Biggest bullshit in a video game

only ES games I've played are Skyrim and Arena; three years ago I planned on playing all of them through Oblivion in order, but boredquit Arena halfway through and lost interest in playing the other games instead of skipping to Daggerfall like I should've. Are the light/heavy armor and possibly single/double-handed skills also combined in those earlier games? Separate armor skills is complete pointless cancer.
Morrowind has skills for long and short sword, spear, blunt, unarmed and axe for weapons. And for gear: unarmored, light, medium, and heavy.
Oblivion just has just blade, unarmed and blunt, light and heavy.
 
Imagine this you are playing ac 1 and youre about to stab a sand nigger... then some whore runs up and starts begging you for money. She runs circles around you like a fucking sperg causing you to end up stabbing her instead of the intended target. This not only violates the first tenant of the creed (stay your blade from the inncoent) causing you to lose a bit of your synch meter but also alerts 10 nearby gurads. Oh and everytime you kill a guard aboutr to more are agro'd)
 
Imagine this you are playing ac 1 and youre about to stab a sand nigger... then some whore runs up and starts begging you for money. She runs circles around you like a fucking sperg causing you to end up stabbing her instead of the intended target. This not only violates the first tenant of the creed (stay your blade from the inncoent) causing you to lose a bit of your synch meter but also alerts 10 nearby gurads. Oh and everytime you kill a guard aboutr to more are agro'd)

You've just explained exactly why I never finished the first AC. Fucking hell, I forgot how frustrating that shit could be.
 
You've just explained exactly why I never finished the first AC. Fucking hell, I forgot how frustrating that shit could be.
I hated the literal retards that shove you more. One point late in the game they weaponize this and force you to jump across small boats with tards on each one.
 
You've just explained exactly why I never finished the first AC. Fucking hell, I forgot how frustrating that shit could be.
Changing beggars to bards was one of the better things they did from AC1 to AC2 - it makes more sense, and it's just goddamn satisfying to punch them square in the teeth with a cestus.
 
When I first played AC I would get so annoyed with those beggars I would have a gamer moment and go out of my way to kill them and would keep doing it over and over sitting through those loading screens just to vent out my anger, they pissed me off that much when they fucked me over when I was trying to kill someone.
 
Shadow of the Tomb Raider.
They really went from "You dad was killed because he knew too much and we have big plans for you"
to "Actually we killed him 'cause he was a white man, #FuckColonialism, stay at the kitchen, Lara!"
Don't even get me started on the gameplay where Lara loses all her remaining braincells in a plane crash and has to learn how to do a fucking roll again.
Speaking of...1/3 of skills is combat oriented yet there's very little actual combat unless you paid for optional tombs dlc. And the game REALLY wants you to cover Lara in mud and do stealth. It's especially annoying in the that one level where you lose all your weapons so you have to go full Rambo or die. If you try to run past those segments -you'll get an invisible wall until you kill everyone. And this is all for that cringy cutscene from the trailer where Lara emerges from the water and goes on the rampage to show she's has had enough, she's choosing the dark path, becoming the "tomb raider she's destined to be" blah blah... Except like...bitch, you've been doing this for three games already. Oh, and turns out Jonah didn't even die so that whole sequence was for nothing... Just like this fucking game.
Oh, and you can import some of those nice outfits from Rise but GUESS WHAT?? A good chunk of the story is set in Paititi where you can only wear tribal shit... WHAT.WAS.THE.FUCKING.POINT
 
When action games lock super-useful defensive moves until you reach a certain point in the campaign. Two big examples are Bayonetta and God of War II. Bayonetta locks away Bat Within, an extremely useful last-second dodge maneuver that makes combat somewhat more forgiving since you have a wider window to avoid attacks and activate Witch Time while God of War II locks the parry until you get the Golden Fleece a good way into the game (I especially hate this because I adore parrying in God of War).

These do have plot-related reasons to be locked, but honestly it makes the game far less fun to play until you reach those points. I much prefer being able to get those manuevers right out of the gate so that I can bolster my moveset and figure out how the game works with them.
 
