Biggest bullshit in a video game

Playing Sphinx and the Cursed Mummy. Fun game, but it has that one weird thing I see in a lot of video games where there's a fences or walls that look like you can jump over them, but an invisible wall prevents you from doing so.
 
Doom Eternal not having a pistol. Not having a sidearm combined with how severely they nerfed blood punch means wasting tons of ammo on weaker trash mobs and then being low on ammo when the bigger demons come out all the fucking time.

I didn't like Doom Eternal for a lot of reasons but that was one fucking trash ass design decision.
I’m not gonna get mad at other people’s subjective opinions, but every complaint I hear about Doom Eternal from people who didn’t like the game is just examples of good game design.
 
Daily quests and login rewards.
Why do you say? I liked the idea of being rewarded a little something for participating in event days.

Although having to log in every day for a week can be misleading for "player engagement."
 
Why do you say? I liked the idea of being rewarded a little something for participating in event days.

Although having to log in every day for a week can be misleading for "player engagement."
It's stupid skinner box bullshit meant to artificially inflate numbers to look good for executives. Just give me a good game and I'll be logging in because I want to and not because I feel like I need to or I'm missing out.
 
People always mention the second disc when talking about why Xenogears was fucked, but it was fucked in the first disc too. The random encounter rate was through the roof and the combat was too basic bitch and tedious.I can never advance in games where story progression is sandwiched within so much pointless tedium.

High rates of the same repeated random encounters were always what sucked the most about old jrpgs
 
It's stupid skinner box bullshit meant to artificially inflate numbers to look good for executives. Just give me a good game and I'll be logging in because I want to and not because I feel like I need to or I'm missing out.
Adding on to this, if I really like a game then I'm not gonna want my progress to be locked behind daily/weekly resets. Let me do these quests now, don't make me wait 24 hours for no reason.
 
  • Agree
Reactions: milk
Why do you say? I liked the idea of being rewarded a little something for participating in event days.

Although having to log in every day for a week can be misleading for "player engagement."
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.

As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.

Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
 
Blazblue Cross Tag Battle.
No fighting game should ever make half of its roster DLC, especially PAID DLC.
Wasn't the idea to have the game cheaper than other fighting games and then have the difference as DLC - so if you only liked one extra character you got the game for far cheaper than normal?
 
Ultima IV had a bunch of spells you need reagents to cast, most of which you can buy in various stores in the game. However, one of the most necessary ones was Mandrake Root, which only grew in one single square in the game, and could only be harvested when both moons were aligned. So you'd have to get there at exactly the right time in exactly the right square or wait for a goddamn month of in-game time.
 
  • Agree
Reactions: Van Darkholme
Games that require you to play a gambling minigame to progress.

Admittedly, part of it is because I don't *get* games that involve cards and dice (I can't ever wrap my head around the rules), but it's also bullshit because it's luck-based. The Liar's Dice segment in Leisure Suit Larry 7 is a particularly bad example because even if you know what you're doing you still have to win what amounts to a game of pure chance.
 
Games that require you to play a gambling minigame to progress.

Admittedly, part of it is because I don't *get* games that involve cards and dice (I can't ever wrap my head around the rules), but it's also bullshit because it's luck-based. The Liar's Dice segment in Leisure Suit Larry 7 is a particularly bad example because even if you know what you're doing you still have to win what amounts to a game of pure chance.
Agreed. Never liked Suikoden 1 for making me play a dice game.
 
  • Agree
Reactions: I got rabies
The first Malak fight in Knights of the Old Republic. "You can't handle this, run!" Bitch, I'm playing a soldier/sentinel human chainsaw, I took him out in one round.

The second fight with Malak is also bullshit for other reasons. Not the healing gimmick (thought that was cool), but the fact that if you weren't immune to stunning he'd stunlock you to death. And yes, I know there are ways to cheese him with mines and grenades.
 
Trying to jump in Bart Vs the Space Mutants is the only part of that game that is impossible to get used to and I’ve been playing it for 15 years.

(not continuously but I do play it regularly ish 👀)
 
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Reactions: Twitter Hate Mob
Random bullet spread in TF2.

Crits are already on another level of bullshit, but bullet spread is a dice roll. 50/50 chance in an encounter with a shotgun point blank you'll hit your target or completely miss them despite your crosshairs being on your target.
 
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Trying to jump in Bart Vs the Space Mutants is the only part of that game that is impossible to get used to and I’ve been playing it for 15 years.
For more Simpsons game related bullshit, Virtual Bart is full of crappy game design.

There's one game where you play as Bart as a dinosaur, and in order to progress, you have to make a leap of faith and jump off a cliff. There's no indication that there's solid ground below you.

Then there's the fact that you can lose your last life on the stage select screen. It's basically like Wheel of Fortune, where you have to land on a stage you haven't beaten to progress. Landing on something you've already beaten will cause you to spin again. Land on the skull and crossbones, and you lose a life. Hope you don't get the skull on your last life!
 
Then there's the fact that you can lose your last life on the stage select screen. It's basically like Wheel of Fortune, where you have to land on a stage you haven't beaten to progress. Landing on something you've already beaten will cause you to spin again. Land on the skull and crossbones, and you lose a life. Hope you don't get the skull on your last life!
that's worst design decision I ever heard of :stress:
 
It's really counterintuitive too. Why would you go the other direction from the npc you recognise (after a long area where you dont see them for a long time), even more that he just fell down a pit
If I remember correctly, there's a vague hint from him that if he had more time he could perfect his device. So the idea is you leave him alone, don't take his jetpack and later you get access to the super jetpack which he used to get out of the hole himself.
 
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