Biggest bullshit in a video game

When RPG boss battles hit so hard you thought they were cutscene fights you‘re supposed to lose.

The first fight against Lenus from Legend of Dragoon is an example. The damage spike compared to everything else was absurd. Also, going into Dragoon mode (which is heavily encouraged, being the title of the game and all) makes her attack twice per turn, which was the root cause.
While we're talking Legend of Dragoon, it's like two people who never spoke to each other balanced the characters.

"Hmm, the jailbait dancer character is weak, let's make her faster to compensate!"

"Hmm, the jailbait dancer character is weak, let's give her combos a higher damage boost to compensate!"

Yeah, without the game-breaking super armor she can't take a lot of physical damage. But she deals more damage than anyone else overall.
 
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When RPG boss battles hit so hard you thought they were cutscene fights you‘re supposed to lose.

The first fight against Lenus from Legend of Dragoon is an example. The damage spike compared to everything else was absurd. Also, going into Dragoon mode (which is heavily encouraged, being the title of the game and all) makes her attack twice per turn, which was the root cause.
The trick was to just build up 1 SP bar which prevents her from going crazy and Lorewise it makes sense a Wingly-Dragoon would be ultrapowerful.
While we're talking Legend of Dragoon, it's like two people who never spoke to each other balanced the characters.

"Hmm, the jailbait dancer character is weak, let's make her faster to compensate!"

"Hmm, the jailbait dancer character is weak, let's give her combos a higher damage boost to compensate!"

Yeah, without the game-breaking super armor she can't take a lot of physical damage. But she deals more damage than anyone else overall.
Im gonna use the same reasoning as above..Meru being a wingly-dragoon it makes sense she'd be slightly overpowered. Kongol gets the short end of the stick for sure on this but is given the title of 'best tank' which is helpful at parts to survive attacks.

My own contribution to Biggest BS...Elex.

Game is an interesting Gothic-esque game set in a Post-Apocalyptic OG world. Theyre making a second which I'm excited for. But the biggest bs is the fact you are given '3 paths' to go for but one is far superior combat wise. Magic? Nah. Drug/Item user? nope. Lazer guns? Lazer guns. OH and the lazer gun team also gets 'sci fi magic'.

Really fun game but its hard not to notice the discrepancy in factions but each faction does have interesting quest lines.
 
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Helicopters as the final boss

That shit is just lazy and boring
Not as lazy or as infuriating as the endless, endless fucking ENDLESS helicopter aimbots during GTA online cargo/bunker missions.

Did fucking rockstar run out of ideas on how to use their 500+ other game vehicles in an imaginative way during a chase?
 
Classic side scroller bullshit for arcade games.

Boss Rush: Where you fight all the previous level bosses, one after another in a demonic gauntlet to eat as many quarters as possible before the final boss appears.

Instadeath Mechanics: Falling down a pit, an unavoidable instant death attack, etc.

Invincibility frames on bosses: These would get progressively worse for bosses as the game would go on. You would have do a dance just to get one or two hits in.

Edit: Also unavoidable counter attack by a boss after you stagger them and get hits in.
 
When RPG boss battles hit so hard you thought they were cutscene fights you‘re supposed to lose.

The first fight against Lenus from Legend of Dragoon is an example. The damage spike compared to everything else was absurd. Also, going into Dragoon mode (which is heavily encouraged, being the title of the game and all) makes her attack twice per turn, which was the root cause.
Final Fantasy Tactics says hi. If you didn't grind quite a bit, you could seriously get fucked up.
Every puzzle in siren. I love that game a ton, but the puzzles and secondary missions in the game are absolute bullshit if you do not have a guide, or know exactly what to do.
The Talos Principle has some of the nastiest puzzles I've ever seen due to utilizing consistent but fucking insane systems like the recorder.

Don't get me wrong, the puzzles can be solved, but fuck me you'll wind up resetting more than a few times to try and figure out what the fuck is wrong.
 
Frostpunk's retarded judgmental endings are stupid.
"We survived but was it worth it? You abused order, set up watch towers, and started a propaganda center. It wasn't worth it."

gee, sorry for keeping everyone alive (I lost very few workers outside of events), healthy, warm, and well fed & happy (zero resentment and high hope at the end), with an abundance of resources to spare. I didn't even do forced overtime, force children to do dangerous jobs, or the 'New Order' law that forces citizens to be obedient, yet according to the game I ran some sort of horrible fascist regime that barely survived.
 
As much as I love the Total War Franchise, how much cheating the AI does grates on my fucking nerves after awhile.

In Total Warhammer 2 yesterday, as Gelt, I pushed a goblin faction down to 1 settlement. Had to recoup for like 1 turn before I could finish them off. Oops, suddenly that goblin faction had 2 full 20/20 stack army of double chevron veterancy goblins. Goblins are shit in the early game but roughly a billion of them will win a fight unless you have very heavy crowd control which I did not.

Same thing would happen in older games too. You give the AI a settlement in fog of war and they will have 3 fat army stacks waiting for you.

Also doesn't help the AI can ignore supplylines, upkeep and basically all conspire to keep you down entirely. I swear to christ confederations are only ever offered to me when the AI knows it can cripple me. Oh, Knights of Origo wanna confederate with me? Cool free territory. Oh wait, Origo has 3 armies of all peasants, which cripples my peasant economy. Spend the next 10 minutes disbanding every unneeded peasant so I can stabilize myself.
 
Helicopters as a boss fight make me laugh. I assume the big bad is in them but he could just leave?
While we're talking Legend of Dragoon, it's like two people who never spoke to each other balanced the characters.
That's not really bullshit. It's just...something that's stupid. Dart can rotate out characters.

FF has Gordon. There's a reason why fans are roasting Gordon all these years later. He joins you twice and all he does is drag you down.
 
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While the game isn't that hard, I would have wished that the campaign in Advance Wars would be more about strategy and less about dealing with whatever unfair disadvantage they gave the enemy. Kanbei has stronger units but they cost more to produce. You fight him in maps with no factories and no money. Drake has strong ships but weak planes. You fight him in mostly sea maps with barely any planes if any. Eagle has strong planes and weak ships. Yup you guess it.

The GBA probably had limitations when it came to good AI but it comes off as cheap and lazy.
 
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Bit late to the party but only just playing Code Vein and fuck Cathedral of the Sacred Blood. It's like they saw Anor Londo and thought 'how can we make this place a nightmare?' To run down what makes it awful:
- Everywhere looks the same. Thankfully, you have a map that tracks where you've been but that doesnt help when the forward path is often hidden behind drops off pathways
- Its long as hell, it felt like I'd reached the end three times before I got to the boss. It's easily twice the size of the area before it
- The generic enemies are decently tough. That's not their biggest problem, it's their teleport attack. Want to try running past them? They'll be flash stepping the whole time behind you. And they wont de-aggro either.
- Following on from above, the boss run has 3 of those fuckers on it. You have to fight them before you go to the boss room or you'll start with a halberd up the arse
- The fucking invasion room. If you mistakenly go in one room early in the area, three souped up enemies will spawn and chase you into a confined area. Then another 3. Then another 3. I think 15 attack in total. Try running? See above for how long these bastards will pursue you. All for a shit reward. Granted, once you've grabbed the blood code from that room there's nothing stopping you from booking it back to the bonfire and despawning them but still

I'm still trying the boss but im fucking glad its almost over. Still better than the worst DS areas though

EDIT:
That was the halfway point
Fuck me it got even worse
 
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