Cyberpunk 2077 Grieving Thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
I loved the Black Sapphire’s music, and to find out that it was Elba’s was pretty cool.

Is it weird I liked Dogtown a lot? The orange gritty dystopia, the massive football stadium & black market or that biome location where you battle that rogue Soviet agent? Or better yet the political and cultural themes presented such as political intrigue with Mr. Hands machinations or the illicit sports industry?

PL is superior to the base cyberpunk game. All can be accredited to Gabriel Amatangelo who directed PL’s direction and narrative. Feels like a game within a game.
Just the little shops/vendors area in the stadium is neat. Not to mention there's a few iconic tier implants you can get from that mexican ripperdoc there.
 
I loved the Black Sapphire’s music, and to find out that it was Elba’s was pretty cool.

Is it weird I liked Dogtown a lot? The orange gritty dystopia, the massive football stadium & black market or that biome location where you battle that rogue Soviet agent? Or better yet the political and cultural themes presented such as political intrigue with Mr. Hands machinations or the illicit sports industry?

PL is superior to the base cyberpunk game. All can be accredited to Gabriel Amatangelo who directed PL’s direction and narrative. Feels like a game within a game.
What I dislike is that you only get to go deep into Cynosure and the awesome lore it contains in the "bad" choice. Its also the only way to get any Blackwall tech. Obviously they had to give you something thanks to that survival horror bit, but I wish we could have gotten something else as a special reward after fighting our way through an entire NUSA black ops unit.
 
I recently finished Cyberpunk 2077 after many months. I put off finishing it back in January because I was doing something else with my mounds of time. Now that I've finished it, I will say that it's an alright game. I wouldn't say it's a "spine tingling and genre defining" game. But for what it's worth, I enjoyed it. Although, I feel like there could've been something more to this game, but I don't know what that "something" is. Maybe I'll replay it again and see what it could be.
 
I recently finished Cyberpunk 2077 after many months. I put off finishing it back in January because I was doing something else with my mounds of time. Now that I've finished it, I will say that it's an alright game. I wouldn't say it's a "spine tingling and genre defining" game. But for what it's worth, I enjoyed it. Although, I feel like there could've been something more to this game, but I don't know what that "something" is. Maybe I'll replay it again and see what it could be.
Did you play Phantom Liberty too? IMO 2.0 didn't "fix" the game but PL made the rest of it worth playing (I know you can start a new game at PL but whatever).
What I dislike is that you only get to go deep into Cynosure and the awesome lore it contains in the "bad" choice. Its also the only way to get any Blackwall tech. Obviously they had to give you something thanks to that survival horror bit, but I wish we could have gotten something else as a special reward after fighting our way through an entire NUSA black ops unit.
The Cynosure stuff was the coolest part of PL. Songbird had it coming.

While it would have been ballsy, there should have been a backdoor third route via siding with Hansen, diverging much earlier. Maybe lock the player out of saving Songbird but allow the player to screw Hansen by delivering her to Reed, or screw over NUSA by allowing Hansen's plans come to fruition.
 
While it would have been ballsy, there should have been a backdoor third route via siding with Hansen, diverging much earlier. Maybe lock the player out of saving Songbird but allow the player to screw Hansen by delivering her to Reed, or screw over NUSA by allowing Hansen's plans come to fruition.
Ah, i know what you mean by bringing Songbird to Reed.
 
  • DRINK!
Reactions: Asian tech support
Did you play Phantom Liberty too? IMO 2.0 didn't "fix" the game but PL made the rest of it worth playing (I know you can start a new game at PL but whatever).
I haven't gotten around to playing Phantom Liberty. I've been busy trying to get a cracked copy of RDR2 because I lost my Rockstar account.
 
  • Informative
Reactions: DeadwastePrime
Man, has this game come a long way since 1.0
The first release holds a special place in my heart, because it was fun as fuck with how jank shit was. (except when you would die from fall damage if you walked on something slightly too steep)
Anyway, I am curious if anything has come out of the code leaks, like early builds of the game or cut story content. All I can find is screenshots or videos of compiled builds from the source code fucking around in the test areas or editor but nothing more.

As an aside, why are they making the next cyberpunk game in unreal 5? Did they lose the people who worked on their own engine?
 
