Dead Space Thread

The original didn't have that issue.
You did have fucked aiming if you didn't have V-Sync or a frame rate limit on as how the fps worked with the aiming though. Not as bad as micro stutters but hey what can you expect from a small indie company like EA.
 
I played the pvp multiplayer extensively at the time and the sad thing was it wasn't even really the cheating that fucked it up. The level up system was absolutely broken. It honestly was a pretty fun mode when the connection wasn't shit and when everyone was on the same lvl.

The issue is a level 60 soldier has considerably more heath and stronger weapons then a level 1 necromorph. Even if you grabbed him you'd need practically the entire team to coordinate and kill him. Now imagine that but everyone on the team.
Pretty much the main issue with the game mode. Though trying to get back into it a few years before the servers went down was just as bad. Had a few decent matches but like you said, a max level player is basically invincible even with the entire team focus firing with spitters. Plus they have the AOE healing mechanic that most people didn't know about but rewarded you with xp for using. Would have been great mechanic for a CO-OP survival mode but visceral was really smoking some serious shit at the time. "your mom hates dead space 2" was another openly retarded decision they made for DS2 and went full retard for DS3.

Marker lab seems to take place in its own continuity. Because destroying those red markers instantly kills the entire enemy team/stops the outbreak. Yet the giant yellow marker in the center of the titan shard in the main story is somehow responsible for everything and a huge last minute asspull by visceral to wrap up the story that they never really stop to explain. Its also demonstrated only marker fragments are needed to start or resume a necromorph outbreak in aftermath, so it was a mission doomed from the start.

They also cut all the context for the start of the titan station outbreak. Being Earthgov reanimation experiments that unitologists let out into the titan mines. Which is why things immediately go to shit when vandal lets them out into the general population sectors over the course of Dead space mobile.

 
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I loved the original but the remake is terrible. I'm using a 4K monitor, and it tries to launch the game at 1280x720, fails, and so repeatedly minimises the game window whenever you try and restore it. I "fixed" it by rebooting my computer and was rewarded by a dykified character making an awkward, forced reference to her "girlfriend" within the first couple of minutes, and the game generally running like total dog-shit.
 
Try loading into the game through loading a save and not the continue button, for some reason loading in through the latter halves the fps at least for me.
I don't have a save, this is starting a new game. I genuinely appreciate the suggestion, but I'd just rather not support developers and publishers that think this is acceptable, so I've requested a refund.
 
I loved the original but the remake is terrible. I'm using a 4K monitor, and it tries to launch the game at 1280x720, fails, and so repeatedly minimises the game window whenever you try and restore it. I "fixed" it by rebooting my computer and was rewarded by a dykified character making an awkward, forced reference to her "girlfriend" within the first couple of minutes, and the game generally running like total dog-shit.
The worst part is the main menu being inside the game so it loads the last save even if you don't want it.
 
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Yea they did but I replayed all three a couple years ago and even if you ignore the micro transactions and proto live service shit it was less scary and less mechanically sound than 1 or 2.

The rot was there, not terminal but you could see the mold on the walls.
But wasn't that because of EA pressuring the devs to make a more action oriented game to compete with the big shooters?
 
But wasn't that because of EA pressuring the devs to make a more action oriented game to compete with the big shooters?
Maybe? I'll admit I don't have the behind the scenes details from development but Calisto was the most boring, not scary, action slop imaginable and Schofield made that on his own without EA breathing down his neck and demanding changes.
 
Maybe? I'll admit I don't have the behind the scenes details from development but Calisto was the most boring, not scary, action slop imaginable and Schofield made that on his own without EA breathing down his neck and demanding changes.
I'm just starting Calisto protocol just as a mid kind of game to play over the summer holidays (Aus) I'll see if it's as dull as you say. It does have a lot of accessibility options.
 
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I wanted to enjoy Callisto Protocol, but the combat is so rigid it completely kills the experience. Hopefully you'll find something to like, though.

Riot Mode was kinda fun. You have the resources to just let rip and play around with combat systems in ways the campaign just doesn't allow.
 
The combat in Callisto Protocol was a massive downgrade from Dead Space, another big issue I had with it was a lack of navigation. I never had any idea whether I was going down the main path and missing out on loot or actually exploring side rooms.
 
I'm interested how they'll follow up on humanity being eaten being by the moons.
Years ago it was revealed that their post DS3 plan for DS4 was for Ellie to have been the playable character, and that the game would've played like the DS3 flotilla section but a lot more open, with you going from ship to ship to scavenge shit to keep your own ship with your crew of survivors alive while also upgrading it. But who knows what their new plan might look like.
 
Years ago it was revealed that their post DS3 plan for DS4 was for Ellie to have been the playable character, and that the game would've played like the DS3 flotilla section but a lot more open, with you going from ship to ship to scavenge shit to keep your own ship with your crew of survivors alive while also upgrading it. But who knows what their new plan might look like.
You could potentially make some cool roguelite out of it. Get in an out while having both an internal doom clock of xenomorphs on the vessel that will wake up as you make noise, and global doom counter of time before the moons reach your ship and insta gib you.

Of course roguelites tend to suck ass and lose their appeal once you metagame enough to lose the point of experimentation and tension.
 
I'm just starting Calisto protocol just as a mid kind of game to play over the summer holidays (Aus) I'll see if it's as dull as you say. It does have a lot of accessibility options.
Calisto Protocol is an odd duck, but I wouldn't call it dull or terrible if played a certain way. The game was designed around the melee system, which is fun, but it can get old if you overly rely upon it.

I played it on the easiest setting, because I remembered it was terrible with gunplay at launch and I wanted to do a mostly guns run. It's actually pretty balanced if you don't go to crazy with the melee upgrades. The way it works is you only have two or three guns, but you can mod them on the fly with attachments that use different ammo. I actually died more then a few times before mixing and matching for different enemies. The game can very easily fuck you up if your not careful, especially if you love going guns blazing during the stealth sections. You can brute force through everything, even the robots but you gotta be careful, there's a decent amount of enemies with one hit kills.

It's a very beautiful game, I love how unique the guns feel and I thought the story was compelling if not terribly original, but it really ended too soon. It's a 3 act game that ends on the second act. Otherwise I think its perfectly fine for what it is, just came out overpriced at launch and overhyped.
 
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