Dead Space Thread

Rumor is they’ll be removing all references to self harm and suicide.
Is that the latest trend these days? I mean if that's all they fuck around with, ill be glad, but pretending it doesn't happen isn't going to make the problem go away. I hope they have a half way decent writer.
Same here, I legit prefer the vanilla ending with Isaac and Carver possibly sacrificing themselves to destroy the brother moon and save Earth for the time being with even the implication Isaac could still be alive despite all (dude is a survivor afterall).

Awakening kind of ends the whole franchise on a cliffhanger/downer ending. Its clear they wanted to setup Dead Space 4 but given how, unlike the previous two entries, a sequel to this one wasnt practically guaranteed, it was ultimately a stupid move.

Isaac went from taking down lovecraftian gods in the vanilla ending to being a total failure at stopping them in Awakened.

Wonder if it was a subtle fuck you to EA by torpedoing the franchise.
 
Just wondering if you guys think I should restart playing dead space 2 after 2 months? I got about a third of the way through, but just stopped at one of the first bosses.
 
Does anyone know if the Severed DLC is still available or was it de-listed? I never got to play it but if it's still available I'll get it.
As far as wants for the remake
-DS2 style zero G environments
-One or two new guns from DS2 like the Rivet Gun
-A few new Necromorphs, having the Stalkers from DS2 in a new area would be great. Especially in the sewage system if they would add that like @The handsome tard mentioned
-Make the turret sequences not shit
-If DS2 gets a remake add in a mode where the Ubermorph is constantly roaming like Mr. X
-Make it so necros playing dead aren't as predictable and the same goes for vents
 
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Just wondering if you guys think I should restart playing dead space 2 after 2 months? I got about a third of the way through, but just stopped at one of the first bosses.
depends, why did you stop in the first place? no point in finishing it if you don't enjoy it or aren't curious where the story goes.

The pozzed Andromeda devs complained about Frostbite, saying it didn't come with a pre-built inventory so it was obivously not suitable for an RPG! (did they hire people from the ME modding scene or something?)

Meanwhile, the team that churn out american football games on an annual basis doesn't seem to have a problem but those guys probably have natural hair colors. What I'm saying is that Bioware is a bunch of fags these days and if they have a hard time with anything it's likely because they're incompetent.
they worked on the me3 multiplayer apparently. they also had the usual mismanagement and other issues, unreal wouldn't have fixed much either besides some previous experience with it.

as for the sportsball teams, I think I read once dice has sent some of their guys over to work on the engine at some point, but might remember that wrong. if true bioware could've done the same, but even if not, bioware is EAs most "prestigious" studio, you can't tell me if they raise a stink internally EA wouldn't try to figure out a solution (which, if you read about anthem's history was the exact opposite they did, where the flying, one of the best parts of the game, apparently only exists because an EA exec liked it).
EA wants every studio to adopt frostbite, it doesn't make sense to just drop it in their lap and go "figure it out yourself", especially when you already have a department working on the engine full time and any improvement etc will provide useful for other studios as well. EA is all about money, and shit like that saves a lot of it.

The frostbite engine keeps constantly being misused and I doubt Dead Space wont be another shit show brought by them wanting to force it onto another brand that doesnt fit (Mass Effect Andromeda much?)
dead space is a pretty linear game without any fancy systems, it does nothing that wasn't done before on a larger scope in other frostbite games.

besides, unreal is primarily a fps engine too (with a lot of stuff tacked on), there isn't really any "misuse".
 
depends, why did you stop in the first place? no point in finishing it if you don't enjoy it or aren't curious where the story goes.


they worked on the me3 multiplayer apparently. they also had the usual mismanagement and other issues, unreal wouldn't have fixed much either besides some previous experience with it.

as for the sportsball teams, I think I read once dice has sent some of their guys over to work on the engine at some point, but might remember that wrong. if true bioware could've done the same, but even if not, bioware is EAs most "prestigious" studio, you can't tell me if they raise a stink internally EA wouldn't try to figure out a solution (which, if you read about anthem's history was the exact opposite they did, where the flying, one of the best parts of the game, apparently only exists because an EA exec liked it).
EA wants every studio to adopt frostbite, it doesn't make sense to just drop it in their lap and go "figure it out yourself", especially when you already have a department working on the engine full time and any improvement etc will provide useful for other studios as well. EA is all about money, and shit like that saves a lot of it.
It doesn't make sense to drop it in their lap and run away if they're pumping $100 million into a game, so they proooobably didn't do that and probably didn't follow it up by refusing to give them any kind of software support. Just to sabotage their own product. "Frostbite bad!" seems to come out of Bioware and they act like a bunch of retarded modders expecting the game to be done already and all they have to do is "fix it".

