Cyberpunk 2077 Grieving Thread

My problem with hacking is they took out the hacking part and made it into "push butan, guy dies", then because that was crazy overpowered, they proceeded to nerf it down. You should have to actually break into someone's network before you can apply hacks to them instead of briefly glance at them, but for some reason they took that part out with the 2.0 patch and hacking now is just to get loot from the network ports.
 
Thing is in the tabletop game and lore wise in general netrunners are support roles.

They're supposed to be your back row cleric/wizard class that supports the party from a distance and stays out of frontline combat.

Notice how in Edgerunners Kiwi and Lucy are never involved in direct combat unless there's a giant fuckup and they're forced to? Yea that's because they're support units.

I understand why they made netrunning an option because people would whine like crazy if it was omitted but it's not really meant to be a primary combat option.
 
The problem with netrunner builds is as you said, too little ram. I can't remember how much ram you could have or how expensive quickhacks were before 2.0 but now, it certainly does feel like you're blowing your entire load just to flatline one elite. Based on the perks for the monowire and smart weapons giving back ram on hit/kill/whatever, they're definitely shepherding the player into a hybrid build despite being contained solely within the intelligence tree.
Post-2.0 the cost of everything went up, but they added synergies and perks that, with a little tweaking, I actually found more engaging than pre-2.0. Until you hit the endgame where you’re popping brains left and right, you still have to rely on other weapons for when shit gets hot(I went with smart weapons since they were the only ones I hadn’t tried out when 2.0 dropped.)
My problem with hacking is they took out the hacking part and made it into "push butan, guy dies", then because that was crazy overpowered, they proceeded to nerf it down. You should have to actually break into someone's network before you can apply hacks to them instead of briefly glance at them, but for some reason they took that part out with the 2.0 patch and hacking now is just to get loot from the network ports.
I think that was what breach protocol did originally(if I remember correctly) and thematically I prefer it, but the hacking minigame is easy to the point of just being a timesink. I can see why they got rid of it.
Thing is in the tabletop game and lore wise in general netrunners are support roles.

They're supposed to be your back row cleric/wizard class that supports the party from a distance and stays out of frontline combat.

Notice how in Edgerunners Kiwi and Lucy are never involved in direct combat unless there's a giant fuckup and they're forced to? Yea that's because they're support units.

I understand why they made netrunning an option because people would whine like crazy if it was omitted but it's not really meant to be a primary combat option.
If the game had companions they’d be able to make netrunner builds more lore compliant. Having a chromed out heavy with a shotgun and gorilla arms draw fire while you hold back and provide support with quickhacks would be sick. Unfortunately that’s not the game they released and I’d been playing for two years at the time of the nerf.

Even considering the lore, I think a maxed out netrunner character with a preem deck and iconic quickhacks should be able to stealthily wipe out a warehouse full of gangoons, with only similarly top-of-the-line foes(Smasher, Militech, Arasaka etc.) being able to put up more of a fight.

It feels like in 2.1 they want netrunning to be something every build does in addition to their main thing, so a melee user blinding guys before rushing in for example.
 
Has anyone come across a mod that removes or tones down the yellow fury effect? Maybe even a general mod that cuts some of the vfx down.
 
I got the game on the steam summer sale and have been enjoying it. Panam is best girl. Before, I never had a fantasy of fucking in a hovertank with a woman who can fix machines and pop people's domes with her rifle but now I want to make hovertanks a thing.

Really glad she gave me her rifle, too. It being a silenced anti material rifle is kind of broken if you like to sneak and shoot like I do.
 
Anyone got a fix for the "no police" bug? I have Cyberpunk 2077 patched to the latest (2.12A) but it's next to impossible to get police stars. I shoot police and they don't even defend themselves.

The only thing that works is sleeping for a few hours, or killing like 50 people, and then I do get police stars, but as soon as I complete a mission or reload a save the problem returns.
 
I got the game on the steam summer sale and have been enjoying it. Panam is best girl. Before, I never had a fantasy of fucking in a hovertank with a woman who can fix machines and pop people's domes with her rifle but now I want to make hovertanks a thing.

Really glad she gave me her rifle, too. It being a silenced anti material rifle is kind of broken if you like to sneak and shoot like I do.
It used to get wall pen prior to 2.0, too. Hands down the best weapon in the game for stealth builds. Which is why they nerfed it to shit.
 
