Let's Sperg Darkest Dungeon Let's Sperg: Part 3 - You Maniacs! You got Bloodborne in my Darkest Dungeon!

For Dankmeme Dungeon thread Four.....

  • Keep going with the (the) Kiwi Farms Estate?

    Votes: 22 57.9%
  • Restart, but add the best of the mod classes?

    Votes: 16 42.1%

  • Total voters
    38
The entire squad needs to spend at least a week in the Sanitarium after this due to disease and negative quirks, and we spend like 99% of the money we earned this mission on upgrades for these four characters.

Goddamnit.

I hate those goddamn snakes, but I love that they call them Pliskins.
 
Things recently hit sort of a snag. Don't worry, the thing isn't on hold or anything, it's because the cloud decided to fuck with us again and, as such, we somehow lost (and then regained) Techpriest and lost like 7 weeks of work. I'm still trying to figure out what the fuck even happened. On the positive, the squads are gradually coming back together and the next update should be in the next day or so if all goes well.

Also we may have additional DLC coming. If we do, I may try something a skosh different. More soon.
 
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Poll's up. After we wrap up Dankmeme Dungeon run III, the choice is going to be to you guys to either continue the adventure with the current roster into the Color of Madness DLC, or, alternately, to start a new quest for the (the) Kiwi Farms Estate, this one with the best of the new classes from the mod workshop (Lamia, Falconer, etc). Make your decision, and when the DLC hits and we wrap up this thread, we'll move onto the next!
 
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Things have been rough lately. Something got fucked in how Dankmeme Dungeon backs up files, so I'm having to change up how I do it in the event that the game fucks up again and I don't even know if that will work or not. Fortunately, I've gotten so good at violating this game's reality that I've managed to literally fight the Autosave into giving me a favorable result - on one mission, Crunklord technically died, but a timely ragequit upgraded her condition to alive, if in critical condition. Go me. Expect a better update later. For now, I give you the sort of content that can only come from referencing the weekly livestreams, as we cram @Feline Darkmage, @Sable, @Bob's Axe, and @BOLDYSPICY! into the same party and throw the lot of 'em at the warrens.

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They even have a cool party name: Vengeance Dire. Someone needs to make a fake metal album cover for these four.

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At the Warrens, Boldy leads our team boldly (teehee) into harm's way. The goal is simple: clear the hallways and kill everything that isn't us. If it moves, it dies. If it dies, move on. All this is necessary to refill the town's coffers, which took quite a hit re-outfitting Bones' party after the last trek out, and we need to do a lot to undo the fuckery we've already run into.

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We're not beating around the bush this week, which is good because the party isn't in the habit of giving mercy to pig-men and Brianna Wu at this point.

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Darkmage quite literally calls down the thunder.

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Boldy then smacks Brianna Wu around with her glaive a bit and tells her that she's not a real gamer girl. Hearing this from Boldy is apparently so triggering that it induces bleed, and Brianna succumbs to it and a Pickaxe to the face from Sable a few rounds later.

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But ever-ready for more is our team of Kiwi Wimmins, and soon the forces of the swine throw Ninja Gladiator Pigs and that fucking annoying one with the cleaver in their paths.

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This ends about as well as previous attempts.

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Boldy's enormous damage output and sheer cussedness wins out again, taking their drummer out brutally quick.

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Darkmage then obliterates their artillery, allowing Sable and Bob's Axe to tear through what remains.

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The group is then ambushed by Brianna Wu once again, and a Swine Skiver, who fails to hit anyone with his barrage of Javelins because this team's evasion rate is fucking hilarious. Including Bob's Axe, who by all accounts should not really have an evade rate.

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Pickaxes, Swords, and Glaives put the pair to flight.

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Sable is nonplussed by the Swine's buzzsaw traps.

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Bloodthirsty vermin soon follow, desiring to turn the group into more Crimson Cursed thralls, but the group is having none of it, quickly wiping out the giant mosquitoes, before a mighty swing from Omniwave takes out the Chevalier as well.

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Human foes are down here as well.

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They fare no better.

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Finally the group breaks through and is soon on their way to the final corridor, only to meet a Swinetaur and its backup.