Can you imagine their level of seething on twitter if they had to work with actual middleware?
 
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Rumor is they’ll be removing all references to self harm and suicide.
That'd be bullshit, given that the first Necromorph was created via suicide, the twist involving Nicole, that creepy audio log in Engineering (the one where a guy shoots his limbs off to prevent getting infected) and Unitology in general. "Modern sensibilities" be damned, suicide is an integral part of the setting.
 
dead space is a pretty linear game without any fancy systems, it does nothing that wasn't done before on a larger scope in other frostbite games.

besides, unreal is primarily a fps engine too (with a lot of stuff tacked on), there isn't really any "misuse".
If I remember right the issue with frostbite wasn't that it wasn't a good engine, it's that it lacks basic shit you expect to be present like integration with animation systems. So devs who use it basically have to create their own animation systems for it. Seems kinda like Bungies "Blam!" engine where if you are the people who created it you can create some insane shit but if you aren't it's an absolute clusterfuck.
 
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depends, why did you stop in the first place? no point in finishing it if you don't enjoy it or aren't curious where the story goes.


they worked on the me3 multiplayer apparently. they also had the usual mismanagement and other issues, unreal wouldn't have fixed much either besides some previous experience with it.

as for the sportsball teams, I think I read once dice has sent some of their guys over to work on the engine at some point, but might remember that wrong. if true bioware could've done the same, but even if not, bioware is EAs most "prestigious" studio, you can't tell me if they raise a stink internally EA wouldn't try to figure out a solution (which, if you read about anthem's history was the exact opposite they did, where the flying, one of the best parts of the game, apparently only exists because an EA exec liked it).
EA wants every studio to adopt frostbite, it doesn't make sense to just drop it in their lap and go "figure it out yourself", especially when you already have a department working on the engine full time and any improvement etc will provide useful for other studios as well. EA is all about money, and shit like that saves a lot of it.


dead space is a pretty linear game without any fancy systems, it does nothing that wasn't done before on a larger scope in other frostbite games.

besides, unreal is primarily a fps engine too (with a lot of stuff tacked on), there isn't really any "misuse".
I got up to the roundboss after the kindergarten section and just kept on getting my arse kicked. I guess I also didn't like the lack of chapter delineation that was present in the first game.
I've heard people say dead space 2 was their favourite game in the franchise but as as much as I liked the changes, it didn't hit that certain note of dread for me.
 
The people who made the first 2 Dead Space games aren't at Visceral anymore. Glen Schofield started a new studio and he's working on a game similar to Dead Space.
What's it called, lad? Sounds nice.
 
The Callisto Protocol
if anyone needs a similar fix till 2022 I can recommend control. it's x-files meets scp and not derelict scifi, but offers the same atmosphere of mind fuck + "wtf is going on?".

I got up to the roundboss after the kindergarten section and just kept on getting my arse kicked. I guess I also didn't like the lack of chapter delineation that was present in the first game.
I've heard people say dead space 2 was their favourite game in the franchise but as as much as I liked the changes, it didn't hit that certain note of dread for me.
2 is more shock horror than spoopy, personally I prefer 1 (and parts of 3) to 2. it has it's moments tho.
worst case lower difficulty (or outright use cheat engine) and see if it picks up again, the different areas/setpieces roughly translate to individual "chapters".