Anyone got a fix for the "no police" bug? I have Cyberpunk 2077 patched to the latest (2.12A) but it's next to impossible to get police stars. I shoot police and they don't even defend themselves.

The only thing that works is sleeping for a few hours, or killing like 50 people, and then I do get police stars, but as soon as I complete a mission or reload a save the problem returns.
Just accidentally run someone over while taking a corner too fast in Westbrook in your landyacht 4 door Hella sedan. It never fucking fails. Either that or lightly tap the body of an NCPD police cruiser with whatever you’re driving. You’ll instantly get a bolice star.
 
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One thing I think this game handles better than most is the anticlimactic ending. Specifically where its not really a 'bad' ending. You've won. sort of . Made a few friends did a few scores but for all the adventures and struggles you just went through in the grand scheme of things you're still nothing as far as the world is concerned. Sure you're a few notches up the ladder but there is still a very tall hierarchy above you that at most views you as an ant if they even consider you at all. The world still chugs along. It barely felt your epic adventure and will not notice if you are gone. You are just one of countless others going through similar struggles and adventures. Its the opposite of the bugthesda approach where if you sneeze you're the most legendary man in the world. Who still has to be a package runner.
 
One thing I think this game handles better than most is the anticlimactic ending. Specifically where its not really a 'bad' ending. You've won. sort of . Made a few friends did a few scores but for all the adventures and struggles you just went through in the grand scheme of things you're still nothing as far as the world is concerned. Sure you're a few notches up the ladder but there is still a very tall hierarchy above you that at most views you as an ant if they even consider you at all. The world still chugs along. It barely felt your epic adventure and will not notice if you are gone. You are just one of countless others going through similar struggles and adventures.
I feel like the game hands you mixed messages on whether or not you (V) truly made a mark. Up until the player flatlines Smasher, they didn't really do anything that anyone else couldn't have done. There are only a few occasions where the game acknowledges V's accomplishments and while I like it that it's not constantly thrust in the player's face Hero of Kvatch style, when it does happen it caught me off guard as at that point I had settled in with the notion that the game didn't take note.

The player has the opportunity to wipe out the leadership of every gang save 6th Street and the Mox but the situation on the street never changes. The player never has the opportunity to take on contracts from corpo higher ups despite supposedly being hot shit and Rogue having the ear of some corps. The player never has the opportunity to work for the city government despite contributing to Peralez' victory in the mayoral election. The game has trouble giving V quests and contracts fitting his/her station. It wasn't until PL that this was realized: V working for NUSA and Hands, who unlike the rest of the fixers has a goal and used V as a precise instrument.

Each of the fixer's jobs should have ended with some kind of proper questline; Dino and Rogue could have given work from corps, Wakako and Padre could have given work from the Valentinos' and Tyger Claws' respective leadership (tweaking the quests where the player ends Gustavo Orta, Jun Azagami, and Marcus Ichida), Regina could have given work from NCPD, taking into account the player's involvement with River and Peralez, El Capitan could have given a cool detective questline looking into how Gunner offed the previous 6th Street boss, etc. If V is truly at the tippy top of the merc food chain, there absolutely should be work coming from high places.

Something else that I've harped about before is how there should have been some kind of mechanic where the player can join a gang and wage turf wars or side with law enforcement and wipe out gang activity. It would have been really cool for there to have been some kind of off brand nemesis system as the game severely lacks boss fights. As I said before, V wipes out almost the entirety of gang leadership and wages a genocidal campaign against the city's organized crime, but it ultimately impacts nothing.

The reason I brought all of that up was that the game fails to convey the impact and consequences of V's actions such that when V really does accomplish something (killing Smasher, something that even Morgan Blackhand never got around to), it isn't treated as anything particularly special. The street cred mechanic is almost entire vestigial and becoming a "legend of the afterlife" is hardly any different from how it was before, or at least that's how the game portrays it. I just finished an exhaustive playthrough so this crap is fresh in my mind.
 
The player never has the opportunity to take on contracts from corpo higher ups despite supposedly being hot shit and Rogue having the ear of some corps. The player never has the opportunity to work for the city government despite contributing to Peralez' victory in the mayoral election. The game has trouble giving V quests and contracts fitting his/her station.

