As we proceed forwards trying to undo the damage done by the fucking cloud, we reached an interesting case as
@Bones,
@CrunkLord420, and
@Techpriest are significantly lower-level than everyone else. The only solution? Load them all into a team and pray to whatever gods are left that they can survive a mission with just three. In a run where my save backups are no longer working and everyone is now at risk.
...You know what? Fuck it. Let's see how they do.
And here we have our trio, armed and armored for war as best as they can be, in a medium length dungeon that neither knows nor cares that they're undergunned. This could well be a suicide run. But if anyone can handle it, it's
these faggots.
Fortune smiles when the group runs into that which was holding up the fucking investigation for the last two months: Nobody dropping the goddamned Invitation. The group quickly leaps into the fray, taking down the gatekeeper with brutal ferocity and retrieving the Invitation from his gore-smeared remains.
The team quickly deals with the remaining beasts soonafter.
With this, we can fucking
finally start sending teams into the Courtyard again. Great news for us, terrible news for that which lives there.
Soonafter we find some psychedelic healing coral that treats Techpriest's desire to snort coke and fuck a very specific whore. Now he wants to fuck every whore equally, as is proper. We still have been unable to get him to eat the Turban, however.
A bastardly Uca Crusher and its contingent of sex slaves/attendants blocks our path, but the team remains steadfast. His heavy armor is no defense against Crunk, and Bones absolutely wrecks their shit.
One problem this team has is a lack of a thief or analogue. This prevents them from disarming traps, but somehow we got lucky and Crunklord pulled it off.
We keep running into more and more of these things, but unfortunately the team config's unfortunately poor optimization is starting to make itself known. Bones slowly builds up Stress and we really don't have an effective way to burn it off except by having him use Absolution repeatedly or resting. Resting isn't a good idea because we have Crunklord with us and that means SNAKES.
But the enemy can't stop us, and soon the team's done their fill for the night, electing to rest despite the risks.
We are facing a crisis here. Crunklord *will* have the horrors again, which means a guaranteed affliction unless we kill the fucking things
now, and this time we lack the benefit of
@KidKitty to keep her Stress managable. My only hope is to make the fight end faster.
And I have a way to do that just
fine.
Bones uses Psych Up, stressing himself to give himself a massive +20% damage buff. Techpriest then uses Dark Strength on Bones to boost his attack power fucking
more, and Crunk finally uses Serpent's Eye to give the team Armor Piercing. With the remaining camp points, Bones calms Techpriest a bit for the fight to come.
That night, the horrors
do come, and this time, the party is ready.
Bones rampages out of control and kills them all in three rounds.
Our reward is more treasure and a journal page of Crunklord's.
The team presses on, a bit more shell-shocked than before, smiting fish and gremlins and men with beards and hats.
Lots of all of those, really.
Finally, the team smashes their way through the last room.
The day is won.
Back at town, the team celebrates in the way they are accustomed, and I breathe easier knowing I just pulled this madness off.