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The old "Stack bleed until it dies" trick works nicely.

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The group still ain't done, though. They've been collecting considerable treasure but their stress gains have been unusually high. No matter. The team fights on, carving a swath of destruction through the hallways.

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Quite literally, in Omniwave's case.

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Sable dodges Brianna's screaming about Moon Rocks, and the group overcomes the third terrible Brianna Wu joke I've made this episode.

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The reward? An empty room and a mission accomplished. And about 20,000 for the town's coffers.
 
So I figured out why the backup saves weren't working.

It's because the folder was wrong.

I'm a fucking genius.
 
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As we proceed forwards trying to undo the damage done by the fucking cloud, we reached an interesting case as @Bones, @CrunkLord420, and @Techpriest are significantly lower-level than everyone else. The only solution? Load them all into a team and pray to whatever gods are left that they can survive a mission with just three. In a run where my save backups are no longer working and everyone is now at risk.

...You know what? Fuck it. Let's see how they do.

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And here we have our trio, armed and armored for war as best as they can be, in a medium length dungeon that neither knows nor cares that they're undergunned. This could well be a suicide run. But if anyone can handle it, it's these faggots.

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Fortune smiles when the group runs into that which was holding up the fucking investigation for the last two months: Nobody dropping the goddamned Invitation. The group quickly leaps into the fray, taking down the gatekeeper with brutal ferocity and retrieving the Invitation from his gore-smeared remains.

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The team quickly deals with the remaining beasts soonafter.

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With this, we can fucking finally start sending teams into the Courtyard again. Great news for us, terrible news for that which lives there.

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Soonafter we find some psychedelic healing coral that treats Techpriest's desire to snort coke and fuck a very specific whore. Now he wants to fuck every whore equally, as is proper. We still have been unable to get him to eat the Turban, however.

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A bastardly Uca Crusher and its contingent of sex slaves/attendants blocks our path, but the team remains steadfast. His heavy armor is no defense against Crunk, and Bones absolutely wrecks their shit.

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One problem this team has is a lack of a thief or analogue. This prevents them from disarming traps, but somehow we got lucky and Crunklord pulled it off.

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We keep running into more and more of these things, but unfortunately the team config's unfortunately poor optimization is starting to make itself known. Bones slowly builds up Stress and we really don't have an effective way to burn it off except by having him use Absolution repeatedly or resting. Resting isn't a good idea because we have Crunklord with us and that means SNAKES.

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But the enemy can't stop us, and soon the team's done their fill for the night, electing to rest despite the risks.

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We are facing a crisis here. Crunklord *will* have the horrors again, which means a guaranteed affliction unless we kill the fucking things now, and this time we lack the benefit of @KidKitty to keep her Stress managable. My only hope is to make the fight end faster.

And I have a way to do that just fine.

Bones uses Psych Up, stressing himself to give himself a massive +20% damage buff. Techpriest then uses Dark Strength on Bones to boost his attack power fucking more, and Crunk finally uses Serpent's Eye to give the team Armor Piercing. With the remaining camp points, Bones calms Techpriest a bit for the fight to come.

That night, the horrors do come, and this time, the party is ready.

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Bones rampages out of control and kills them all in three rounds.

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Our reward is more treasure and a journal page of Crunklord's.

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The team presses on, a bit more shell-shocked than before, smiting fish and gremlins and men with beards and hats.

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Lots of all of those, really.

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Finally, the team smashes their way through the last room.

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The day is won.

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Back at town, the team celebrates in the way they are accustomed, and I breathe easier knowing I just pulled this madness off.
 
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How is the DLC for Darkest Dungeon?

Crimson Curse is OK. It adds a lot of new content and contextualizes why the Ancestor became a fucking prick, but it's also really hard. It includes probably the single hardest novice-level boss in the entire game, as well, and a new class in the Flagellant.

Shieldbearer is a great class. Fucking amazing. She has low HP but very high evasion, great skills, and is the only character that can reliably breach armor with zero fucks given, making her fucking amazing for boss fights like the Brigand Pounder and Prophet. Better skill, she can bestow that very ability on teammates at camp for four battles at a stretch.