As an aside, why are they making the next cyberpunk game in unreal 5? Did they lose the people who worked on their own engine?
They'd never admit it but yes, all their talent has long since fled the company. This has allegedly been an issue since TW3 wrapped up but prior to Cyberpunk, you had a ton of people in denial guntguarding. There was recently a drama spat between Endymion (clickbaity anti-woke tuber) and the CDPR CEO. Endymion claimed they were infested with diversity hire talentless hacks, that the actual talent has been getting poached for a long time (by Warhorse and others), and that the switch to UE5 was out of necessity as not enough employees left knew how to use RED Engine. The CEO called him a liar but the dude posted receipts and has been running a victory lap. The DEI wokeshit infestation has been known about for a long time but this is I think the biggest hit against CDPR since the initial Cyberpunk fuckup.
Old EGS shit that should have made it super clear that this company was fucked
This guy is a faggot even if he is correct
 
As an aside, why are they making the next cyberpunk game in unreal 5? Did they lose the people who worked on their own engine?
it's the same reason halo is switching to unreal. you can just hire some contractors or college-newbies who are already trained on it instead of having to invest and cater to talent. in return why really bother knowing you can be replaced by some $5 indian? it might be cheaper and easier, but also means you won't get any real talent at all, either because the pay is dogshit or the working conditions are absolute ass (with pozzed woke companies it's usually both).
 
I posted the tweets somewhere in this thread but, iirc, one of CDRP's ex-programmers implied nobody there was any good with the RED Engine and that they were constantly hacking it apart and gluing it back together again with every new game they made on it. With Unreal they'll have a ton of documentation and finding help with it will undoubtedly be easier.
 
  • Like
Reactions: Premium Dog Food
The game is being ported to Mac OS X in 2025 in case anyone cares (archive)
1730484626630.png
 
  • Feels
Reactions: Nate Higgers
I posted the tweets somewhere in this thread but, iirc, one of CDRP's ex-programmers implied nobody there was any good with the RED Engine and that they were constantly hacking it apart and gluing it back together again with every new game they made on it. With Unreal they'll have a ton of documentation and finding help with it will undoubtedly be easier.
I 100% believe it. Computer Science as a field is so oversaturated these days that it's hard to find competent programmers who know how to do shit on their own. The handful that are competent will either be independent or work for actual companies that pay decent with solid benefits. Gaming companies are notorious for overworking their employees to the bone and underpaying them. It's a shame that they had to abandon their in-house engine in favor of UE5. I want more competition in the market, plus I'm so fucking sick of the Unreal Engine and every other game using it.
I have zero doubts that the next Cyberpunk game will be garbage. They barely salvaged 2077 by the skin of their teeth and they've seemed to have doubled down on their dumb DEI shit.
It's a shame to that CDPR basically have full reins on Cyberpunk for video games to. Friends and I discussed on good game ideas that could utilize the Cyberpunk universe and one that I really liked was a game similar to Swat 4 but you were Trauma Team attempted to extract patients.

Also, is there a good mod that makes Kerry romanceable for female V? I don't want to play as a faggot to see where his romance goes.
 
Also, is there a good mod that makes Kerry romanceable for female V? I don't want to play as a faggot to see where his romance goes.
You can use a save editor to set Kerry's romanceable flag to 1 but I think you have to do it before certain quest progress triggers and you might also have to use the save editor to set V to male, at least temporarily. I did something like that to get Judy's romance to work as a male V after finding out they patched the old console command method.
 
  • Informative
Reactions: Mister Uno
I recently finished Cyberpunk 2077 after many months. I put off finishing it back in January because I was doing something else with my mounds of time. Now that I've finished it, I will say that it's an alright game. I wouldn't say it's a "spine tingling and genre defining" game. But for what it's worth, I enjoyed it. Although, I feel like there could've been something more to this game, but I don't know what that "something" is. Maybe I'll replay it again and see what it could be.
The ending hit me hard. The "they moved on without you" vibe. Like thinking these 3 years in high school are the peak of your fucking life and suddenly.. oh, bye I guess. Everyone off to their own. An era you never expected to end. The dream stops, I guess like the last episode of k-on if you're an autistic pedophile.

All these characters who had V in their life almost like a dog. "You're the dog's entire life but the dog is only part of your life". V dies, things move on.
 
Honestly game is really fun ngl idk if this opinion has been said before but I really wish they kept the original Dues Ex Human revolution type artstyle they were going for in the original trailer. The sleeker hidden implants are cooler and way more realistic compared to the mosterious look that everyone has.

There should be monsterous looking people in the game like the ex corporate war vets with all the crazy military implants and the maelstrom boys/voodoo boys but the average person doesn't want to look like a terrifying freak. it should be treated like how a small percentage of people get those crazy scary body mods to look like creatures or trannies.

Even though everyone has implants they should have had fearmongering ads playing constantly about how Cyberpsychos are everywhere and you could never tell who is who had what because of all the hidden sleek implants it'd be good satire on the hypocrisy of society and the media (like how drug addicts are demonized even though everyone is on hard drugs due to pharmaceutical industries)

The trailer I'm talking about https://www.youtube.com/watch?v=DvVjkqB3LH0
 
Back