of Mineral Town where you marry one of the bachelorettes, the ceremony plays along and then comes the part where the priest declares you both "OFFICIALLY WEDDED PARTNERS".
Shit left me with this awful aftertaste. Do these guys ever realize how dehumanizing this type of writing is? Your character is not a person, it's a flavorless blob you can assign a body type to. The characters you interact with are not your friends, lovers, or spouses, theyre your "partners". Like, forget the forced DEI shit, can people not see just how much of the "human" element is striped away from these games?
Did you say (well, type) Ima? Coon...Ima level with you, I'm like 90% sure that never actually happened and is a cope made up by zoomers. Did you grab a pdf of the official hint guide, or make a beeline for GameFAQs or something?
This may have had something to do with copy protection, to be fair. Since we're talking about adventure games, both Maniac Mansion ans Day of the Tentacle did this in the floppy version too, IIRC.Hell, Elder Scrolls: Arena has you answer questions about spells from the spellbook in the manual, even in the downloadable version you can get now (it just comes in a text file).
I can't remember the actual game any more, but I remember a game in the fucking '80s where you had these cardstock contraptions with holes in them where you had to spin them around and they'd give you a challenge and you'd have to solve it with this primitive ass bullshit by spinning around the top cardstock wheel with holes in it to answer the question (the location you spun the wheel to was given to you and the answer was revealed by whatever was beneath the hole on the lower wheel).This may have had something to do with copy protection, to be fair. Since we're talking about adventure games, both Maniac Mansion ans Day of the Tentacle did this in the floppy version too, IIRC.
Dial a Pirate was the original Monkey Island.I can't remember the actual game any more, but I remember a game in the fucking '80s where you had these cardstock contraptions with holes in them where you had to spin them around and they'd give you a challenge and you'd have to solve it with this primitive ass bullshit by spinning around the top cardstock wheel with holes in it to answer the question (the location you spun the wheel to was given to you and the answer was revealed by whatever was beneath the hole on the lower wheel).
I remember some crack team fixed this by making it so you could just answer whatever.
In the early days of PC gaming, copy protection at least came with cool feelies sometimes, and you can still play them 30+ years later.I can't remember the actual game any more, but I remember a game in the fucking '80s where you had these cardstock contraptions with holes in them where you had to spin them around and they'd give you a challenge and you'd have to solve it with this primitive ass bullshit by spinning around the top cardstock wheel with holes in it to answer the question (the location you spun the wheel to was given to you and the answer was revealed by whatever was beneath the hole on the lower wheel).
I remember some crack team fixed this by making it so you could just answer whatever.
In the early days of PC gaming, copy protection at least came with cool feelies sometimes, and you can still play them 30+ years later.
Now, DRM comes with a risk of bricking your machine or rendering the product you paid for unplayableifwhen the servers shut down.
I had an Amiga from childhood until about ten years ago when all of that stuff was sadly damaged in storage and over half of the games we had came with exactly what you were describing.I can't remember the actual game any more, but I remember a game in the fucking '80s where you had these cardstock contraptions with holes in them where you had to spin them around and they'd give you a challenge and you'd have to solve it with this primitive ass bullshit by spinning around the top cardstock wheel with holes in it to answer the question (the location you spun the wheel to was given to you and the answer was revealed by whatever was beneath the hole on the lower wheel).
I remember some crack team fixed this by making it so you could just answer whatever.