If I remember right the issue with frostbite wasn't that it wasn't a good engine, it's that it lacks basic shit you expect to be present like integration with animation systems. So devs who use it basically have to create their own animation systems for it. Seems kinda like Bungies "Blam!" engine where if you are the people who created it you can create some insane shit but if you aren't it's an absolute clusterfuck.
remember hearing some of the horror stories about frostbite after bf3, but that was 2011. 10 years later that shouldn't be an issue, especially when it's pushed company wide (which I'd assume would have to meet a certain quality/feature standard to even be considered).
 
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They'd better fucking not, the Nicole reveal was a fucking great twist and removing her suicide will lessen that impact.
Is that the latest trend these days? I mean if that's all they fuck around with, ill be glad, but pretending it doesn't happen isn't going to make the problem go away. I hope they have a half way decent writer.
That'd be bullshit, given that the first Necromorph was created via suicide, the twist involving Nicole, that creepy audio log in Engineering (the one where a guy shoots his limbs off to prevent getting infected) and Unitology in general. "Modern sensibilities" be damned, suicide is an integral part of the setting.
It was a joke about Superhot VR.
 
Speaking about dreams and hopes, I feel like Im the only one that wants to see a remake of this Wii gem on VR?

View attachment 2374472


Extraction did something smart and creative and decided to make it a prequel instead of some downgrade from the console ports. Making it a side scroller was a really neat idea too that did fit with the "haunted house" style of the first dead space. Im a sucker for Dead Space's lore so seeing the fall of the colonies was awesome, there is some brutal imagery that Im surprised was able to be on the Wii...the game really lives up to its brand. Not only that but we are brought back to old and new locations, some right out of the first game's layout. It really brings it all together while also adding more to the mythos. They even brought the Zero G sections for legitimacy

The arsenal was also very familiar but unique, bringing weapons from even other medias (the pistol was from the DS Downfall animated movie). It really felt like the people doing this game wanted to place it neatly into the lore and I love it for that. The worst part nowadays is to find a legit friend with patience enough to setup my old Wii U and play "that dead space game on the wii" which could scare away someone that doesnt know any better .
I like Extraction too, though it's a travesty how unused, and even misused, the characters were afterwards. Weller should've survived 2's DLC and been Isaac's partner in 3, not Carver. And killing off Sam like they did sucked ass, he was cool.
 
It was a joke about Superhot VR.
Oh, I guess that's one less concern that I have with the remake then...

On the subject of Frostbite, I'm not too concerned of that one since Motive has experience with it, and it has been adapted to work with sports titles, racers, and RPGs, so a third person game shouldn't be too difficult (barring incompetence). If nothing else, the game's guaranteed to look gorgeous.
 
2 is more shock horror than spoopy, personally I prefer 1 (and parts of 3) to 2. it has it's moments tho.
While I'll agree 1 was scarier, the environment and atmosphere for 2 felt better for me. Something about going through areas that should clearly be massively populated but are desolate fucks me up.
It was a joke about Superhot VR.
Don't fucking scare me like that.
 
You know, to play Devil's Advocate with DS 3, the finale where Isaac is throwing giant markers at a fucking moon sized necro's eyes is so insane and yet awesome that, you know what? This is the conclusion of the trilogy, it almost kind of feels earned. You have been fighting these motherfuckers for three fucking games and now you are meeting their "makers" and killing them with their own tools of "convergence". It was really satisfying shouting "Gonna make you 'hole' with THIS" and launching giant markers at it.

Its bonkers? Yeah...but telling these lovecraftian horrors to go fuck themselves after putting with their shit after so long just makes Isaac a borderline legendary hero in the gaming landscape. This mere engineer telling these ancient evils to go back to the depths where they came from.

I have my problems with DS3 but its scale is far from one of them.

I like Extraction too, though it's a travesty how unused, and even misused, the characters were afterwards. Weller should've survived 2's DLC and been Isaac's partner in 3, not Carver. And killing off Sam like they did sucked ass, he was cool.

Holy shit I never realised until now how much of Carver could have just replaced Weller and DS 3 would have been better off for it. For starters he was there since DS 1 in a way, has a LOT of experience with necromorphs and ties with the markers with his wife being immune to them somehow. Seriously, that would have brought it all together and feel the transition into having a partner more natural since it would feel like all coming together and its all been building up to this.
 
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