- Joined
- Jul 19, 2020
This does fit with Dead Space 1 better, where the Nicole Delusion wanted you to send the marker back, to bury it again. The madness being a defense mechanism would explain the madness trying to guide people towards unfucking the situation.And although it was probably removed because they weren't certain at the time that it was the explanation they wanted to go with, you can't help but wonder now if it would've been something better.
The problem I have with the Brethren Moons is that they don't actually answer anything, they just shift the questions back. We still don't know who made the markers, we just know the markers make moons that then make more markers - still no clue as to the source. If they wanted to keep it lovecraftian "the first marker has always been" sort of deal, then they'd have been better served to not include the moons in the reproduction at all - Leave the moons as the peak necromorph, but just have them as mindless forces of destruction still, not sentient entities throwing markers into the void, or FTL'ing to other worlds.
I hope not - The only room that vaguely works for a stalker encounter was the bridge. Their gameplay loop doesn't really fit the Ishimura's focus on tight corridors, and it'd feel weird for it to suddenly have massive atriums like the Sprawl. They're fun enemies, but they're incredibly level design dependent, and you can feel that in DS3 when they got lazy with them later in the game.I wonder ofnthey are gonna add stalkers to dead space 1
They probably are the scariest enemies in the series
An older Nicole works for me - Isaac in the first game looked like he was pushing his late 40's easily, so having his girlfriend look older too tracks. I've actually been avoiding most of the pre release stuff otherwise, so didn't see the Kendra change.I like the Nicole look. I hate Kendra.
Unitology! Diversity is our strength.
Unitology! Diverse but together as one.
This may or may not be shit, but I will be picking it up launch day to stream, so I'll be sure to remember this thread if there's any massive narrative blunders. I'm worried they're gonna try to shove way too much marker lore/explanation in here. DS1 benefited a lot from the fog of war over what and how everything happened, and I'm always worried when an 'explained' series reboots and tries to either force the old explanation in way too early in a vain effort to 'acknowledge series fans', or tries way too hard to introduce a whole bunch of shit to make it super clear its totally different its anything but, and ends up killing any mystery in the process.
I'll have my fun even if its laughing at how bad it is while half drunk on tequila.