I get your point, but each corpo is using their gangs as proxies to constantly flick the others' ears hoping that they initiate the inevitable war instead of losing the boon of a defensive war themselves. Hopefully Orion follows through on the heavily-hinted Fifth Corpo War, or more likely the events leading up to it with the third gaming being it.
 
I think saying V doesn't accomplish anything is underselling it a bit. V, depending on your actions, makes a pretty sizable impact on the state of the world, it just isn't in your face about it.

Just the main quest and the relic alone, depending on who you side with, Arasaka takes a massive blow to their standing within Night City, with falling stock prices, other corps swooping in, and with the emperor dead and his anti-corp son in charge, it kind of feels like Arasaka may be fucked in the long term. That can't really be understated in regards to its importance to the setting as a whole.
 
I think saying V doesn't accomplish anything is underselling it a bit. V, depending on your actions, makes a pretty sizable impact on the state of the world, it just isn't in your face about it.

Just the main quest and the relic alone, depending on who you side with, Arasaka takes a massive blow to their standing within Night City, with falling stock prices, other corps swooping in, and with the emperor dead and his anti-corp son in charge, it kind of feels like Arasaka may be fucked in the long term. That can't really be understated in regards to its importance to the setting as a whole.
That, of course, depends on the ending and what you consider canon. The alternative is handing Arasaka an even more powerful position than before. The reason I mentioned Smasher is that sans the suicide "ending," it's the one constant.
I get your point, but each corpo is using their gangs as proxies to constantly flick the others' ears hoping that they initiate the inevitable war instead of losing the boon of a defensive war themselves. Hopefully Orion follows through on the heavily-hinted Fifth Corpo War, or more likely the events leading up to it with the third gaming being it.
I don't know shit about the setting besides the vidya. I know Arasaka uses the Tygers, Militech probably uses Barghest to some extent, and I'm sure the others have their own goons but I dunno who diddles who. Corps do hire mercs tho and V is certainly more capable than the bulk of the gangers.
 
I think saying V doesn't accomplish anything is underselling it a bit. V, depending on your actions, makes a pretty sizable impact on the state of the world, it just isn't in your face about it.

Just the main quest and the relic alone, depending on who you side with, Arasaka takes a massive blow to their standing within Night City, with falling stock prices, other corps swooping in, and with the emperor dead and his anti-corp son in charge, it kind of feels like Arasaka may be fucked in the long term. That can't really be understated in regards to its importance to the setting as a whole.
Don’t forget that Militech/NUSA gains an upper hand in Night City by 2079 if you side with President Myers, which shows how nuanced PL handles the Arasaka Question. In the base game I really hated Arasaka for being an oppressive force on Night City. After playing PL, I ended up hating Militech/NUSA just as much. It fits with the ethos of the franchise: there are no true happy endings.
 
The fact that people are seriously arguing for the existence of a happy ending is proof that the majority of folks do not understand cyberpunk as a genre.
Cyberpunk as a genre doesn't necessitate a downer ending. That being said, I don't think any of the endings to the game are bad by any stretch, even with V potentially dying at the end of all of them.

Hell, The Star ends with V getting a ticket from Mr. Blue Eyes to the moon to do... Whatever the fuck is going on up there, with a heavy implication that survival in some form will result, and V has crippled the world's most powerful megacorp. Also he is officially a Night City legend.

Anyone complaining about that is bonkers to me. You can just headcanon some shit up from one of th several different endings if you want.
 
Cyberpunk as a genre doesn't necessitate a downer ending. That being said, I don't think any of the endings to the game are bad by any stretch, even with V potentially dying at the end of all of them.
i mean the best you get is bittersweet. you win, but at what cost? stuff like that. I'd say the towers ending from phantom liberty fits that bill. happy ending in cyberpunk would be rare as shit since most of it focuses on staying alive for as long as possible in the shittiest of situations
 
I just finished the game with the Aldecaldo ending. The riding towards the sunrise on top of the Basilisk hovertank with Panam by your side gives me warm fuzzy feelings, and the voicemails from everyone I'd helped out along the way during the credits only increase the warm fuzzy feelings.
 
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