Dead Space Thread

And although it was probably removed because they weren't certain at the time that it was the explanation they wanted to go with, you can't help but wonder now if it would've been something better.
This does fit with Dead Space 1 better, where the Nicole Delusion wanted you to send the marker back, to bury it again. The madness being a defense mechanism would explain the madness trying to guide people towards unfucking the situation.

The problem I have with the Brethren Moons is that they don't actually answer anything, they just shift the questions back. We still don't know who made the markers, we just know the markers make moons that then make more markers - still no clue as to the source. If they wanted to keep it lovecraftian "the first marker has always been" sort of deal, then they'd have been better served to not include the moons in the reproduction at all - Leave the moons as the peak necromorph, but just have them as mindless forces of destruction still, not sentient entities throwing markers into the void, or FTL'ing to other worlds.

I wonder ofnthey are gonna add stalkers to dead space 1
They probably are the scariest enemies in the series
I hope not - The only room that vaguely works for a stalker encounter was the bridge. Their gameplay loop doesn't really fit the Ishimura's focus on tight corridors, and it'd feel weird for it to suddenly have massive atriums like the Sprawl. They're fun enemies, but they're incredibly level design dependent, and you can feel that in DS3 when they got lazy with them later in the game.

I like the Nicole look. I hate Kendra.

Unitology! Diversity is our strength.

Unitology! Diverse but together as one.
An older Nicole works for me - Isaac in the first game looked like he was pushing his late 40's easily, so having his girlfriend look older too tracks. I've actually been avoiding most of the pre release stuff otherwise, so didn't see the Kendra change.

This may or may not be shit, but I will be picking it up launch day to stream, so I'll be sure to remember this thread if there's any massive narrative blunders. I'm worried they're gonna try to shove way too much marker lore/explanation in here. DS1 benefited a lot from the fog of war over what and how everything happened, and I'm always worried when an 'explained' series reboots and tries to either force the old explanation in way too early in a vain effort to 'acknowledge series fans', or tries way too hard to introduce a whole bunch of shit to make it super clear its totally different its anything but, and ends up killing any mystery in the process.

I'll have my fun even if its laughing at how bad it is while half drunk on tequila.
 
I’m not sure if I’ve said it already in this thread because I have the memory of a goldfish, but overall I’m optimistic about the remake. Visuals and gameplay look good, I like what they’re doing with Issac, and looks like it’ll be a fun time. They ruined Kendra though. It is kinda funny, because Kendras now a lesbian, but she’s the antagonist. Is EA saying lesbians are evil? Based perhaps?
 
Nicole now looks like Isaac's mom. Dumb and gives the game a creepy incest vibe.

Isaac speaks. Dumb.

Posters raceswapped. Gay.

I'll stick with the OG game and maybe buy this used in a year.
 
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Regarding Nicole's redesign, I think they tried to both make her look older and look her age like she looked in DS2 (she's supposed to be in her late 30s), and gaunted thanks to the effects of the Marker and the general mayhem going down the past several days (Although I'm unsure of the exact timeline of them bringing the Marker on the Ishimura to the game actually beginning so I'm just kinda guessing there), which makes sense, but went too far and made her just look old.
 
The instant the remake was announced I had the feeling that they were gonna force some wokeshit in. Looks like my suspicions were right. There are way too many red flags now. Not only have they uggofied the women, they race swapped the ads and turned Kendra into a fucking dyke.
I'm calling it here, they've probably altered the story even more than we've been shown. Remember lads, this is the current year, where a woman can do no wrong. I'm pretty sure that they won't kill her off now that she's been dykified. If they do, they'll do it in a way that villainizes Isaac. Cause he's a straight huwite male.

I'll be surprised if they don't fuck up the story.
Maybe I'll luck out and the game won't use Denuvo so I can pirate it.

I know it sounds petty but I truly have become so fed up with current year wokeness that simply hearing that the Ishimura ads have all been race-swapped for diversity points is enough for me to decide against even touching this remake. I had rising hopes before but now I think I’ll stick with the original, thanks.

