Biggest bullshit in a video game

The Jellyfish in Hollow Night. Specifically the long ones called Ooma.

See, when you hit one on them, their 'brain' comes flying out, pauses when it touches something, then comes flying back as a homing missile that explodes. That wouldn't be bad, except the places you fight them in tend to conspire against you - the first is a long, tall area with a lot of narrow sections, making it hard to dodge.

There's also the Path of Pain - a secret sub area in an already challenging platforming section that requires dozens of perfect jumps, sword hops, wall kicks and razorblade dodges. The peak of bullshit requires you to jump off sword-hopping on like the tenth moving razorblade in a row, to sword-hop off an eleventh one that shoots like a rocket through a tiny gap that you then have to race through and use your double-jump to get onto the wall. And not only are you still not done, you then drop into an area where two relatively tough enemies charge at you from either side. And if you die there, it's all the way back to the beginning.

And one more thing for hollow knight fans:
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As for other games, probably the magnet claws for Azure and Silver Rathalos. Do you like watching a giant wyvern perfect swoop in to claw at you with poisonous talons, like it's been dragged over in an MS paint app?

Also, any small monster that'll prioritise fighting you over the boss. Rhenoplos, Konchu, Bullfango...
 
Do the attacks just hit the same place every time?
depends on the AOE. some do, but ones that are directly aimed at certain party members, like attacks that target the healers, DPS, etc. are dependant on where said people are standing. which again requires absurd amounts of fore thought and knowledge on where you have to stand at the exact right moment.
 
I started playing Rome Total War 2 after playing everything what the first one had to offer. My biggest complain is the abundant requirements of obtaining a campaign victory. Rome had a good requirement, defeat some rival factions or take 50 provinces and Rome so you can do want you wanted to achieve victory. My last playthrough was a slough because I need more units, mostly naval, so I spend turns just churning cheap units to make the game happy.
 
Going by some of the stuff I've seen you post about the game, are you sure you aren't just a toxic killer lel

Somehow I get the feeling that you only play Survivor...


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Fought a squad that just didn't want to play against a Michael Myers and immediately started ragequitting as soon as they noticed who I picked. Again, there's no punishment whatsoever for ragequitting like a complete bitch. I only got 1 hook because a guy felt pity.

INB4 "Oh, you use NOED? Toxic killer lol." Fuck off.
 
Mechwarrior 5 Mercenaries. There are no minimum ranges on PPCs.

Meaning that Griffin you should be able to facehug to death and laugh about it? Yeah, he's still dangerous in close.
 
When u chillen in Splatoon 2 Salmon Run (PvE horde mode) and 3 missle launching enemies with extremely time-sensitive hitboxes spawn, or the ones that lazer you from across the damn map. And the weapon rotation all has shit movement. I just couldn't take it anymore and stopped playing the game. Every rotation sucked since 5.0 dropped.
 
You fall into a spike pit!

The spikes were poisoned!

The poison was deadly!

You die... Do you want your possessions identified? (y/n)


Nethack, often considered the grand-daddy of Roguelikes. Even though it's not the game that invented the genre, it did solidify and make popular many of the mechanics found in many Roguelikes that followed.

Anyway, in this game, it's possible that with every step you take, you may fall into a unforeseen pit, which may or may not have spikes in it. Every time you fall into a spike pit, there's a chance that the spikes may be poisoned, which drains your character's Strength stat if you don't have poison resistance. Additionally, every time your character is poisoned, there's a chance the poison will kill you instantly. Unless you plan on autistically searching before every single step, these spiked pits could in theory kill your run at any moment if you don't have a source of poison resistance.
 
The re-release of Disney's Aladdin and Lion King combo reminded me of this level. The first level is a nice peaceful romp where you can get used to the controls and they follow it up with this shit where you have to make very precise jumps or you will die...a lot. See that ostrich down there? Mistime that jump? Dead. See those giraffes, hippos and rhinos? Miss those jumps? Into the drink with you. The fact that the devs ramped up the difficulty on purpose to stretch out that rental clock just makes it worst. ...Still gonna play the shit out of it for nostalgia's sake though.

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Getting a pure bladestone in demons souls. Exactly 3 enemies in the entire game drop them, and you need at least one if you want a max level sharp weapon or the trophy associated.
Problem;
1. Its black skeletons that drop it, and they arent an easy fight because the hit like trucks and randomly decide they'll just poise through your attacks because fuck you.
2. Two of the skeletons are together halfway through the level, so getting to them is a slow pain in the ass, it's faster to farm the solo one right at the beginning
3. Thanks to the borked loot mechanics, you only get 1 drop from enemies, if they have multiple, each has different odds of dropping. Black skeletons have like 30% chance of dropping useless upgrade materials, 20% chance of dropping a katana, and a 0.1% chance of the pure bladestone. All loot drop rolls are separate, so it rolls the 30% for upgrades, if you got nothing then it rolls 20% for katana, then finally for pure blade stone.
4. Increasing your luck stat fucks you. Not only does it increase the odds of pure blade stone, but of everything else. Combine that with 3 and you're more likely to get upgrades than fucking anything else.

