RadicalCentrist
kiwifarms.net
- Joined
- Dec 15, 2017
If someone is vaguely interested in the game (as a killa) are there any streamers to watch so I could watch before I buy?stuff
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
If someone is vaguely interested in the game (as a killa) are there any streamers to watch so I could watch before I buy?stuff
If someone is vaguely interested in the game (as a killa) are there any streamers to watch so I could watch before I buy?
If the Survivor side of the community, especially when the streamers are the ones cheer-leading this nonsense, chances are extremely high that the devs will cater to their crying and make changes.
Why do they not punish rage quitting?To stem the tidal wave of ragequitting, the devs nerfed Legion. You know, instead of actually punishing ragequitting.
I highly recommend you the Japan DBD community if you want to start the game right now, of course if you know to read, listen to Jap.If someone is vaguely interested in the game (as a killa) are there any streamers to watch so I could watch before I buy?
Also I wish I could see a survivor player’s perspective in all of this.
In my experience in every game ever the streamers and content creators always get that they want in a game foment balance
wise. Because they are the ones who help shill the game. No matter how much it fucks up stuff.
Why do they not punish rage quitting?
Also I wish I could see a survivor player’s perspective in all of this.
If you have a saying in the development of DBD, what kind of perks/killers/killer's ability would you want to see, and which mechanic you would change to make the game more balanced?
If you have a saying in the development of DBD, what kind of perks/killers/killer's ability would you want to see, and which mechanic you would change to make the game more balanced?
A few things:If you have a saying in the development of DBD, what kind of perks/killers/killer's ability would you want to see, and which mechanic you would change to make the game more balanced?
Just spitballing since I'm terrible at balance but...
1) Rework the maps. Make them smaller overall, about 15/20% smaller. Replace most pallets with mindgame areas, make bloodlust easier to maintain (lingers a couple of seconds, maybe 3, after a survivor leaves vision, if you catch a glimpse of the survivor within the lingering time you keep it going).
2) Probably delete detection perks for both sides, might be too hard on killer so probably reduce the number instead.
3) No sprint burst/dead hard and its equivalents. Maybe keep balanced landing since it's a bit more situational, but probably remove it too.
4) Slow down healing and repairing actions for survivors. Can't tell exactly how much, but probably around 30%.
5) Fix all the stupid bugs like red scratches randomly not showing up/behaving weird as fuck.
Now game matches feel more of a hunt and isn't as ridiculously loopsided in favor of competent survivors. In this kind of game the killers with good map control would probably be incredibly more potent so I just accidentally made Nurse even more of a top tier killer, but everyone should see benefits to the same degree. Since there's more room for error on killer side they aren't automatically losing the game 2 minutes in if they don't find anyone, which is why I took out detection perks. I'd still probably need to add an additional mechanic for killers to detect survivors.
A few things:
1) shorten the speed boost provided by a healthy survivor getting hit. Getting hit should be scary.
2) make the Exhaustion status effect more meaningful: it should debuff repair speed, healing speed, and running speed while it's on.
5) give killers the ability to decline SWF, or at least mark them as such in a lobby (this would be useful for solo survivors as well, since SWF groups only tend to play nicely with themselves and have no problem abandoning/sandbagging randos they get teamed up with.)
1: Agreed one million percent agreed. Fuck the Thompson House and sincerely fuck Haddonfield. Fuck those maps.
2: Would be difficult since certain Killers have built in detection powers like the Doctor and Freddy and Legion. I could take or leave this.
3: Ten million percent agreed. Fuck Dead Hard, fuck Adrenaline, fuck Sprint Burst. It's hard to believe it used to be even worse where these perks would recharge DURING a chase and the cocksuckers could pop Sprint Burst, still get to use Dead Hard, and by the time you catch them they'd have Sprint Burst again or Adrenaline kicks in. That was just last year too...
4: Would love to see it but doubt it would happen. A 30% slowdown would be exactly like Dying Light (Which I think is closer to 25%). The devs have responded to requests like this that would easily balance the game and not require completely remaking the game with "It's not fun for Survivors." That's usually their answer to a lot of things.
5: Agreed.
If the game was balanced then everyone would be fine with a Nurse/Hillbilly nerfs.
1: Agreed. It's just reatarded when gates are open and/or hatch is available, you hit them, and they can literally get half way across the map because of that one hit and you have to hope and pray that they're not close enough to that hatch/gate or a body blocker doesn't appear to save the faggot.
2: Any kind of significant downside to running the god tier perks would help. Notice how the absolute best killer perks have some kind of significant down side to them excluding maybe Enduring? Yet Survivor perks have no real down side. Except maybe, maybe, Dead Hard when fighting chainsaw Killers and/or Killers with instant down add-ons. I'm all for slower action speed, slower heals, not being able to use items (that essentially gives them FIVE perks to use), etc.
3: They need to balance for SWF. That's the big thing. Being able to know when you're playing against SWF and declining wouldn't help too much once you get beyond rank 10 because rank 10 and up is almost nothing but SWF groups especially at peak hours.
1: Ten million percent agreed. Fuck Dead Hard, fuck Adrenaline, fuck Sprint Burst. It's hard to believe it used to be even worse where these perks would recharge DURING a chase and the cocksuckers could pop Sprint Burst, still get to use Dead Hard, and by the time you catch them they'd have Sprint Burst again or Adrenaline kicks in. That was just last year too...
2: They need to balance for SWF. That's the big thing. Being able to know when you're playing against SWF and declining wouldn't help too much once you get beyond rank 10 because rank 10 and up is almost nothing but SWF groups especially at peak hours.
1. I think this is overkill. I could see nuking Sprint Burst, Lithe, and Balanced Landing, because the only downside there is the opportunity cost (Exhaustion perk used now is an Exhaustion perk you can't use 30 seconds from now) but Dead Hard is conditional and gives only a tiny speed burst; the invulnerability window is the only thing that makes it good, and it can be counterplayed. Adrenaline is obnoxious, but it's an endgame perk and if we succeed in the task of balancing the game to the point where the endgame is hardly guaranteed, the problem will sort itself out.
2. I know, which is why I suggested just adding coms and rebalancing from there. My thinking is that they can't punish people for using coms, and even if they could they'd lose face for reversing policy after so long, so they might as well put it into the game to both level the playing field within survivor side (they did in fact do a pretty good job if you don't play this game at high levels) and so they could rebalance killers to make them effective under those circumstances.
If you're gonna bother with listening to flamingkitty tier "balancing suggestions" you might as well neck yourself because your game isn't gonna be good. IceFrog doesn't give a shit if lil' Billy the 1K MMR shitter is losing his pub matches in Dota 2 to a baddie Sniper player since everyone else who plays the game using their brain knows how to counter the usual pub Sniper and so IceFrog balances the game around the idea that you, the player, can be good instead of assuming you need to get babied. Encourage your players to get good, not to bitch and moan until big daddy dev comes here to take away whatever's making you face the reality that you blow dick at the game.
Endgame collapse can succ this fucking dong.
Again, I don't know the game itself but would semi-random maps be anything of interest?