- Joined
- Jan 7, 2020
Cyberpsychosis, realistically speaking, wouldn't be a thing 50 years after the initial culture shock period of 2020 where everyone starts cybering up for the first time. AFAIK this isn't the 2020 setting with just a year change, its the cyberpunk world moved forwards to 2077. Everyone's packing far more cybernetics than they realistically would for 2020, after all. Its a lot easier to relate to humans when you're 90% metal when your average human is 20% or 30%, after all.
Cyberpsychosis was always a gamey excuse as to why you can't just get 100% cybered up with the best gear you can get and break the game over your pinky finger. You're wrong on multiple accounts otherwise, the game is stated to be the Cyberpunk 2020 setting (with retcons for the supplements that happened after), inside the Cyberpunk 2020 setting they had cyberwear since the 90s (and the first edition takes place in 2013), and if other people having metaly bits meant it didn't get hit with cyberscyhosis so hard then you would have solved the problem by just having people only hang out with other cyborgs. Its not like it is a problem you can just wait out.
The 5-hour gameplay also had people running into cyberpsychos meaning it is totally still a thing in the game.