Ridiculous. I admit when I first used "suicide" on someone and watched them stand up and blow their brains out, I was amused. Then I realized how stale and shallow the netrunner gameplay style is in regards to how OP it is. I can think of a million ways to make it better.
- Change "control camera/turret" to a breach protocol daemon instead of quickhack so you at least have to work for it.
- Maybe add success percentages for certain powerful hacks with your INT stat obviously being what increases your success
- Difficulty classes for local networks
- Consequences for failing breach protocol such as if you don't upload 2/3 or 3/4 or whatever then your intrusion is a success but everyone is alerted
- More potent enemy netrunners with some sort of counter-minigame where they work against your own intrusion. Maybe a fallout style command line game vs enemy netrunner where whoever gets it first is the successful one
- And related, the ability to counter enemy netrunners while they're hacking you without having to kill them
I mean I'm sure like 90% of the people who were interested in this game beyond the normie appeal wanted to play a badass netrunner a la Ghost in the Shell style. As it stands now you're just a glorified wizard pointing and clicking, which might have been the intent in order to match it up with the tabletop rules. I admit I have no idea about the tabletop game.