I always felt like the Brethren Moons were an okay explanation for the Markers, but they could have been something greater. There is a deleted audio log from Dead Space 2 that I really like. It hinted at an alternate explanation for the Markers that went unused:


The gist of the explanation was that the Markers were used as a tool by some greater being to impart revenge on the creator of mankind by corrupting and destroying humanity through the Markers. It's quite scary and the voice actress did a great job with it, so it's a shame it was scrapped. And although it was probably removed because they weren't certain at the time that it was the explanation they wanted to go with, you can't help but wonder now if it would've been something better.
According to Chuck Beaver, one of the producers of the original Dead Space, the Brethren Moons were made part of the story's lore some time after the original was released. He did an interview last year on some podcast called Here's Johnny, where he explained that after the first game's release, him and co-designer Ben Wanat (the guy who designed the necromorphs) worked together on a "Lore Bible" that established all the details about the Universe and how it worked, explaining the Markers and the Brethren Moons, and sent it to the writers for next 2 games so everything worked without any jarring retcons.

Of Course, it still doesn't explain where the fuck the Moons came from, but it looks like that's all we're gonna get.
 
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Of Course, it still doesn't explain where the fuck the Moons came from, but it looks like that's all we're gonna get.
The moons come from all living things on a planet being combined, (I suppose turned into necromorphs) and being sent up to the sky to build the moon. All becoming one being. That’s the entire basis of Unitology. “Make us whole”. Where did the first moon come from though? Who the fuck knows. The moon god?
 
Where did the first moon come from though? Who the fuck knows. The moon god?
That's what I was referring to. We've no idea where the first moon came from or how it all started, guess I should've been more specific. My bad.
I think the Brethren Moons are a pretty cool idea, I just wish Dead Space 3 had stuck to it's horror roots instead of favoring over the top action. EA just fucks up everything it touches man.
 
That's what I was referring to. We've no idea where the first moon came from or how it all started, guess I should've been more specific. My bad.
I think the Brethren Moons are a pretty cool idea, I just wish Dead Space 3 had stuck to it's horror roots instead of favoring over the top action. EA just fucks up everything it touches man.
Same complaints as everyone had for Resident Evil. Dead Space 4 FP like RE7?
 
I actually did like Dead Space 3 quite a bit, but I acknowledge it had issues.
Shitty dlc, too much emphasis on co op, side missions that just stretched the game.
I loved the ship graveyard though, the abandoned bases in the snow and ice, the alien corpse reveal and the alien necromorphs.
I wish though they didn't introduce necromorphs that were just zombie humans, that was lazy. At least have them grow some extra limbs and have them not be weak to headshots as if it's a resident evil game.
I thought the firefights against the unitologists was a good addition, it might feel too much like call of duty, but dead space 3 is a long game, and those segments added variety.
 
The problem I have with the Brethren Moons is that they don't actually answer anything, they just shift the questions back. We still don't know who made the markers, we just know the markers make moons that then make more markers - still no clue as to the source. If they wanted to keep it lovecraftian "the first marker has always been" sort of deal, then they'd have been better served to not include the moons in the reproduction at all - Leave the moons as the peak necromorph, but just have them as mindless forces of destruction still, not sentient entities throwing markers into the void, or FTL'ing to other worlds.

Feels like the devs read Hellstar Remina and thought it was "perfect" for the lovecraftian tone of Dead Space.

Problem is that lovecraftian is a mishandled term in my opinion. People need to understand that, like with any medium, what works in one doesnt work with the other, at least without proper changes.

Hellstar Remina worked because it was a short story that focused more on the social horror aspect of humanity in dealing with such event. There is a reason we never learned much about Hellstar Remina itself because, get this, if we did, it would lose some of its fear. Not answering this works for a short story format because the story never promised you one.

With Dead Space tho, it was a multi media franchise by that point, with 3 main games, some spin offs, animated movies and even freaking books. In other words, they were clearly building up towards something and it had to give a proper pay off.

The moons are a good lovecratian entity but not a proper answer to the build up. Because remove the scary and lovecraftian side and what you have? Just giant piles of meat floating through space after making more giant piles of meat.

But I guess its just a reminder that it is very difficult to make proper lovecraftian games, but it can be done, just look at the silent hill games.

I loved the ship graveyard though, the abandoned bases in the snow and ice, the alien corpse reveal and the alien necromorphs.

I will admit it gave me proper The Thing vibes with the snow and and abandoned outposts. I just wished more was done with it.
 
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The moons are a good lovecratian entity but not a proper answer to the build up.
I'd have to disagree - A large part of the lovecraftian element is the unknown, the unknowable - in a good setup, much of it should genuinely be beyond a coherent explanation. Any individual aspect may be explainable, but attempting to interlink or weave a single coherent 'this is how and why the bad is happening' defeats the whole purpose. The moons fail at this, because they make a coherent explanation for it all. Why do the markers eminate endless energy and reanimate the dead? They're traps, to create new moons. Moons make markers, moons give energy to markers, species makes markers wanting energy, too many markers make moons, its pretty straight forward. Even if the mechanisms by which an unwitting civilization becomes a moon is horrific, thats just body horror and not really lovecraftian.