You dont farm the black skeleton, he farms you.
 
FUCKING Dark Souls 3 and the FUCKING Irithyllian Jailers that drain your FUCKING max HP whenever you're in their FUCKING line of sight.

I loved Dark Souls 3, but that might be the single biggest dick move that game pulled.
 
The re-release of Disney's Aladdin and Lion King combo reminded me of this level. The first level is a nice peaceful romp where you can get used to the controls and they follow it up with this shit where you have to make very precise jumps or you will die...a lot. See that ostrich down there? Mistime that jump? Dead. See those giraffes, hippos and rhinos? Miss those jumps? Into the drink with you. The fact that the devs ramped up the difficulty on purpose to stretch out that rental clock just makes it worst. ...Still gonna play the shit out of it for nostalgia's sake though.

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Escaping the cave of wonders on genesis Aladdin. First level is not timed per se but you are forced to make rapid precise jumps and must fully commit to them or you die. Then you get an auto scroller that eventually goes so fast that you just have to muscle memory through it. No checkpoints, you die you have to do the whole level again.

Also the final boss fight with Jafar. Cant stop moving, have to make perfectly timed and precice jumps to get over pillars of flames, if you have to backtrack your steps you also have to precise jump to avoid the hot foot fire. Oh and while you are doing all of that Jafar is pulling you towards him in the center and you have to avoid being drug into him, set on fire, and hit him with 20 some odd projectiles which are of a finite supply. When you die you get a checkpoint but you only get 15 apples. Run out during a fight? Well you better pick them up 4 at a time while running the full length of the screen to spawn them.

I love Aladdin on genesis, its my favorite platforming game on the system. But it was one of the cruelist most bullshit "kids game" ever made. But other than those 3 spots and the bonus levels it is top shelf. Plus they did an absolutely amazing job on the soundtract. I defy you to not bob in tune with the track for inside the lamp.

Edit: Escape from cave of wonders starts at 5:15. https://youtu.be/RRWQ8jk1fzk
 
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I honestly thought Bayonetta's combat was fine, but the quicktime events were cancer

Not as hell as Shenmue's
Unfortunately they are not improved in 3
But its nothing on the stamina system. God Yu.....why? They patched it recently but still
 
I’ll offer something in sort of a different vein from the other posts, but any game that lets you pause mid-combat to heal. This destroys pretty much any tension and difficulty a fight may have had, and just makes it about whether or not the enemy can outlast your store of food/potions that have zero downside for mid-combat consumption.

Really, I think the Minecraft inventory system - despite being pretty terrible and inefficient for Minecraft itself - makes a pretty good baseline that could suit the vast majority of games. You have a “large” inventory (at least 50-100 slots starting off) that you can only access while standing still and won’t pause in-game time, and then a hotbar you can bind weapons/potions/food/items to to make them instantly accessible. Depending on the game, items may or may not be able to be used/consumed from inside the inventory screen. The hotbar could either be always accessible using the number keys, or be like a weapon wheel that pauses/slows time while you make your selection.

This would essentially let you have the benefits of a large inventory (not having to throw shit away constantly) while mitigating the effects of being able to access anything anywhere by limiting the amount of stuff you can actually access on-demand.
 
More of an eyebrow raising moment than rage inducing.

Xbox 360 comes out and games have achievements. Fun little way to do little challenges in game and challenge yourself while playing through your games again.

Play through Ghost Recon Advanced Warfighter. OK what are the rest of these achievements like. 'Get number 1 on solo ladder on multiplayer, get number 1 on team ladder on multiplayer' etc

Lol no


Or Quake 4, which not only had a #1 leaderboard achievement, but one for playing 5000 ranked matches. If you didn't have a full lobby, you'd have a 2 minute countdown and completely randomly you'd encounter a glitch where it wouldn't record your progress.
 
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Ever play Dante's Inferno? That was truly hell in a game. Bullshit story, bullshit controls, bullshit levels, bullshit bosses, bullshit ending complete with (spoilers for a game no sane person SHOULD EVER PLAY) the protagonist climbing up to heaven buck naked to fight god, cause his wife went to heaven.
 
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