The Mysterious Figure fight from Kingdom Hearts: Birth by Sleep

It's like they took all the worst aspects about the game's combat and decided to combine them all into one fight. Fast moves, one hit is enough to put you near death, turns invisible at a certain point into the fight so you can't lock onto him and a bunch of other BS.

Word of advice, if everyone who fought this fucker recommends the exact same strategy of "4 surges, 4 curagas, spam dodge" to beat the boss and nothing else, you've made a BS boss fight.
 
What's the actual point of picking up Destiny 2 at this stage when none of it will make sense?
Because it feels good to move around, shoot gunz, and use space wizard powers. Destiny's story is only sporadically interesting, most of the time it's just trite BS and even at its best it still suffers from "plot not as interesting as lore" syndrome. The New Light 2.0 campaign is supposed to bring new players up to speed on the world and get them a couple of useful exotics.

I don't miss Mercury or Io, and Titan was fine but small and irrelevant. Mars I'll miss, they were starting to get back into the swing of designing patrol zones by then. But overall the old areas weren't adding much to the game and were limiting the ability to introduce new content.

There are a few guns that have been obsoleted that I'll miss using, but other than that vaulting has been 90% "you won't even notice it's gone" and I'm having too much fun with new weapons or ones I'd been neglecting (RIP in advance Breachlight with Demolitionist/Rampage, I was too busy having fun with Recluse and IKELOS_SMG_2.0 to pay attention to you until now) in my vault to care.
 
All you ever have to do is run up the rail. The arrows will BTFO you if you get hit, sure, but if you keep going at a constant pace the arrows will never hit because they fly too slow.
Agree. The arrows might suck but I would categorize the archers as a dick move and not bullshit. It is an iconic "YOU'RE NEVER SAFE!" moment from Dark Souls.
What I disliked about that was that running up the slim slanted roof and going across the awning felt like doing that route in a CS map while dodging snipers.
 
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In games with flying, awkward controls means I may have to make multiple passes to get or land on something. Like I'll zip past the objective, and a turn is so wide that I have to fly well past, make a large loop to turn around, and hope aim is right.

Speaking of flight, Pilotwings 64 is the only game I know of where one can freely and realistically fly like a bird, which is odd with how long flying like a bird has been a dream of many.
 
In games with flying, awkward controls means I may have to make multiple passes to get or land on something. Like I'll zip past the objective, and a turn is so wide that I have to fly well past, make a large loop to turn around, and hope aim is right.

Speaking of flight, Pilotwings 64 is the only game I know of where one can freely and realistically fly like a bird, which is odd with how long flying like a bird has been a dream of many.
Now imagine you're Darksyde Phil and don't know there may be another way to turn a plane than just using the rudder.
 
Shadow of the Tomb Raider.
They really went from "You dad was killed because he knew too much and we have big plans for you"
to "Actually we killed him 'cause he was a white man, #FuckColonialism, stay at the kitchen, Lara!"
Don't even get me started on the gameplay where Lara loses all her remaining braincells in a plane crash and has to learn how to do a fucking roll again.
Speaking of...1/3 of skills is combat oriented yet there's very little actual combat unless you paid for optional tombs dlc. And the game REALLY wants you to cover Lara in mud and do stealth. It's especially annoying in the that one level where you lose all your weapons so you have to go full Rambo or die. If you try to run past those segments -you'll get an invisible wall until you kill everyone. And this is all for that cringy cutscene from the trailer where Lara emerges from the water and goes on the rampage to show she's has had enough, she's choosing the dark path, becoming the "tomb raider she's destined to be" blah blah... Except like...bitch, you've been doing this for three games already. Oh, and turns out Jonah didn't even die so that whole sequence was for nothing... Just like this fucking game.
Oh, and you can import some of those nice outfits from Rise but GUESS WHAT?? A good chunk of the story is set in Paititi where you can only wear tribal shit... WHAT.WAS.THE.FUCKING.POINT
Because Crystal was too busy making Avengers and dumped it onto another studio instead.
 
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