Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Speaking of the multiplayer how does it seem? I'd like something to just turn my mind off at and click heads after a long day to unwind while talking to friends or listening to music.
 
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HE SAID IT!
 
Speaking of the multiplayer how does it seem? I'd like something to just turn my mind off at and click heads after a long day to unwind while talking to friends or listening to music.
Face paced thanks to the omnimovement and spastic spawns.
 
I've beat the Campaign, played a bit of the Multiplayer, and completed both Zombie maps EEs (and 100% everything in Liberty Falls in regards to easter eggs, achievements, intel)
My impressions:

Campaign: some of it is good, but most of it is corny and gay, and pretty nonsensical towards the end. Overstayed its welcome in the last couple missions. Better than BO3s, worse than BO2s
Multiplayer: could be fun, but I think there's some netcode issues. Also the majority of the weapons fucking stink, so its just everyone running the meta to get anywhere
Zombies: best part of BO6. Taking some of Cold War's zombie mechanics but restraining them in a round-based format is an formula that works for me. Still a little bit on the easy side, but you could always just use the rampage accelerator to fix that. Lots of minor EEs that are the best CoD zombies have seen so far. Main EEs can all be done solo, and are not completely incomprehensible (the intel you find in the map, like the audio logs, are genuine clues to completing the main EE). Suffers from all the guns feeling weak in the late rounds, and the changed point system is probably the worst aspect. I can see myself playing it for a long time
 
Speaking of the multiplayer how does it seem? I'd like something to just turn my mind off at and click heads after a long day to unwind while talking to friends or listening to music.

Its fast and dumb fun. you click and number go up
 
Campaign: some of it is good, but most of it is corny and gay, and pretty nonsensical towards the end. Overstayed its welcome in the last couple missions. Better than BO3s, worse than BO2s
Hub area? Check. Cash, upgrades, easter eggs? This is Warzone gameplay. So far, I like the options between stealth and loud.
 
They were a few but the general consensus is that the game was originally set much later but got revised to an earlier timeframe but by that point all the vehicle/weapon models had already been made so they just ran with it.
The leaked beta screenshots, early enough to still use the WaW engine, show that the game was always going to be set in the 60s. It was darker and grittier tho, much like how you would expect and actual COD game back in the day to be.
MW2 changed everything, Treyarch decided to copy the cinematic tone and even it's weapons lineup because what else are you going to do? Everybody played MW2 back then, that was what you played if you were on console(you know, unless you were like me and stuck to Cod4/WaW until BO came out). You would be an idiot not to copy the most successful game of it's time.
 
Anybody remember when MW3 had prestige tokens to unlock stuff upon prestiging? And that glitch where you could have "infinite" prestige tokens through a friend joining, then backing out of a public match?


IW/Sledgehammer Games would reset your stats upon patching it. Not even JUST reset, but give you 0 wins, 1000 losses; 0 kills, 10000 deaths. I think Xbox Live banned you as well.
I don't get why they had to ban people who did the exploit. It's not their fault your game is buggy.
 
The leaked beta screenshots, early enough to still use the WaW engine, show that the game was always going to be set in the 60s. It was darker and grittier tho, much like how you would expect and actual COD game back in the day to be.
MW2 changed everything, Treyarch decided to copy the cinematic tone and even it's weapons lineup because what else are you going to do? Everybody played MW2 back then, that was what you played if you were on console(you know, unless you were like me and stuck to Cod4/WaW until BO came out). You would be an idiot not to copy the most successful game of it's time.

They were clearly under some kind of mandate to make a game like MW2. Too much of the structure was lifted wholesale from MW2, from pro perks to the streaks more or less lining up, with certain complaints addressed like death streaks and the nuke (seriously, FUCK players who camped in the back during Domination games to try and work their way up to a 25 streak).

What's stupid about it is there was no need. There was no need to have things like flip-up iron sights or flat top ARs. There were tons of different machine pistols and SMGs used in the 1960s; the Black Ops team chose to use almost none of them and instead use various Warsaw Pact weapons from the 70s and 80s.

Just one really simple, stupid example. The L96A1 was introduced in the 1980s to the British army (they destroyed nearly all of them eventually because Guns Bad). It's completely out of place in the game and looks it. But there's no lack of legitimate bolt-action snipers from the 1960s to use.

The French adopted the FR F1 in 1966:
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The Marines used the M40, which was based on the Remington 700:
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The Bri'ish continued to use the trusty Lee-Enfield
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The SSG 98k was used throughout the 50s and 60s. It's an upgraded Kar98k.

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What really seems to be going on is that the devs didn't want to make guns with wooden furniture, which were predominant throughout the 1960s. My gut feeling here is they felt modern rifles with polymer furniture look a lot cooler than the weapons that were actually used in the 1960s, so they just handwaved that they could somehow be there.
 
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Another thing, whose bright idea was it to have tactical insertions in Infected be on a cooldown? I swear I saw AI zombies in the battlefield as well.
 
For what it's worth, I'm having a lot of fun with the zombies, the most in a long time for sure. Difficulty feels like it hits a sweet spot where the later rounds become really tense, every tactical has its use and has good balance to it, armor still saves you while not being nearly as OP as in Cold War. There's plenty of things to grind out, and the easter eggs feel solid, with Liberty Falls serving its job as an easier/more beginner-friendly introduction pretty well.