Color of Madness isn't out yet, but it would become apparent that there's still more adventures coming our way.
 
Colour of Madness sounds awesome.

I'll probably get it and not play it though, because my backlog is too hueg.
 
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How is the DLC for Darkest Dungeon?

I'd warn against opening the courtyard early. I made this mistake and now I'm in a situation where virtually every hero is infected and I have to spend about half my missions just gathering Blood. Plus, they are now often Champion level adventures, and even Blood-gathering short Champion missions are often fucking deadly.

On the good side, these missions are often very profitable (especially with Scouting buffs and keys).

So I'd recommend either turning this DLC off early, or if you want to keep it on, just don't go into the Courtyard early. The only real minus to that is a barely noticeable stress recovery debuff.

Also, goddamn the Fanatic. FUCK that motherfucking guy.
 
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AnOminous is correct when he says not to go in unprepared.
Here's my recommendations for it:

1. DO NOT go into the courtyard for the first time without a devoted team of level 2 characters. Level 0s will be easy prey for the boss and level 1s will struggle hard here. Go with a team of level 2s and make sure they've got every upgrade you can muster. They're going to need it. Don't worry about infestation or infection just yet; it sucks but really only your first squad's getting infected the first time out and that's not necessarily a big deal.

2. DO make sure Sanguine Vintners is the first district you build. Forever. Always. 2 free blood/week is enough to save a lot of headaches.

3. When you can send team members on blood recovery runs in the courtyard, do so if you need to restock blood supplies. These are always short-duration missions and you can usually get between 10-18 blood in these easy. Send infected characters if possible.

4. The four "main" quests of the courtyard require specific levels. The first one takes novices (level 2 max), the Baron's quest veterans (level 4 max), the Viscount's are Champion level (5 and up) and the Countess' quest is Darkest (level 6). A single team should be able to handle each, but if you want to absolutely butt-fuck these dungeons, wait until you have a "no level cap restrictions" event, get a team of champion-level characters, and violate the first two missions with deadly force. A special repeatable quest is available after the Countess, that gives you access to free Set Trinkets (the boss for it is hard, however).

5. The Baron, Viscount, and Countess quests work a bit different. You can only enter with invitations and invitations only drop from Gatekeepers. Gatekeepers will only show up when Infestation gets high enough that you start facing Bloodsuckers everywhere. You have to kill them in 2 rounds or they run away, so make sure you put 'em down fast. The Infestation goes away entirely after beating one of the big three bosses, but it will come back.

6. The Fanatic is a dick and one of the game's hardest bosses. He replaces a random random encounter tile on the map and can only show up after his event. His chances of showing up are based on how many infected people you have in your party (25% per member) and he can show up on any map except the courtyard. The only reason to fight this asshole, other than the bragging rights, is because he drops The Cure, which can completely heal the curse. The Fanatic will start showing up again once infestation reaches high enough levels.

7. Beating the Baron, Viscount, and Countess completely cures everyone's curse each time. Beating the Countess also triggers an event where the Crimson Curse is now curable in the Sanitarium like any other infection as well.
 
Also exploit the perks of the Curse. Specifically, when a hero is in the "Craving" state, consuming Blood puts them in a Bloodlust state with massive buffs. These stack with preexisting buffs. It can be very useful to do this, possibly on multiple heroes or the whole team, right before an important battle.

You can also turbocharge Bloodlust by consuming even more Blood while already in Bloodlust. This gives huge damage and speed buffs for 3 rounds. It also deals sick amounts of Stress damage to you. I nearly never do this. It's wasteful of a very limited resource and the damage to the character is sick.
 
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Not a huge update today, but @Curt Sibling, @Collections Agent, @Darwin Watterson, and @vertexwindi explored more of the Countess' castle today.

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They fought through a lot while they're there.

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Eventually the group found a key, and unlocked what I'm assuming is the last area, then kept going until running out of supplies.

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Running out of supplies due to encounters like this. For fuck's sake.

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I'd say they cleared about a quarter of the map.

More soon.
 
So according to the backstory comics, the Jester was basically an irl lolcow who snapped and killed the entire population of Ye Olden Kiwifarmes.

Guess you guys better start sleeping with one eye open 'round me.
 
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