- Joined
- Jun 25, 2013
Playing Sphinx and the Cursed Mummy. Fun game, but it has that one weird thing I see in a lot of video games where there's a fences or walls that look like you can jump over them, but an invisible wall prevents you from doing so.
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I’m not gonna get mad at other people’s subjective opinions, but every complaint I hear about Doom Eternal from people who didn’t like the game is just examples of good game design.Doom Eternal not having a pistol. Not having a sidearm combined with how severely they nerfed blood punch means wasting tons of ammo on weaker trash mobs and then being low on ammo when the bigger demons come out all the fucking time.
I didn't like Doom Eternal for a lot of reasons but that was one fucking trash ass design decision.
Why do you say? I liked the idea of being rewarded a little something for participating in event days.Daily quests and login rewards.
It's stupid skinner box bullshit meant to artificially inflate numbers to look good for executives. Just give me a good game and I'll be logging in because I want to and not because I feel like I need to or I'm missing out.Why do you say? I liked the idea of being rewarded a little something for participating in event days.
Although having to log in every day for a week can be misleading for "player engagement."
Adding on to this, if I really like a game then I'm not gonna want my progress to be locked behind daily/weekly resets. Let me do these quests now, don't make me wait 24 hours for no reason.It's stupid skinner box bullshit meant to artificially inflate numbers to look good for executives. Just give me a good game and I'll be logging in because I want to and not because I feel like I need to or I'm missing out.
The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.Why do you say? I liked the idea of being rewarded a little something for participating in event days.
Although having to log in every day for a week can be misleading for "player engagement."
Wasn't the idea to have the game cheaper than other fighting games and then have the difference as DLC - so if you only liked one extra character you got the game for far cheaper than normal?Blazblue Cross Tag Battle.
No fighting game should ever make half of its roster DLC, especially PAID DLC.
Agreed. Never liked Suikoden 1 for making me play a dice game.Games that require you to play a gambling minigame to progress.
Admittedly, part of it is because I don't *get* games that involve cards and dice (I can't ever wrap my head around the rules), but it's also bullshit because it's luck-based. The Liar's Dice segment in Leisure Suit Larry 7 is a particularly bad example because even if you know what you're doing you still have to win what amounts to a game of pure chance.
The worst part of that shit was the save scumming.Agreed. Never liked Suikoden 1 for making me play a dice game.
For more Simpsons game related bullshit, Virtual Bart is full of crappy game design.Trying to jump in Bart Vs the Space Mutants is the only part of that game that is impossible to get used to and I’ve been playing it for 15 years.
that's worst design decision I ever heard ofThen there's the fact that you can lose your last life on the stage select screen. It's basically like Wheel of Fortune, where you have to land on a stage you haven't beaten to progress. Landing on something you've already beaten will cause you to spin again. Land on the skull and crossbones, and you lose a life. Hope you don't get the skull on your last life!
It's really counterintuitive too. Why would you go the other direction from the npc you recognise (after a long area where you dont see them for a long time), even more that he just fell down a pitIf you decide to save the Dr in Cave Story you'll be locked out of all of the best endings of the game.
If I remember correctly, there's a vague hint from him that if he had more time he could perfect his device. So the idea is you leave him alone, don't take his jetpack and later you get access to the super jetpack which he used to get out of the hole himself.It's really counterintuitive too. Why would you go the other direction from the npc you recognise (after a long area where you dont see them for a long time), even more that he just fell down a pit