- Joined
- Sep 29, 2022
I've had the idea before of a city-builder game that has the gimmick of having urban politics and being based around revitalizing/gentrifying cities. So you start with a horrific shithole, like a vast abandoned Detroit or a bloodbath Memphis or a socially explosive San Francisco, and you have to resolve it. Historic preservation was my specific interest there, as I'd been reading Midnight in the Garden of Good and Evil. Tradeoffs of whether or not to protect specific buildings and districts, or how you can integrate them into a new tourism-based economy, that building something like a Charleston would be a win state. But preservation could be just one part of it among a lot of other issue, gentrification one of them.
Could even have some sort of very light RTS mechanics with handling riots.
The key to such a game would be that the player would have to have severe limitations on what they can do. City council as actual characters, factions, mayoral elections, that sort of thing. Like Tropico meets Sim City.
The problem I see is that at least for neighborhood gentrification, the end result is usually trading out shit for different type of shit. Sure, it has a shiny new coat of paint and your chance of getting randomly stabbed/mugged/shot plummets, but they vote the same way (perpetuating the cycle that got it into the mess into the beginning), it gets more expensive to live in, and a hellscape of townhomes and midrises is just as boring.