Multiplayer's pretty good too, but I've been having some more frustrations with it. I don't get what sniper mains are talking about with snipers being the worst they've ever been; if anything, BO6 is the most fun I've had with them. Feels like it's just monkeys whining that snipers aren't busted in all combat ranges anymore, and they have to use snipers the way you're actually supposed to use them. Maps have been a mixed experience so far, really getting tired of everyone choosing Stakeout for that tight corridor you can fire down like a drooling neanderthal. People seem very negative on Red Card as well, haven't played that one yet. Kill Order's a fine mode, but it's way too short for how hard matchmaking shoves it down your throat.

Haven't been able to play the campaign due to a bug, but the common consensus I'm seeing so far is that most of the campaign is really solid, especially the open missions, but the last mission is pretty bad. That mission does look pretty stretched out, and it seems really anticlimactic.

Feels like the crucial thing that'll make or break BO6 will be the post-launch support. Say what you want about how dogshit MW23's campaign and MWZ were (and they were), Sledgehammer's support for MP was second-to-none, no other CoD got as much content post-launch.
 
Does BO6 have really bad SBMM? I mean, I'm pretty sure it's got some form of it in there, but is it as bad as MWIII's was? I got a bit burnt out of the CoD series from the last game; I might skip this one - especially since the campaign is "white people bad" from what I've heard - but I'd still like to know if the Multiplayer experience is more consistent than MWIII.
 
Refuse to touch multiplayer but I've been playing zombies with friends and it's actually pretty fun. I like the maps and their layouts, the character quips are cheesy in an enjoyable way, the guns and upgrades I've experienced so far were fun to play with, and I like the different zombie variants to keep things from getting too repetitive. Being able to play in 3rd person is nice and I honestly prefer this way of playing, I feel like I have a little more awareness to zombies sneaking up on me and it makes chaining headshots easier. Feels reminiscent of the old Gears of War horde modes.

Also I'm not sure if this is a new thing but being offered the option to get to the chopper and evacuate every 12 rounds or so is a nice feature, I like being able to end the match without just force suiciding you know. These impressions are coming from someone who hasn't played any zombies since BO2 when it originally came out, which I honestly wasn't a fan of at the time.

I like the general gun customization too. Plentiful options for sights, magazines, barrels and muzzle attachments, etc, but not too many. A big gripe I had with Modern Warfare was that there was just too much shit, a billion guns with a billion different attachments. Not only did it make navigating loadout creation tedious and annoying but it also made it hard for me to figure out what I actually wanted to use you know? Maybe this issue was because I was in Warzone, but either way my BO6 experience has been enjoyable so far.
 
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A big gripe I had with Modern Warfare was that there was just too much shit, a billion guns with a billion different attachments. Not only did it make navigating loadout creation tedious and annoying but it also made it hard for me to figure out what I actually wanted to use you know?
It was easy once you realize the only correct option is to reduce ADS time and recoil.
 
Also I'm not sure if this is a new thing but being offered the option to get to the chopper and evacuate every 12 rounds or so is a nice feature, I like being able to end the match without just force suiciding you know.
Exfils started with Cold War, for what the game was (made during the coof, Treyarch had to pick it up after Sledgehammer messed up), it was honestly pretty alright, definitely better than Vanguard or MW22.

A big gripe I had with Modern Warfare was that there was just too much shit, a billion guns with a billion different attachments. Not only did it make navigating loadout creation tedious and annoying but it also made it hard for me to figure out what I actually wanted to use you know?
The issue was that, for all the guns available (standard or conversion kits), the answer was basically to just use whatever the newest sniper was at the time. Balancing felt like the biggest gripe for me in terms of MW23's MP, and it was an issue from start to finish -- increasing HP/TTK just to launch with the absolute mistake that on-launch Longbow was (damage of a sniper with the speed and mag capacity of a marksman rifle, enjoy getting oneshot by a 40-bullet sniper) was completely retarded.
 
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Does BO6 have really bad SBMM? I mean, I'm pretty sure it's got some form of it in there, but is it as bad as MWIII's was? I got a bit burnt out of the CoD series from the last game; I might skip this one - especially since the campaign is "white people bad" from what I've heard - but I'd still like to know if the Multiplayer experience is more consistent than MWIII.
There was SBMM even in the public beta, what do you think?
Every single COD game will have stronger and stronger SBMM from now on. They patented that shit for a reason.
I'm still waiting for Tranzit or Green Run. I meant what I said, I don't care about anything Zombies related until they fix that map, especially since they already have 2 different versions ready to be released and just sitting on some server. Tag Der Toten is a perfect ending and Dark Aether/Cold War is a nice little stand alone side story, you're going to have to work hard to get this veteran back on the ball.
 
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I've uninstalled BO6, I just don't like the multiplayer at all. The pace of it is all fucked up and the gunplay feels like shit compared to MW2019 which has been my favorite of the newest generation of cod games, oh well, at least I didn't have to waste money on it thanks to gamepass.
 
TIL you can shoot Blast Traps (I think they're C4 gadgets that can detect enemies) mid throw. If you're lucky, you can snag a kill from their own device.
 
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