The moons make good lovecraftian entities visually, but their goals, aims and methods are entirely mortal and material concern, within understanding. Bestial, even. Silent hill does work better, I agree, but thats because a lot of it is inexplicable, and the games that tried to make it clearer were just bad. Uncertainty is scary, and impossible uncertainty is horrifying when life and death is in the balance. Thats what makes it so engrossing.

I see this problem a lot in the indie horror space, mostly because of lore theorists these days - Everything tries to become explainable with defined rules, even if parts are hidden, and it just becomes mundane by the end. Once you know the rules, its hard to surprise anyone.
 
I've heard rumours that the DS1 remake is removing Lurkers, which feels like a pretty silly element of censorship if true.
Thus far the remake looks like it will be something I will be actively avoiding, the rampant wokeness is intensely off-putting. I'm disinterested in even giving it a chance.
 
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I think ds1 and 2 both heavily imply that the markers goal is to create a larger organism. My evidence being the large enemy bosses and biomass riddled rooms in ds1 and the ending arc of ds2 with the convergence event. If you want my fanfiction, I think the moons work better as an end goal rather than just a phase in a convoluted life-cycle.

It would fit the unused ds2 audio logs if instead the creators of life in the universe banished some nasty group of entities to another dimension but in secret these evil entities created the markers as a means to escape. This other dimension could be full of unstable energy and the markers acting as a connection between the two realms pour out all that power attracting complex sentient life and then the markers use their biomass to create suitable vessels for the banished to reinhabit the universe and take revenge.

The big problem with this is that its literally the plot of Doom 2016.
 
I've heard rumours that the DS1 remake is removing Lurkers, which feels like a pretty silly element of censorship if true.
Thus far the remake looks like it will be something I will be actively avoiding, the rampant wokeness is intensely off-putting. I'm disinterested in even giving it a chance.
Sounds like a shitty rumor when some of the earliest comparisons we've seen include the new medical deck introduction of the lurkers.

A lot of companies do shitty things, but be wary of letting it become a self fulfilling cycle based off 4chan rumor and the salt mill - If the very people who are arguing to not buy a thing for X reasons start manufacturing reasons to not buy it out of thin air, that only incentivizes them to double down on actually making them. If we're going to work ourself into a tizzy over screenshots and speculation of woke, then you might as well put the woke in if we're gonna avoid it anyway.
 
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I've heard rumours that the DS1 remake is removing Lurkers, which feels like a pretty silly element of censorship if true.
Thus far the remake looks like it will be something I will be actively avoiding, the rampant wokeness is intensely off-putting. I'm disinterested in even giving it a chance.

1670473816113.png

Nah, thankfully that isnt the case
 
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According to Chuck Beaver, one of the producers of the original Dead Space, the Brethren Moons were made part of the story's lore some time after the original was released. He did an interview last year on some podcast called Here's Johnny, where he explained that after the first game's release, him and co-designer Ben Wanat (the guy who designed the necromorphs) worked together on a "Lore Bible" that established all the details about the Universe and how it worked, explaining the Markers and the Brethren Moons, and sent it to the writers for next 2 games so everything worked without any jarring retcons.

Of Course, it still doesn't explain where the fuck the Moons came from, but it looks like that's all we're gonna get.
does it really matter tho? I might be nerd enough to wanna know everything there is to know, but years of fanfiction and shitty hollywood writing also showed me value in "less is more". I rather take ambiguity over whatever possible headcanon shit they could come up with. ancient alien race science experiment gone wrong? religious pursuit of enlightenment and higher being going completely off the rails? ancient evil mastermind working behind the scenes to use the brethren moons as a defense for an even worse cosmic horror?

sometimes you just can't know because it's too long in the past and all you'll ever have are assumption and theories. history channel etc make a lot of money with that...
 
I've heard rumours that the DS1 remake is removing Lurkers, which feels like a pretty silly element of censorship if true.
Thus far the remake looks like it will be something I will be actively avoiding, the rampant wokeness is intensely off-putting. I'm disinterested in even giving it a chance.
There were lurkers in a gameplay video of the remake if I remember.
 
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